
Project Morpheus officially renamed PlayStation VR
【TGS 15】SCEJA 宣布「Project Morpheus」正式定名为「PlayStation VR」
Sony Computer Entertainment Inc(SCE)本(15)日宣布,能在 PS4 主机上实现更吸引人、更丰富游戏体验的虚拟现实(VR)系统之商品名称正式定名为「PlayStation VR」(以下称PS VR)。
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PS VR 在搭配 PS4 与 PlayStation Camera 之下,将可提供专属「PlayStation」平台的 VR 系统体验,让用户能够轻松享受各式各样不同内容。 本产品自 2014 年 3 月正式发表以来,便获得许多游戏开发人员与用户的热烈期待。
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「「PlayStation VR」这个名字当中,蕴含了希望用户们能够透过 PlayStation 体验到超越了投入感的崭新体验,彷佛完全置身于游戏的虚拟世界当中一般的意涵,同时也代表着希望能贴近用户、让他们得以轻松享受个中乐趣的期盼。 今后我们不仅将持续改进硬件的各方面功能,在游戏作品开发方面,也将与各开发厂商与 SCE 全球工作室密切合作,以提供只有在 VR 环境中能享受到的内容。 」 ;EVP / PS 商品事业部事业部长及软件设计部门部长 伊藤雅康如此说道。
只要将 PS VR 主机的 VR 头戴套组戴在头上,玩家便会置身于充满临场感的 3D 空间当中,所见的影像也会追踪头部的动作与位置,做出 360 度全方位的实时变化。 透过 SCE 独家开发的 3D 音效技术,虚空间中的声音效果也会随着上述动态产生改变;此外,再搭配 DUALSHOCK4 无线控制器与 PlayStation Move 动态控制器之下,更能感受到自身的动作对游戏世界产生影响,彷佛自己真的在虚空间中探险、与虚拟角色交流一般。
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目前各家开发厂商与 SCE 全球工作室正针对能够充分发挥上述 PS VR 的特征之内容进行开发作业, SCE 也将藉由以「TOKYO GAME SHOW 2015」 (9月17日(四)~20日(日)于千叶县 MAKUHARI MESSE 举办)为首的各式各样场合,提供让世界各地的用户抢先体验的机会, SCE 今后也将在开发 PS VR 的同时努力提高产品吸引力, 为开拓 VR 市场贡献一份心力。
Sony Computer Entertainment Announces 'PlayStation VR' as the Official Name for the Virtual Reality System that Expand the World of PlayStation
Sony Computer Entertainment (SCE) today announced PlayStation VR (PS VR) as the official product name for the virtual reality (VR) system that takes PlayStation 4 (PS4) to the next level of immersion and enables players to feel a sense of presence.
PS VR has generated huge excitement from many developers as well as consumers since its first unveil in March 2014. PS VR is a unique VR system that combines with PS4 and PlayStation Camera to enable players to enjoy a variety of content.
“The name ‘PlayStation VR’ not only directly expresses an entirely new experience from PlayStation that allows players to feel as if they are physically inside the virtual world of a game, but it also reflects our hopes that we want our users to feel a sense of familiarity as they enjoy this amazing experience,” said Masayasu Ito, EVP, Division president of PS Product Business and VP, Software Design Division. “We will continue to refine the hardware from various aspects, while working alongside 3rd party developers and publishers and SCE Worldwide Studios, in order to bring content that deliver exciting experiences only made possible with VR.”
When the player places the VR headset on their head, an impressive virtual world will appear right before the player’s eyes, and as the player’s head rotates, the image of the world will also rotate naturally and intuitively in real-time. By utilizing 3D audio technology uniquely developed by SCE, sounds that players hear will also change in real-time depending on their head orientation within the 360-degree virtual space. Furthermore, by using PlayStation Move (PS Move) Motion Controller or Wireless Controller (DualShock 4), players can explore virtual environments, and interact with virtual characters as if they are actually present in the world of a game.
3rd party software developers and publishers as well as SCE Worldwide Studios have been leveraging these unique features of PS VR to develop a broad range of software titles. Several of these content will be showcased at events and other occasions globally starting with Tokyo Game Show 2015, held from September 17th to 20th at Makuhari Messe, Chiba prefecture.
SCE will continue to further develop PS VR in order to realize amazing VR experience on PS4, and will contribute to the foundation of the VR market.