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kirassss
2018-5-15 03:47 PM
本帖最后由 kirassss 于 2018-5-15 04:36 PM 编辑

Stardew Valley for PS Vita Launches May 22
《星露谷物语》5 月 22 日登陆 PSV 支持 Cross-Buy

转载 - 巴哈姆特(http://www.vgtime.com/topic/947756.jhtml

  5 月 15 日凌晨开发商ConcernedApe 与发行商 Chucklefish 正式宣布,《星露谷物语》将于 5 月 22 日登陆PSV平台。

  开发人员表示,《星露谷物语》将支持 cross-buy 功能,即购买 PSV 数字版游戏可同时获得PS4数字版,反之亦然。鉴于本作在 Switch 上大受好评,相信此次 PSV 版本的推出对许多PS用户来说都是个好消息。

  《星露谷物语》是一款以农场经营为主的角色扮演游戏,由 Eric Barone 一人独立开发。游戏用朴素的像素风格呈现了丰富的内容,从耕种收获、冰洞钓鱼,到社区聚会、向爱侣求婚等等,生活气息浓厚,让人仿佛真的回到田园生活。本作已登陆PC、PS4、 Xbox One、Switch 平台,其中 PC 版刚于前不久开启多人模式测试。



PS VITA release date!

Hi everyone,

Perhaps the most common questions I get asked is, “When is Stardew Valley coming to PS Vita?”

Well, the time has finally come for me to answer...

Stardew Valley will be coming to PS Vita on May 22nd!

It will be cross-buy, so you’ll only need to purchase one copy to play on both your PlayStation 4 and your PS Vita. This also means those of you who already own the game on PlayStation 4 will now be able to download the PS Vita version too!

Stardew Valley on-the-go is a lot of fun, so I’m very excited to bring it to a great portable console like the PS Vita!

I look forward to hearing about your experiences in Stardew Valley.

- ConcernedApe

stardewvalley.net
kirassss
2018-5-15 03:53 PM
本帖最后由 kirassss 于 2018-5-15 11:29 PM 编辑

Bigben Interactive acquires Cyanide Studio
Cyanide Studio 开发商被 Bigben Interactive 收购


  Bigben Interactive董事长兼首席执行官Alain Falc在新闻发布会上表示:“此次收购是Bigben战略中的一项重要里程碑,极大地增强了我们开发新游戏的能力,以争取我们在AA游戏市场取得一席之地。”满足我们在AA部门的野心的新游戏的能力。” “Bigben也非常欢迎在行业中极具创造力的法国工作室Cyanide到来,并且我们将支持他们向新的、更具野心的项目迈进。”

  同时Cyanide董事长兼首席执行官Patrick Pligersdorffer补充道:“我们很高兴加入Bigben集团,这是一家电子游戏的国际性大公司。加入Bigben为我们提供了一个独特的机会,可以提高我们的开发能力生,从而创造出更具质量的游戏,并最大限度地提高其商业表现。“

  此外Bigben Interactive在最近还增加了其在开发商Kylotonn的持有股份,加上这次收购Cyanide Studio,标志着Bigben Interactive正式进入了游戏开发行业。在此之前,Bigben Interactive还只是游戏的发行商和分销商。



Bigben Interactive has acquired Cyanide Studio, the French developer behind the Styx and Blood Bowl series, as well as the upcoming Call of Cthulhu: The Official Video Game and Werewolf The Apocalpyse: The Official Video Game, the company announced.

The acquisition of Cyanide Studio, in addition to its recent stake increase in racing game developer Kylotonn Racing, marks Bigben Interactive’s full integration into the development phase of games. Until now, the company was only a publisher and distributor of games.

Additionally, the acquisition allows Bigben Interactive to acquire several IP assets from Cyanide Studio.

“This acquisition is a capital milestone in Bigben’s strategy as it greatly enhances our ability to create new games that meet our ambitions in the AA segment,” Bigben Interactive chairman and CEO Alain Falc said in a press release. “Bigben is also proud to welcome to its Group the talents of Cyanide, one of the most creative French studios in the sector and we will be supporting their upswing towards new, even more ambitious projects.”

Cyanide chairman and CEO Patrick Pligersdorffer added, “We are pleased to join the Bigben Group, an international reference player in video games, moved by a vision and an ambition which fully correspond to our culture and our growth targets. Joining the Bigben Group gives us a unique opportunity to increase our production capacity in order to create ever more qualitative games and to maximize their commercial performance.”

Including the aforementioned Call of Cthulhu: The Official Video Game and Werewolf The Apocalpyse: The Official Video Game, which will be published by Focus Home Interactive, nine games are currently in development at Cyanide Studio across all active platforms and relying on various technologies.
kirassss
2018-5-15 10:38 PM
本帖最后由 kirassss 于 2018-5-16 07:36 PM 编辑

People Can Fly Opens Two new Studios in the UK and Poland
《子弹风暴》开发商新开两家工作室支持旗下神秘3A射击游戏开发


  早前,我们曾为大家报道过,《斩妖除魔(Painkiller)》、《子弹风暴》以及《战争机器:审判》开发商People Can Fly(简称:PCF)已经与SE签订了合作协议开发一款3A级射击游戏。

  而在近日,PCF宣布其在近期已经新开了两家工作室,全力协助这款新作的开发。其中一家位于英国,另外一家位于PCF的老家波兰。位于波兰的这家工作室的主要成员则来自于《狙击手:幽灵战士》系列的开发商CI Games(在《狙击手:幽灵战士3》发售失败后,CI Games曾进行了大规模的裁员。)

  PCF表示,其全部三家工作室超过150位开发者正在开发一款新IP,一款和Square Enix合作的3A级射击游戏。同时这三家工作室目前都还在招聘中。

  PCF这家波兰工作室,最初成立于2004年,曾在2012年,《子弹风暴》发售后不久被虚幻引擎开发商Epic收购,而在2015年又重新独立,并在去年发售的《子弹风暴:完整版》

  至于PCF目前正在与SE开发的这款新作,在之前我们知道SE将在今年E3展期间举办专场发布会,而我们有望首次看到这部新作的公布。届时我们游侠网将密切关注,敬请期待。



People Can Fly Opens Two new Studios in the UK and Poland

People Can Fly is happy to announce the expansion of its development teams, with the opening of two new studios; People Can Fly UK based in Newcastle, UK and second studio in Poland, People Can Fly Rzeszow.

Opened in September 2017, the Newcastle studio aims to bring UK expertise into the team, with former Ubisoft staff and veteran developers bringing a wealth of knowledge to the studio.

A popular and vibrant city, Newcastle is the northern hub of video games development in the UK, with other AAA studios such as Ubisoft Reflections and Sumo, a wide range of indie developers, and local Universities such as Teesside, Newcastle and Northumbria hosting a variety of top flight games courses.

Working alongside the main PCF Warsaw studio and PCF UK is the recently opened Rzeszów studio with around 30 developers that worked on Sniper: Ghost Warrior frenchise.



Rzeszow is a growing gaming hub in the southern part of Poland, with many game studios, technical universities that offer gaming and VR courses, and a strong community of gaming enthusiasts.

Since People Can Fly became an independent studio again, our ambition has been to build a team of talented and experienced developers that can develop the best AAA games. We decided in 2017 to open a new studio in Newcastle, the UK, to attract not only local talent, but also to attract the best developers within the UK. We want this team to grow to 20-30 developers within the next 12-18 months. When CI Games decided to restructure its operations, we immediately decided to open a new studio in Rzeszów to allow those great developers to keep on working together as a team, and to contribute to the game we’re working on. Our intention is to give both new studios, in Newcastle and in Rzeszów, the opportunity to work on features or part of the game independently from the Warsaw team – says Sebastian Wojciechowski, CEO, People Can Fly.

All three studios and over 150 developers are currently working on a new IP, a AAA shooter developed alongside Square Enix.

People Can Fly are currently hiring for a variety of roles, in all locations. For more information and to view all available positions, please go to the website: peoplecanfly.com/career

peoplecanfly.com
kirassss
2018-5-16 06:07 PM
本帖最后由 kirassss 于 2018-5-16 10:33 PM 编辑

格斗新作《格斗领域EX》最新演示

  今日日本Arika公司发布了格斗对战新作《格斗领域EX(Fighting EX Layer)》新演示。视频展示了四场战斗,街霸EX中的角色和新角色均纷纷亮相,如Sanane、德克托林·达克、凯利等等。

  这款Arika制作的格斗游戏《格斗领域EX》是《街头霸王 EX》的精神续作,收录了许多经典角色,但不会继续采用《街头霸王》的品牌命名。

  《格斗领域EX》将于今年6月发售,登陆PS4平台。

   
kirassss
2018-5-17 06:32 PM
Indivisible Delayed to First Half of 2019



Indivisible Delayed Until 2019

Indivisible has been delayed until the first half of 2019.

While we did everything we could to prevent this from happening, the simple reality is that Indivisible ended up being a much larger project than we could have anticipated when the game was conceived way back in 2015. A number of other issues related to shipping a product of this size contributed to this decision, but the main issue is just the sheer number of assets this game requires and the time needed to deliver them at the quality you expect from a Lab Zero game.

This was not a decision we made lightly, nor did we make it alone. Needing more time to finish the game meant that we also needed more money. Fortunately, 505 Games has graciously funded the majority of the extension, and Lab Zero will be kicking in our Skullgirls royalties to cover the rest.

To help us make this new ship date, we’ve also hired a new Lead Level Designer and a new Lead Writer.

What we have not done is cut down on the amount of content we promised.

Not only do we want to deliver the game we said we would, the game’s structure and story made it virtually impossible to cut levels or make other kinds of “easy” cuts to reduce the scope of the game.

As always, we’ll continue to share what we’re working on through blog posts, streams and events. But until then, we’ve got a sneak peek at some of the awesome things we’re working on.

Lab Zero wouldn’t be here without your support, financial and otherwise. And we’re committed to making Indivisible the best game we can, and appreciate your patience while we get it there.

Thanks for understanding.

indivisiblegame.com









kirassss
2018-5-17 06:34 PM
Speed Brawl Announced for PS4, Xbox One, Switch and PC

   


Official Site - http://speedbrawl.com/

About Speed Brawl

Speed Brawl is a 2D combat-racer about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster… faster… FASTER!!!

Story

London, 1888. After a decade of war with the Lunar invaders we named the Selenites, the British Empire finally vanquished the insect-like menace thanks to a dashing officer by the name of Hugo Wells. He crushed the colony’s queen and in doing so cemented his status as both a hero of the empire, and the de facto patriarch of the drone-like Selenites.

Following the war, the Selenites became the new workforce of our industrial revolution, ushering in a new era of progress and prosperity. Freed from the shackles of employment, man could pursue more earthly endeavors. However, listlessness and disobedience rampaged throughout the middle and working classes. In order to satiate the masses, Hugo Wells conceived of the ultimate entertainment. An elite sport where only the bravest, the fastest and the most worthy warriors could wage a petty war against the enslaved Selenite hordes. Welcome… to Speed Brawl!

Key Features

• Six Unique Brawlers with their own play styles.

• Loads of upgrades to customize each fighter and blast through the competition.

• Razor sharp visuals and beautifully animated characters.

• Over 60 unique action-packed events and races to wade through across multiple Speed Brawl Leagues.

• Local and online co-operative play through the whole campaign.

















kirassss
2018-5-17 06:42 PM
本帖最后由 kirassss 于 2018-5-17 08:13 PM 编辑

First-person exploration game Shape of the World launches for PS4 and PC on June 5, Xbox One and Switch on June 6
第一人称冒险游戏《世界之形》6 月 6 日登陆Switch


  Hollow Tree Games宣布第一人称卡通冒险游戏《世界的形状(Shape of the World)》公布了 Switch 版的发售日期,游戏将在 2018 年 6 月 6 日发售。

  《世界的形状(Shape of the World)》最初在2015年众筹成功并发布。这款游戏画面渲染地非常唯美,像是水彩画一般展现3D地图!全程没有解谜要素,你只需要在这个山林之间穿梭,观赏沿途的风景即可!

  《世界的形状》是一款短篇探索游戏,游戏通关只需1-3小时,游戏中的世界是随着玩家探索而逐渐生成的,玩家在游戏中的每一步都将是一个纪念碑。《世界的形状》的玩法与乐趣有点类似《ABZU》,只不过本作更加简约,完全不需要任何解谜,只需要玩家随着音乐与眼前的景色潜行即可。

   


First-person exploration game Shape of the World will launch for PlayStation 4 and PC via Steam on June 5, and Xbox One and Switch on June 6 for $12.99, publisher Plug In Digital and developer Hollow Tree Games announced.

Here is an overview of the game, via its Steam page:

About

Without you, will the forest still come alive?

Shape of the World is an exploration game where a rich and colorful world grows around you, a relaxing and interactive escape about getting yourself pleasantly lost. Your presence is the driving force behind the procedurally populated environment amble through a dream-like forest, aquatic caves and peaceful shores.

Game Length Note

Shape of the World is a one to three hour experience, depending on how absorbed you become by the world. No puzzle, no explicit story or platforms await you… Immersion, exploration and contemplation form the core of the game.

Key Features

First-person explorer: Unwind as you wander surreal environments that beckon you to explore, hinting at distant landmarks and encouraging you to delve deeper into the woods. Travel at your own pace: no ticking clock or perils laying in wait will prevent you from enjoying your journey here.

Play with an organic and mysterious ecosystem: Interact with graceful animals, ephemeral flora, and intriguing monoliths. Your actions will alter the world you discover in vibrant and unexpected ways, leaving you wondering what will happen with each path you forge and every hollow you stumble upon.

Procedural population: The forest only materializes around you when you get close, and it regrows in a new way each time you pass. The game features a graphically compelling procedurally generated environment that shifts continually. What will you find when you retrace your steps?”

A dynamic soundtrack that responds to the player’s travels: The audio shifts along with the visuals, providing an enveloping aural experience to match your psychedelic journey and amplify your immersion.
kirassss
2018-5-18 06:08 PM
Fox n Forests Out Now on Steam and Consoles, Launch Trailer

   


Fox n Forests Lands on Steam, Consoles Today

Fox n Forests, the retro action platformer from developer Bonus Level Entertainment and publisher EuroVideo, springs onto Nintendo Switch, PlayStation 4, PC, Mac and Linux today, with a release on Xbox One to follow in the upcoming weeks. Steam users can jump into the action at 9 a.m. PT / 6 p.m. CEST.

Today’s launch is accompanied by a brand-new trailer that showcases Fox n Forests’ nostalgia-inducing gameplay.

Take control of Rick, a mischievous fox who embarks on a quest to free the forest from a mysterious power. Wield his magical crossbow against hordes of monsters and enchanted animals. Change between two different seasons in each level, manipulating the environment to create falling leaf platforms in autumn, freeze enemies in winter and more.

The mystic forest is full of hidden secrets waiting to be explored with this powerful ability. Uncover the truth behind the fifth season by solving puzzles with power-ups which become available after defeating gigantic bosses.
Fox n Forests takes the most beloved aspects of timeless classics such as the Castlevania, Mega Man and Zelda series to combine nostalgic gameplay with modern game design. Developed completely in 16-bit graphics, Fox n Forests uses an SNES art style and a chiptune soundtrack to recreate the look and feel of one of the most cherished consoles of all time.

Successfully funded via Kickstarter in 2016, Fox n Forests will be the first title from EuroVideo’s new games label Wild River. For more information on the title, please visit the official website.
kirassss
2018-5-22 08:14 PM
本帖最后由 kirassss 于 2018-5-23 06:25 PM 编辑

Earthfall launches July 13
四人合作生存FPS游戏《地球陨落》发售日公布


  今日开发商Holospark宣布,FPS新作《地球陨落(Earth Fall)》将于 2018 年 7 月 13 日发售,登陆Xbox One、PS4和PC平台。官方也公布了发售预告片。

  《地球陨落》是一款四人合作生存FPS游戏,玩法和《求生之路》相似。游戏同时拥有一个完整的故事模式。游戏背景设定在近未来,地球被外星人入侵,玩家将和伙伴们一起合作抵抗各种各样的外星人。

   


Earthfall will launch for PlayStation 4, Xbox One, and PC on July 13 for $29.99, developer Holospark announced.

Gearbox Publishing will also distribute a retail “Deluxe Edition” for PlayStation 4 and Xbox One for $39.99, which includes exclusive character hazmat outfits and weapon skins.

Here is an overview of the game, via Holospark:

About

Earthfall, from Seattle-area developer Holospark, is a cooperative shooter for up to four players. Using team-based tactics to fortify holdouts and complete objectives, players must work together to survive. Aliens have invaded, and it’s up to players to fight back with a modern arsenal of weaponry combined with the ability to fortify locations and create choke-points with man-portable barricades and heavy turrets.

Earthfall features a complete story-mode, wherein players will uncover the reason for the invasion, and more.

Key Features

  • Cooperative Survival For up to Four Players – Team up with friends to survive the alien infestation. Robust multiplayer support and A.I. teammates stand ready to ensure a full team at any time regardless of available players.
  • Build Your Defenses – Strategically deploy barricades to block the enemy hordes and install turrets anywhere to create perfect alien killing zones.
  • Multiple Campaigns – Each campaign tells a story across several missions, allowing players to dive in and experience diverse settings and mission types across the Pacific Northwest.
  • Close Encounters of the Brutal Kind – Deadly aliens come in all shapes and sizes, from massive drones armies attacking in waves to towering behemoths spitting plasma, every experience is different, each time you play.
  • Battle Unpredictable Enemies – Earthfall features a dynamic spawn system providing a constant set of new challenges lurking behind every corner.
  • An Unfolding Story – Every campaign reveals new content and secrets behind the world of Earthfall and the cataclysmic alien invasion.




































kirassss
2018-5-23 06:33 PM
Sleep Tight launches July 26

   


Arcade-style twin-stick shooter Sleep Tight, which was first announced in November 2017, will launch for Switch and PC on July 26, developer We Are Fuzzy announced.

Here is an overview of the game, via We Are Fuzzy:

Sleep Tight, the adrenaline-inducing arcade-style twin-stick shooter with base-building elements, will have a neighborhood full of playable characters when it releases on July 26 for Nintendo Switch and PC. The game will also feature Mixer functionality that allows viewers to interact with streamers during their broadcasts and participate in the experience in fun and exciting ways.

Created by a veteran team of Hollywood film artists and AAA game developers, including VFX artist Maxx Burman (Far Cry 5, Iron Man 3, Game of Thrones) Disney illustrator Dylan Ekren (Wreck It Ralph, Zootopia), and Ubisoft designer Oscar Mar (Far Cry 3, Tom Clancy’s Splinter Cell: Conviction, Rainbow Six Siege) Sleep Tight harnesses that talent to deliver an experience that will appeal to the kid in all of us.

In Sleep Tight, players choose between a cast of 12 kids whose bedrooms are assaulted every night by hordes of monsters pouring out from the dark corners of their homes. Using an array of toy weapons ranging from dart guns to water balloons, players hold the frightening creatures at bay until sunrise. Then they can cash in their piggy banks to build elaborate pillow forts, construct turrets, and buy various other upgrades that will better help them survive increasingly difficult evenings to come.

Each of Sleep Tight’s dozen heroes comes with their own exclusive ability and playstyle. For example, the trigger-happy Tommy starts each match with 500 darts and gets discounts on Weapon Skills, while the comic book fan Dexter has superpowers that give him discounted power-ups, and Rosie uses her building skills to engineer turrets that deal more damage and extra strong pillow fort walls. Every child has their own specialty that keeps the game fresh no matter how many midnight monster hunts players go on.
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