本帖最后由 kirassss 于 2014-4-14 06:51 PM 编辑
Guacamelee Developer DrinkBox Announces Gesture-Based Severed
墨西哥英雄大冒险工作室续作《Severed》公布
《墨西哥英雄大冒险》的成功让DrinkBox工作室有了开发下一部作品的动力,日前他们公布了最新作品《Severed》,游戏是以切割为主题的,玩家可以看下敌人各种身体部位,并可以装备它们。
游戏采用开放世界的设定,战斗则是第一人称,玩法类似iOS平台上的《无尽之剑》,而被砍下的敌人部位可以成为你的得力装备。由于游戏以触摸玩法为主,所以目前开发商确定该作会登陆手机平台,而此外他们还公布PSV、3DS和WiiU等支持触摸的平台版本也会陆续推出,之后还会尝试针对PS MOVE、Kinect和索尼的VR设备Project Morpheus等体感设备开发不同版本。
官方放出了游戏的概念宣传片,本作预计于2015年推出。
Severed is the next game from DrinkBox Studios, the creators of Mutant Blobs Attack and Gucamelee! Severed follows a distraught warrior trying to piece together a mystery, such as how she wakes up missing part of her arm. You'll be exploring an open world, taking on enemies through gesture-based controls in first-person, and along your quest you'll gain new powers by severing and attaching your enemies' body parts to yourself.
The nonlinear aspect in this dungeon-crawler adventure will give you control over the upgrade paths, allowing you to take on a variety of enemies with different strengths and weaknesses. As the developers explained it to me, think Severed as a cross between Mega Man, Infinity Blade, and Mike Tyson's Punch-Out.
The trailer that you're seeing here exclusively on Destructoid shows a pretty great progression of the character that you'll be experience. You begin your adventure missing an arm, but as you defeat more and more bosses you will end up looking like a total badass.
The world you're in is completely opened from the start offering many different branching paths, and you're free to move about the world however you want. "The high-level structure is kind of like a Mega Man structure I would say," lead designer Greg Lesky told Destructoid. "You can go down one path, or you can try going down one path and if it's not really working you can go down a different path and try that path, get the new piece of armor or whatever it is from that path, and then try that first path again [as] you'll be more upgraded."
A more visceral experience than Mega Man though, seeing as you're wearing the dead flesh of your enemies in Severed. There's a big emphasis on exploration, and you'll want to revisit locations you've been to before after gaining new abilities as to access areas you couldn't before.
The game is all gesture-based, and with combat it was likened to that of Infinity Blade in that you'll be swiping to perform attacks. The Punch-Out element comes in on how all the enemies require different strategies, and that foes have different tells to make you aware of their incoming strikes or weaknesses. It'll be interesting how difficult combat will become, as enemies can surround you yet you can only be facing one direction at a time. There will be something in place to make you aware there's multiple enemies around you, and learning the tells of enemies will be key in these situations so you know who to strike at first.
Players will be able to use magic spells along with their physical attacks, and this system was compared to The Legend of Zelda. Magic will be usable in offense ways (such as blinding enemies), along with doubling as a tool for exploration (being able to unlock doors).
Obviously this game is a touch-screen affair, so mobile platforms are a given, but the team is open to bring Severed to wherever makes sense. That includes the PlayStation Vita, 3DS, and even the Wii U. They're open to the idea of trying out stuff like the PlayStation Move, Kinect, and Project Morpheus as well. Severed is aiming for a 2015 release, so the team is still very early on in development and they need to see if bringing the game out to non-touch devices would be a good experience, however.
The team is hoping for a roughly eight-hour experience, but again DrinkBox is very much in early design phases with Severed, so anything can change from here 'til release next year. Regardless, I am floored for this game if it can live up to what the debut trailer is aiming for.
Oh, and if you're curious the music from the trailer is by the band Yamantaka // Sonic Titan. I bought their album immediately after hearing the featured song, "Crystal Fortress Over the Sea of Trees."