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kirassss
2014-12-8 06:20 PM
《美国职棒大联盟 15》2015 年 3 月推出 首度收录品牌授权棒球用具

  美国索尼计算机娱乐(SCEA)在 12 月 6 日举办的「PlayStation Experience」开幕发表会上,正式发表由圣地亚哥工作室制作的美国职业棒球游戏《美国职棒大联盟》系列年度最新作《美国职棒大联盟 15(MLB 15 The Show)》,预定 2015 年 3 月 31 日推出 PS4 / PS3 / PS Vita 版。

  《美国职棒大联盟 15》承袭首度登上 PS4 新世代主机的前作基础,除了充分运用新一代硬件巨细靡遗地呈现选手与场景之外,还首度收录 NIKE 等品牌授权棒球用具,更为写实地反映出球场上真实球员的装备。支持前作首度导入的年度存盘继承功能,游玩数据可永续继承到新作使用。

   


  本次的封面代言球星为古巴出身、现效力于洛杉矶道奇队的亚塞尔‧普伊格(Yasiel Puig)。

   
kirassss
2014-12-9 07:34 AM
本帖最后由 kirassss 于 2014-12-9 07:38 AM 编辑

David Jaffe announces Drawn to Death for PS4



   


Drawn to Death, a Hand-Drawn Arena Shooter, Coming to PS4

Hey y’all! David Jaffe here, game director at The Bartlet Jones Supernatural Detective Agency. Today’s a big, big day for all of us at our little game making and ghost hunting studio.

As for the ghost hunting team, Bartlet and crew have made some big discoveries in the whole Al Capone opera house haunting. Keep an eye out for an update that should be hitting your favorite ghost hunting site soon (and perhaps major news sites as well if what Bartlet thinks they’ve found ends up being authenticated!)

As for the game making part of the company, today is the day we’re finally able to reveal DRAWN TO DEATH, the game we’ve been making with the fantastic crew at Sony San Diego!

And if I may, before I jump into details, I gotta say: MAN it feels great to be back with my Sony family!!!

I remember sitting in Scott Rhode’s office 18 months ago, pitching him the game and trying to be cool and pro and not express my excitement when it started to become clear that Scott was going to give Drawn To Death the go ahead and that PlayStation 4 would be the home of the studio’s first ever game!

What a day that was! And what a day today is. We are so pumped!

Hopefully you’ve already clicked on the above video and are liking what you see. There’s lots more Drawn To Death info on the way in the coming weeks and months (y’all know how I love to gab about the stuff we make!), but for now, a few things:

Drawn To Death will be an arena shooter like you’ve never played before. Part of the reason for this is our unique gameplay. And part of the reason is that the game takes place inside the notebook of a very creative teenage kid; it’s a violent and bizarre landscape filled with all of the weird, amazing, passionate, and exciting fantasies that are swimming around in the head of our teenage artist.

We want Drawn To Death to play like the offspring of an old school arena shooter (with updated, modern sensibilities) and a hardcore brawler/fighting game. We want our signature launch mode – a 4 Player Free For All Deathmatch – to be action packed while also giving Players the need and ability to master advanced environment movement, learn and exploit enemy tells, and form clever strategies that pay off in big victories!

Unveiling Drawn to Death at PSX is just the beginning of what we have in-store. The game itself will be in continual development and we’ll be very active on our forums and on social media, reaching out to the game’s fans in order to learn what you love about the game and to discuss the things you feel we need to work on in order to improve the title.

Man, there’s just so much to share about the Drawn To Death!

For now though, we’re diving back in: back in to the amazing PlayStation Experience and back in to the game development process. In the meantime, please head over to drawntodeath.com to sign up for the game’s early access.

Ok y’all- nice chatting with you again- looking forward to sharing the game and the game making process with you all! Thanks!

David Jaffe - Video Game Designer/Director

blog.us.playstation.com

Fat Princess Adventures announced for PS4

   











Fun Bits is happy to announce our next game, Fat Princess Adventures

This new Fat Princess is bigger and badder than ever, with tons of fast-paced hack ‘n’ slash action. Up to four players can play together online or on the couch to save the world in this casual co-op RPG adventure. The warring kingdoms from the original game have signed a truce and joined forces to battle the Bitter Queen and her army of hungry Gobblings. Your epic quest will span the length and breadth of the land of Great Bitten, from the pinnacles of the Salt Mountains to the depths of the Mines of S’morsia. Along the way you’ll fight dozens of new enemy types ranging from sticky cake golems to dreaded pirates.

Fans of the original game will instantly recognize the classic character classes: the Warrior, the Archer, the Mage, and the Engineer. This time however you can upgrade your character with new armor, weapons, spells and other accessories. Each class also has a suite of sweet new combat moves, including an Awesome Sauce ability that temporarily transforms you into a cake-fueled engine of earth-shaking destruction.

Just like in the original game, switching between character classes is as easy as switching the hat you’re wearing. The princesses are back as well. Although they still need you to rescue them from time to time, now they can also fight alongside you, using their rainbow magic to tip the tide of battle in your favor. It’s a good thing too, because you’ll need all the help you can get to defeat the Bitter Queen and keep the world tasty and sweet.

All of us at Fun Bits are excited to be working on Fat Princess again, and excited to be collaborating with the original FP production team at Sony Santa Monica. We’re working hard to give you a new Fat Princess that remains true to the character, charm, chaos, and irreverence of the original.

We hope you enjoy this brief taste of what we’ve been cooking up in our Trailer, and we’re looking forward to sharing more details about Fat Princess Adventures in coming weeks.

funbits.com
kirassss
2014-12-12 07:29 AM
   


   
kirassss
2014-12-13 07:14 AM
   


   
kirassss
2014-12-17 07:24 AM
   
kirassss
2014-12-19 07:05 AM
Everybody's Gone to the Rapture update and new screens





Happy holidays and a quick update

It’s been a long time since we've posted any updates about the progress of Everybody's Gone to the Rapture, and as it's the holiday season, we wanted to let you all know a bit more about what's been going on.

Since E3, we've been working hard to get the game up towards alpha and we're nearly there. This means the game world is now locked - after many revisions as we've worked getting things like pacing, signposting and transitions from area to area, and around the areas right. There's a lot of backwards and forwards during this process, especially on a game that's not delivering its story in a linear, corridor fashion. There are six major areas in the game, each of them needing a distinct identity whilst hanging together as a coherent whole, and getting that right needs in-depth iterations between design, audio and art.

Alongside that, the art team have been incredibly busy churning out the volume of assets a game like this requires. It's really made us realise that the way we've always talked about the game, not as an ‘indie’ title, but a short-form AAA, is definitely the most accurate way of talking about it. Making sure everything produced is historically accurate, to really sell a complete and compelling fictionalised version of rural England in the 1980s is a big challenge, but we've got an absolutely wonderful art team, including three amazing young artists all working on their first professional title, so we're very lucky. Alongside the environment art, our resident VFX genius has been creating some extraordinary visuals that are really unique and create a stunning layer of mystery in the game. Behind them, there's a lot of complex design and code, keeping a large open-world running at a steady frame-rate without compromising the visual quality, and creating an AI system that balances its mechanical role with really communicating a sense of life and agency. Often, the behind-the-scenes stuff is difficult to identify, but it's the spine of the experience and takes a long time to get right - usually something that is still getting tinkered with right up to beta.

The core thing about Rapture is atmosphere and story - a deep, engrossing, emotionally driven tale set in a living, breathing world, and that's a combination of lots of things from environmental storytelling to vocal performances. We went into the studio with a stunning cast in late September and integrated all of the scenes into the game during autumn, and we're really proud of the performances. We worked with a brilliant voice director and were lucky to attract some wonderful actors, and Sony supported us using a longer rehearsal period to be able to workshop the script and really get deeply into the nuances of the characters that you'd normally get. We think the results speak for themselves. Supporting those performances with foley, visualisations and art is the major task ahead of us now.

In audio, it's been a really exciting few months. On top of her many director duties, Jess has almost finished the score and we're heading to the studio in March to record it, and it's already clear it's going to be her strongest work yet. We've got a stunning, world-class line-up of musicians ready to go on this, and we can't wait to get it integrated. This is being blended into a procedural ambience and mood audio generation system that's been custom-built in-house and is letting us get around the normal compromises you find in game music that needs to respond to in-game events and player activity. The audio on this game is going to be really special, from voice to music to sound.

There's a lot to do still. The first part of making a game is hugely exciting, but you need to settle into a long process of driving the quality up, kicking bugs into touch and tweaking the minutiae - it's what really makes a big difference to the overall game. As we move into a process of regular QA builds, working through the bug database, pushing hard on lighting and colour grading, making sure we are balancing the process of adding depth and complexity to the art... this is the hard stuff, the real craft of making a good game. There's not loads to report, no shiny new things to show off. But - it's the part of the process where a great team makes all the difference, and we can definitely say we’ve got one of those…

So what can you expect from here on in? We're well past the half-way point, we can say that. It's always been a tough game to talk about, because it's a mystery, and that mystery is woven into the fabric of everything. There are clues in the screenshots accompanying this blog, just as there are in this new music track we hope you love as much as we do. We can't tell you anything about the story without potentially spoiling it, so you're going to have to be patient on that front, but we're really pleased with how a story as non-linear as this is all falling together in a way that is really powerful and engaging which, after all, was always the whole point.

Rapture's coming. Omnes pulvis stellarum sumus.

thechineseroom.co.uk
kirassss
2014-12-23 07:36 AM
   


   


   


kirassss
2014-12-24 07:21 AM
   
kirassss
2015-1-1 07:51 AM
本帖最后由 kirassss 于 2015-1-1 08:00 AM 编辑

   


   
kirassss
2015-1-6 07:24 AM
本帖最后由 kirassss 于 2015-1-7 06:12 PM 编辑

PlayStation 云端游戏服务「PlayStation Now」13 日起在北美正式营运

  美国索尼计算机娱乐(SCE)宣布,旗下的 PlayStation 云端游戏服务「PlayStation Now」将于 1 月 13 日在北美地区推出营运,采固定月费制,初期将提供超过 100 款 PS3 游戏可供游玩。

  PS Now 是 SCE 基于旗下云端游戏服务团队「Gaikai」的技术所提供的 PlayStation 平台专属云端游戏服务,透过影音串流技术将远程服务器执行的游戏画面传输到客户端装置实时呈现,打破以往硬件平台效能与兼容性限制,让玩家可以在 PS4、PS3、PS Vita、PS Vita TV 等游乐器主机以及 Sony、三星等智能型电视上游玩上 PS3 游戏,未来并计划扩大支持更多 PS 平台游戏。

  PS Now 自 2014 年 7 月底起在北美展开公测,如今终于确定将于 1 月 13 日正式营运,初期将率先支持 PS4。采固定月费制,费用为 1 个月 19.99 美元、3 个月 44.99 美元。首波将提供超过 100 款来自本家与第三方的 PS3 游戏可供订阅者畅游,包括:《秘境探险:黄金城秘宝》、《生化奇兵:无限之城》、《蝙蝠侠:阿卡汉城市》、《NBA 2K14》、《拉捷特与克拉克:深入链接点》、《地底寻宝》、《最后生还者》、《XCOM:内在敌人》、《战神:崛起》等。

  由于 PS4 上有许多未曾购入 PS3 的新进玩家,但这次 PS4 并未提供向下兼容功能,因此无法直接在 PS4 上游玩 PS3 的游戏。如今 PS Now 服务正式上限,让这些新进玩家能有机会在 PS4 上体验 PS3 丰富的经典游戏阵容。目前 SCE 尚未公布 PS Now 在北美以外地区的营运计划。



PlayStation Now subscription program launches January 13

   


PlayStation Now Subscription Program: All The Details

You’ve been able to rent games through PlayStation Now for several months now, but many of you have asked –- what about a subscription? I’m pleased to announce that starting January 13th, we’ll launch a subscription service for PlayStation Now that will provide instant and unlimited access to a catalog of more than 100 PS3 games. And since you’re using PlayStation Now, you can enjoy the freedom to quickly discover and play a wide range of full games without downloads, installs, or patches (not to mention trips to the store). The subscription service will be available first on PS4 across North America, and will come to other PlayStation Now enabled devices in the future.

You’ll be able to choose from two subscription plans: one month for $19.99, or a three-month package for $44.99 (about $15 per month). The subscription provides access to a large and diverse catalog of PS3 games, ranging from action to RPG and everything in-between. Check out our launch trailer for a sneak peek.

We know that there are many PS4 owners who never owned a PS3 or had a chance to play some of the great games it offered, and this subscription provides an easy way to catch up on games you may have missed.
Want to try before you buy? Well, good news! We’ll also offer a free seven-day trial to the subscription program when it launches.

PlayStation Now subscription will have strong and growing support from our publishing partners, and at launch you’ll find great games in your catalog from the likes of SCE Worldwide Studios, Warner Brothers, SEGA, and many others, including indie developers. Here’s a look at some of the key titles:

There’s strong value with the subscription, as you’re getting access to over a hundred great games and lots of hours of game time. What’s more, we will be adding even more games over time, so you will always have something great to play.

Also, to celebrate the launch of the subscription service, a free PlayStation Now theme will be available for PS4 users in early January. If you download the theme before January 31, you’ll be automatically entered into a drawing for a chance to win a one-year subscription to PlayStation Now. I hope you will give the new PlayStation Now subscription a try, and I look forward to hearing your continued feedback as we grow the service.

Peter Jamshidi - Director of Marketing, PlayStation Now

blog.us.playstation.com
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