本帖最后由 kirassss 于 2014-2-2 09:33 AM 编辑
Gears of War's new home, Black Tusk Studios, may come as a surprise to Xbox fans who watched Microsoft's press conference from E3 2013. It was there where Spencer teased a new project from Black Tusk, a sleek, stealthy action game with no name.
"The thing we showed at E3 last year, it was something that was done in Unreal and more of a concept piece," Spencer said, calling it "an asset" created by the team to get their creative juices flowing, not necessarily an in-development game.
"The studio has really been incubating different ideas over the past six to nine months on what they might work on," he said, "but the discussion with Epic obviously didn't start yesterday. We've been in this discussion for a while. The leadership team there has known for a while."
polygon.com
“I wouldn’t say things have been shelved. Obviously, this will become a big focus of the studio and something that will be critical to them driving forward. There’s not really something that was on the road map that all of a sudden goes away.”
gamesindustry.biz
“Being able to continue to bring Gears of War fans new games and entertainment experiences from their favourite franchise is a unique opportunity that we just couldn’t pass up. Black Tusk is very excited and humbled to play a role in this important Microsoft franchise going forward. We have nothing further to announce on other things Black Tusk is working on at the moment.”
videogamer.com
微软游戏总裁:Black Tusk工作室或将公布神秘新作
微软收购《战争机器(Gear of War)》以后,曾有人担心Black Tusk工作室会因此丢掉之前一直在开发的全新原创作品,但微软游戏工作室老大Phil Spencer在推特上澄清,大家可以放心他们的新品牌游戏,包括几款从未公布过的游戏都将与大家见面。
“你们将看到《量子破碎(Quantum Break)》《日落过载(Sunset Overdrive)》和其他尚未公布的原创作品。”
“原创新品牌是至关重要的。Xbox One的发售以后的许多新品牌,《罗马之子(Ryse Son of Rome)》《飞龙降临(Crimson Dragon)》《疯狂麦克斯(Mad Max) 》《量子破碎》等等,我都非常喜欢。”
“我当然一直都希望我们推出的作品能够成为经典,我们有许多正在开发的游戏,规模和潜力都与我们之前的看家制作一样。”
对于接手了《战争机器》项目的Black Tusk工作室,Spencer透露了他们之前负责的原创新作的下落,并透露他们已经做出的技术原型曾在今年E3的微软媒体发布会上展出过。
“我们的《战争机器》团队有着之前原创作品的制作基础,很显然这部作品有很大潜力和更多不同的机会。”
“我们的E3宣传片就展示了这个项目的成果,画面全是引擎即时演算的。但宣传片本身并不对应任何游戏项目。”
“引擎演算画面就等于游戏实际画面,全都是通过开发包录制的,不是CG。”
“我昨天就想出来做出声明了,我绝对不想对Black Tusk的工作成果不够尊敬。我认为它棒极了。”
“此外大家还要知道,我们请来了Rod Fergusson,《战争机器》系列的制作人之一,让我们的团队具有原作的遗传基因。对我来说这个举动意义重大。”
“我对Black tusk工作室充满信心,我相信他们将想出来非凡的创意。”
有粉丝问他,有传闻称,最近6到9个月内,他们工作室一直在积攒新创意,是不是真的?他回答称:“这个表述是真实的,从Black Tusk工作室创建以来,他们就开始积攒新创意,为了让我们能够顺利公布新游戏。”
另外还有人问Black Tusk工作室的未来定位,微软是否要将它打造成多品牌大型游戏开发组?
“问得好。我认为工作室的成长是分阶段的,发展的太快容易不合拍导致失败。我们走着瞧吧,是金子一定会发光。”
“非常高兴你能喜欢。Black Tusk是非常有能力的团队,我有信心他们会成为业内前沿带头工作室。”
最后,Spencer公开承认,Black Tusk原来的新项目可能真的要被雪藏一段时间了,一位网友问,他们是否有能力同时开发两款游戏。
“我不能撒谎,工作室现在正在全心扑在《战争机器》上。”
最后他还提到了Inomniac工作室的《日落过载》,并承诺下周四公布《量子破碎》新消息。
“昨天我看到了一段《日落过载》的精彩游戏视频。看上去棒极了。”
“我将在周四公布《量子破碎》最新消息,在那以后再对大家的问题进行回复。”