Announcing Hitman
Today Io-Interactive unveils Hitman, the new digital-led gaming experience for the PlayStation 4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC. Launching on December 8th, 2015.
Hitman will see players perform contract hits on powerful, high-profile targets in exotic locations around the world, from the highly fashionable Paris and sunny coast of Italy to the dust and hustle of the markets in Marrakesh in this creative stealth action game.
“This is a true Hitman fantasy, a highly challenging, thinking person’s game where creativity is rewarded,” said Christian Elverdam, Creative Director, Io-Interactive. “You have the power and intelligence of Agent 47™ at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.”
Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill - it is all up to you. And for the first time Hitman will lead with a digital release inviting players into a world of assassination.
“This is new ground for Hitman, coming out digital first enables us to do something new, bold and exciting,” said Hannes Seifert, Studio Head at Io-Interactive. “We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready - where $60 and not a dollar more gets you full access to the experience.”
Hitman will begin on December 8th, evolving and deepening over time, with this initial storyline concluding in 2016.
“This game marks a new direction for the studio,” continued Seifert. “With Hitman, we are not only embracing our core fans in a new way by bringing them closer to the development than ever before but we are also laying the foundation for a very exciting future by embracing what a live environment can offer a title like this. It is only the beginning for us and for Hitman.”
An open letter to all Hitman fans
Dear Hitman fans,
We wanted to share this open letter with all of you out there eagerly awaiting more news about what’s happening next in the franchise.
At Io-Interactive right now, we are building the next AAA Hitman game for PC and next-gen consoles. It has our total focus and we wanted to take a moment to tell you a few things about it.
In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.
The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.
Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.
You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.
As we get further into 2014, we will reveal more and get into much closer contact with all of you. There are so many things we have planned and we are extremely excited for the future of Hitman.
Thank you all for your dedication. We will share much, much more in the coming months.
The Io-Interactive Team
@IOInteractive
《终极刺客》开发商透露新作情报 登陆次世代
日前《终极刺客》系列的开发商IO Interactive分享了该系列新作的一些情报,虽然目前并不清楚太多具体细节,不过可以确定的是本作将会为“PC和次世代平台”开发。那么接下来,就为大家摘录一下IO Interactive所提供的部分情报。
“在下一款游戏中,您将体验杀手47在其职业巅峰的行动,他将和他长期的合作伙伴Diana Burnwood以及整个ICA的支持下,在世界各地追踪猎物。”
“这款游戏将集中表现《终极刺客》的核心幻想风,广泛的利用各种工具来体现这个世界上的各种广阔而又附有异国情调的场景。我们将以Glacier 2引擎为骨干打造这款游戏,并利用我们拥有的最好部件、在《终极刺客:救赎》所学到的经验知识以及在过去游戏中所获得的灵感来实现这种核心《终极刺客》幻想。这意味着我们将能够打造《终极刺客》中最细致最大型的关卡。我们在这款游戏中采取了开放式和非线性关卡的设计方法,保证可以让游戏表现出巨大、自由检查点、沙箱关卡等多方面的特点。我们的目标是创造能够让玩家们和AI互动、让他们能够制造出自己喜欢的独特瞬间的游戏体验。”
“契约模式也将回归,您将能够在大型关卡中创造和体验独特的挑战,感受各种可能性。当然你也可以将自己创造的挑战分享给其他人,也能够挑战您的朋友或敌人。这是您的规则,您的契约。”
“我们已经删除了杀手47的魔法口袋,相信听到这一点您也会很高兴。我们相信这是我们需要谈一谈的话题。”