SQUARE ENIX 曝光《LEFT ALIVE》由《合金装备》新川洋司负责角色设计
转载 - 巴哈姆特(https://gnn.gamer.com.tw/8/152708.html)
SQUARE ENIX 今日在东京举行的 2017 PlayStation 东京电玩展展前发表会中,曝光了旗下最新作《LEFT ALIVE》,预定 2018 年在 PS4 平台上市。
虽然今日发表的游戏预告影片并不长,但揭露了此款游戏制作人为《Final Fantasy》品牌总监桥本真司,并由曾担任《合金装备》系列美术总监新川洋司担任角色设计,由曾担任《机战佣兵》系列制作人的锅岛俊文担任此款游戏监督, 这样的组合与视觉设计已经令外界充满期待。
另外,根据《LEFT ALIVE》官网信息显示,此款游戏除了 PS4 版外,也将有 PC 版本。
Square Enix announced Left Alive, a new survival action shooter coming to PlayStation 4 and PC via Steam in 2018, during the 2017 PlayStation Press Conference in Japan. It will launch in 2018.
The game is led by veteran developers Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, Metal Gear series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X).
More information will be announced at Tokyo Game Show 2017 on September 21 during a special stage event at 11:00 JST that will be live streamed on YouTube and Niconico.
Visit the official Japanese website http://www.jp.square-enix.com/leftalive/
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Left Alive is a third-person shooter set in the world of Front Mission
《LEFT ALIVE》是继承前线任务世界观的第三人称生存动作游戏
SQUARE ENIX在昨天公开了新作《LEFT ALIVE》在本周的Fami通杂志中公开更多情报。详细总结如下:
• 本作为一款生存动作类游戏,玩家既可以射击也可以布陷阱,玩法非常丰富。
• 游戏继承了《前线任务》(Front Mission)的世界观,时间点设定在2127年,《前线任务 5》和《前线任务 进化》之间。
• 主角有3人,他们被孤立在某个城市然后为了生存独自展开行动。最初是年轻的主角,之后是女性主角这样交替推进故事剧情。
• 游戏的舞台为俄罗斯地区的某城市,整个游戏仅描述了1天内发生的事情。
• 可以获得素材自己制作道具。
• 玩家可以选择游戏进行的路线。
• 有多周目要素。
• 游戏整体上只有一个结局。但各角色的结局会根据游戏进程产生变化。
• 基本上游戏是按照关卡推进。
• 游戏过程中会出现对话选项,对于求救的NPC可以选择帮助也可以选择无视。
• 机甲的自定义虽然没有,但可以获得武器和素材进行强化。
• 主要以线下游玩为主。但并不表示完全没有线上要素。
• 开发团队中有数名《前线任务》系列的成员。
• 新川洋司不但设计角色,也设计机甲。
• 桥本表示想通过新的展开制作《前线任务》、想通过一些不一样的视角来看待《前线任务》,所以制作了新作。想告诉大家《前线任务》对SE来说很重要。
• 游戏为第三人称射击游戏,玩家可以驾驶机甲,也有潜入要素。
• 目前开发进度50%。
这款游戏集结了以《Final Fantasy》系列闻名的桥本真司、以《合金装备》系列闻名的新川洋司、以《装甲核心》(Armored Core)系列闻名的锅岛俊文三名知名制作人(设计师),将于2018 年春登录 PS4 与 PC 平台。
The latest issue of Weekly Famitsu has first details on Left Alive, Square Enix’s newly announced survival action shooter for PlayStation 4 and PC.
Left Alive is a new title prdouced by the Front Mission series’ Shinji Hashimoto, directed by the Armored Core series’ Toshifumi Nabeshima, and featuring character designs by the Metal Gear series’ Yoji Shinkawa. Some Wanzer (mecha) designs will be done by Mobile Suit Gundam 00‘s Takayuki Yanase.
Here are the bullet points:
• Left Alive is a survival action game featuring shoot outs and traps set up with varied placements.
• The game uses the same world and setting of the Front Mission series, chronologically taking place between Front Mission 5 and Front Mission Evolved.
• There are three protagonist, starting with a young protagonist. Next, you’ll become a female protagonist, and switch among the three protagonists as you progress.
• The progression route is up to the player.
• There are replayability elements.
• There is only one ending, but the outcome of the character changes depending on the course you take.
• It uses a stage-based structure.
• There is no Wanzer customization, but you can craft by obtaining weapons and materials.
• It is mainly offline, but that isn’t to say there won’t be any online elements.
• A few Front Mission staff are working on the game.
• There are also robots designed by Yoji Shinkawa.
• Director Toshifumi Nabeshima first joined Square Enix in 2015.
Here are some tidbits from Weekly Famitsu’s interview:
• Producer Shinji Hashimoto: “We wanted to make a Front Mission with a new lineup. We started this new title to see Front Mission in a slightly different perspective.”
• Director Toshifumi Nabeshima: “It’s a third-person shooter. There’s also Wanzer-riding action and stealth elements. How the game is cleared is up to the player.”
• Producer Shinji Hashimoto: “Square Enix wanted to convey the feeling that we cherish Front Mission.”
Left Alive is due out for PlayStation 4 and PC in 2018.
More details have come in.
• The three protagonists are the people featured in the key visual. All three are isolated in the city where the game is set, and each act independently in order to survive.
• Keyword: “The One Day Incident” – The setting is a city in Russia. The game depicts a one day incident that occurs there. A war is happening in the city, and the protagonist will inevitably get caught up in the conflict.
• Wanzer – Since Left Alive is set in the same world as the Front Mission series, the walking-type mobile weapons known as “Wanzers” will appear. Although you will mainly confront Wanzers as enemies, you can also steal a Wanzer away from the enemy.
• Survival Action – The primary objective is survival. The game will have a varied setup, including traps laid out to stir up the battlefield. There is also a crafting element, which allows you to use the materials you obtain to craft items.
• The Route You Take is Up to You – For example, if you head straight to your destination, you may be in danger of having to fight enemies, but you can also take hidden paths and stay out of the enemy’s line of sight, or take a big detour far away from that area. How you progress is up to you.
And here are some more quotes:
• Director Toshifumi Nabeshima: “Since I always place emphasis on things that might give me a sense of accomplishment, it probably is not going to be very easy. (Laughs.)”
• On downloadable content: “We have ideas, so maybe we can do it if the main game does well.”
The rest of the quotes are mixed from producer Shinji Hashimoto, director Toshifumo Nabeshima, and character designer Yoji Shinkawa:
• “I wanted to create a new Front Mission world with a new lineup.”
• “We didn’t do a sequel because we wanted Front Mission to be seen in a different perspective, rather than the so-called ‘robot thing.'”
• “It inherits the world and setup [of Front Mission] without any changes.”
• “The genre is stylistcally a third-person shooter. There are shooting elements, but it’s difficult to clear if you’re only shooting. Wanzer-riding actions and stealth elements are also being put in.”
• “You won’t always be fighting in Wanzers.”
• “The maps are built with limited space, but they’re laid out so that the route to your destination is wide.”
• “The setting is the year 2127. Chronologically, that is between Front Mission 5 and Front Mission Evolved.”
• (Regarding character designs) “When we initially started the Left Alive project, we consulted with Hideo Kojima, Kenichiro Imaizumi, and Yoji Shinkawa, and got their consent.”
• “There are also replayability elements. There aren’t multiple endings, but depending on how you proceed, the outcome the characters meet will change. Depending on your choices, they may be happy or unhappy, may find a solution to a mystery or may not…”
• “There are changes depending on choices that appear in conversation, or whether you abandon or rescue an NPC in need of help.”
• “The game uses a stage-based structure.”
• “There is no Wanzer customization.”
• “We’re not saying there aren’t any online elements, but they’ll be a bonus if we have them.”
(Regarding Nabeshima joining Square Enix) “I heard when he left From Software three years ago, so I used that opportunity to invite him to make something together.”
Development on Left Alive is currently 50 percent complete.