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【新闻部】杂谈游戏 -

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kirassss
2018-4-2 03:21 PM
Fighting EX Layer adds Sanane and Hayate

Fighting EX Layer‘s final two playable characters are Sanane and Hayate, developer Arika announced.

Here is an overview of the two fighters:

Sanane (voiced by Megumi Ogata)

A cheerful and athletic girl who stands out with her exceptional Sports Naginata skills; however, she is occasionally overcome with a sense of deja vu when using it.

After crossing paths with a certain man at the Sports Festival, Sanane felt something and began to question the truth behind her early life.

Hayate (voiced by Takuma Terashima)

The successor to the Hayate Spirit; although he remembers “That Thing,” he has chosen to live a normal life and is currently a university student.

A master of his own style of swordplay using the Sports Chanbara, he is unbeatable in all of the University League.

He is also highly respected as an instructor.

After facing off with Sanane at the Sports Festival, he awoke to his duty and resolved to seal Garuda.

The two fighters join the previously announced characters Allen Snider, Blair, Darun Mister, Doctrine Dark, Garuda, Hokuto / Shirase, Jack, Kairi, Shadowgeist, and SkulloMania for a total of 13 playable characters.

Arika released a new trailer featuring the two characters, which features a message from company president and CEO Akira Nishitani, who teases the addition of an extra mode, and that the company wants to release extra characters as downloadable content.

“But my company is yelling at me and telling me we can’t make any more characters if the game doesn’t sell!” Nishitani said. “If we don’t reach our target in the first month, after release, then they won’t make the new characters for me.”

Here are the rough sketches for the characters Nishitani wants to make:









And in the spirit of April Fools’ Day, here is SNK producer Yasuyuki Oda made into a fighting game character:



Fighting EX Layer is due out digitally for PlayStation 4 by the end of June.

   
kirassss
2018-4-2 03:22 PM
The First Tree coming to PS4, Xbox One, and Switch in late 2018

Third-person exploration game The First Tree, which is available now for PC via Steam, is coming to PlayStation 4, Xbox One, and Switch in late 2018, developer David Wehle announced. Studio DO Games has been hired to complete the console ports.

Here is an overview of the game, via David Wehle:

About

The game follows the stories of two interconnected beings: one of a fox looking for her missing cubs, and another of a son reconnecting with his estranged father in Alaska. Players take control of the fox on a poignant and beautiful journey that crescendos at the source of life, and perhaps result in an understanding of death. Along the way, players can uncover artifacts and stories from the son’s life as he becomes intertwined in the fox’s journey towards The First Tree.

Key Features

  • Recently nominated for Best Game and Best Music and the Emotional Games Awards.
  • A poignant, intimate story by a one-man team with an ending you won’t soon forget.
  • Featuring a gorgeous soundtrack by acclaimed artists like Message to Bears, Lowercase Noises, and Josh Kramer.
  • A short game (about an hour and a half) focused on story with some light puzzle solving and platforming.


   
kirassss
2018-4-3 04:05 PM
本帖最后由 kirassss 于 2018-4-3 04:35 PM 编辑

First-person rogue-lite City of Brass launches May 4
第一人称rogue-lite游戏《黄铜之城》5月4日正式发售


  今日,澳大利亚工作室Uppercut Games宣布旗下第一人称rogue-lite游戏《黄铜之城》将于5月4日在PS4、Xbox One以及Steam平台上正式发售。

  《黄铜之城》为一款rogue-lite冒险游戏,不同于roguelike游戏的大三要素:永久死亡、随机关卡以及回合制战斗。《黄铜之城》的玩家死亡后虽然也会掉落所有物品,但还是会保留一部分属性,并且该作也开辟创新地使用的第一人称即时战略的视角。

  游戏中玩家将扮演一名盗贼,在阿拉伯风格的城市《黄铜之城》中打败看守,夺取宝物。随机关卡、装备以及能力让玩家每次都像挑战一个新的游戏。

  《黄铜之城》已在Steam平台上架了抢险体验版。

   


First-person rogue-lite adventure City of Brass will launch for PlayStation 4, Xbox One, and PC on May 4, developer Uppercut Games announced.

City of Brass is currently available for PC via Steam Early Access for $24.99.

Here is an overview of the game, via Uppercut Games:

Set in a mythological metropolis undone by its love of gold, City of Brass follows a cunning thief on a heist to obtain fabled treasure hidden in the heart of the opulent ruins. Armed with a bullwhip and blade, players will lash-and-slash their way through the legions of damned souls that haunt this legendary labyrinth while pilfering relics and other riches contained within its walls.

The rhythmic interplay between these tools gives the experience a fluid feeling as melee bleeds into movement. The versatile whip is used not only to disarm, trip, and stun enemies but allows players to swing to safety or obtain objects that otherwise would be out of reach. The whip also has the ability to turn City of Brass’ dangerous environment against itself. Players can wield it to manipulate hazards from a safe distance and spring deadly traps on unsuspecting enemies.

With shifting streets that ensure no two playthroughs are ever the same, players will need to be tenacious and make good use of their knowledge from past runs to press further into the stronghold if they want to claim the city’s ultimate prize and perhaps even reverse the curse.

To ensure the challenge is tailored to all players, City of Brass features a Blessings & Burdens system, which can make the experience much easier or do quite the opposite. These optional modifiers can tweak everything from player health and damage output to item costs, ensuring City of Brass is tuned everyone’s needs and desires. This system also extends to Mixer, Microsoft’s next generation streaming service, where viewers can interact with live-streamers by griefing them with additional enemy spawns or helping out with extra gold or healing items.
kirassss
2018-4-4 10:51 AM
17 Minutes of Downward Spiral: Horus Station Gameplay ~ PS4 & PC

   


Watch 17 Minutes Of Gameplay For Sci-Fi Thriller Downward Spiral: Horus Station

Fresh off the plane from a whirlwind GDC 2018, Finnish development studio, 3rd Eye Studios, is treating expectant players to 17 minutes of gameplay from the high-concept, sci-fi world of Downward Spiral: Horus Station. The video is taken from the GDC demo in which the mysteries of the eerie space station have yet to present themselves.

Downward Spiral: Horus Station is a first-person, zero-g sci-fi thriller which lures players through a lost vessel abandoned by its crew. Solving the mystery of the space station will take wits and ingenuity as you fight or avoid dangers unknown. Use the ship's maintenance hardware - like bolt throwers, rail guns, and arc welders to take out threats, solve puzzles and find the truth of why Horus Station has been left drifting in space.

Downward Spiral: Horus Station will launch this Spring on PlayStation 4, PC with optional PlayStation VR, Oculus Touch, HTC Vive and Windows Mixed Reality support.
kirassss
2018-4-4 10:53 AM
TERA for PS4 and Xbox One Now Available, Launch Trailer

   


TERA Brings the Definitive MMO Experience to PlayStation 4 and Xbox One, Delivering True Action Combat and Flawless Controls

En Masse Entertainment announced today that TERA, the true action MMO, has released on Xbox One and PlayStation 4. Now available for free on the PlayStation Store and Microsoft Store, TERA features a massive world alive with fantastic characters, Big Ass Monsters (BAMs) and precision-based, combo-driven combat.

“Coming off a highly successful head start, TERA is ready for the masses to dive in and experience a true console MMORPG,” said Matt Denomme, Sr. Product Manager at En Masse Entertainment. “The development team at Bluehole has taken great care to ensure that TERA on PlayStation 4 and Xbox One retains all the depth of an MMO, along with visceral action combat and an intuitive user interface.”

TERA delivers tremendous MMO gameplay depth combined with intuitive and precise controls perfect for gamepads, including:

• New Lock-On System: Gamers will find a new Lock-On System that is easy to use and extremely useful for keeping enemies in sight and TERA’s trademark true action combat front and center on your television.

• Class-specific Controls: Each character class has its own unique default control scheme. Don’t like the default control layout for your class? No problem! The controls can be completely remapped to tailor any type of preferred layout.

• Combat Effective UI: The game’s user interface has also been redesigned with a new, fully-customizable Radial Menu for quick and intuitive access to weapons and items.

• Streaming Features: Players can easily broadcast TERA instantly to the community via Twitch and Mixer with integrated streaming support.

• Communication is Key: Players can communicate directly with fellow party members via native voice chat support or they can opt out of chat if they prefer at any time.

TERA’s customized console controls incorporate a streamlined interface, intelligent button mapping and new gameplay systems. The fast-paced combat, skill-based aiming and positioning, and furious combos make for a visceral experience that works perfectly on consoles. With a character type to match nearly every play style and innumerable customization options, TERA gives every type of player a character, story, and experience that is truly their own. Players can quest alone, bring their friends, make new allies and take on challenges as large as the world of TERA and the Big Ass Monsters that live in it.

TERA is available across the Xbox One family of devices and the PlayStation 4 and is free to play. For more information on TERA, please visit the official site tera.enmasse.com and follow the game on Facebook and Twitter.
kirassss
2018-4-4 11:01 AM
本帖最后由 kirassss 于 2018-4-4 04:31 PM 编辑

Deathgarden First Details and Screens ~ New Game from Dead by Daylight Devs
《死亡花园》情报首曝!《黎明杀机》厂商新作即将封测


  《黎明杀机》开发商 Behaviour Digital 正式宣布正在制作一款PC多人游戏新作,名为《死亡花园(Deathgarden)》。今天官方正式公开了这部游戏的完整预告片,并首次透露本作的相关情报。

  《死亡花园》的背景设定在近未来,一种极其血腥的运动成为这颗星球上最受欢迎的娱乐活动。游戏机制与《黎明杀机》类似,也是由一个猎人追捕一群逃亡者。

  玩家可以选择化身那个猎人,还是成为一个动作敏捷的逃亡者。逃亡者需要想尽一切办法逃出花园,而全副武装的猎人则要猎杀所有的逃亡者,阻止他们逃出花园。

  目前《死亡花园》即将开启PC端的Alpha封闭测试,玩家可以进入游戏官网注册以获得测试资格。

   


Enter a Spectacular Dystopian Blood Sport in Behaviour Digital's New Multiplayer Action Game Deathgarden

Behaviour Digital today announced the development of Deathgarden, a brutal asymmetrical multiplayer action game in development for PC.

Set in the near future, Deathgarden revolves around a spectacular real blood sport that is the most popular entertainment on the planet, where powerful Hunters prey on agile Runners.

In Deathgarden, Players choose to team up as agile Runners or to embody the Hunter, a heavily armed champion whose mission is to kill the runners, preventing them from escaping The Garden - an arena that is different every time.

“We are proud to finally reveal our next game, Deathgarden.” said David Osborne, VP Product at BHVR Digital. “We embrace the challenge of asymmetrical gameplay and the unique moments it provides, drawing players and viewers into the experience. Playing with your team to overcome an unrelenting threat hell-bent on stopping you isn’t just fun to play, it’s really engaging to watch.”

To get the latest news and content about Deathgarden and have a chance to play the game first, players can register to the Deathgarden’s PC Closed Alpha program at deathgardengame.com.





















kirassss
2018-4-4 11:02 AM
本帖最后由 kirassss 于 2018-4-4 04:37 PM 编辑

Action RPG Dark Devotion Coming to PS4, Xbox One & PC Later this Year
2D横版动作新作《黑暗祭献》将于年内发售 横版也有翻滚操作

转载 - 多玩(http://pc.duowan.com/1804/386762170312.html

  近日,一家新成立的独立游戏厂商公布了一款全新的2D横版动作游戏《黑暗祭献》,游戏预计在年内登陆PC和主机平台。从游戏的预告片来看,本作在常规的横版动作玩家基础上还加入了魔法系统和多种武器系统,而且还有持盾防御和翻滚这些骚操作。预计会是一个不错的独立游戏,感兴趣的玩家不妨多关注下。

   


Dark Devotion Brings Devout Suffering to PC & Consoles in 2018

Publisher The Arcade Crew has teamed up with developer Hibernian Workshop to bring the spectacularly ethereal Action-RPG hybrid Dark Devotion to PC and consoles later this year.

The eternal suffering of The Templars is both a blessing and a curse - salvation is born through sacrifice, and no sacrifice is too great to praise your God. A mystical temple teeming with a strange life-like energy of its own awaits you on your sacred crusade of suffering and redemption that will take you to the depths of traditions spanning centuries – and leave you questioning your faith and your own existence.

Dark Devotion features a rich, detailed and immersive narrative that unfolds a sombre tale of your religion’s undeniable calling where every encounter is a challenge of suffering, piety and conviction – but most importantly, it's a fight to the death.

Spanning across four unique worlds, each with their own variety of environments bursting with detail, players will choose from dozens of weapons and learn from them the secret of the Temple as they fight superbly crafted bosses with one mission: to destroy your soul and damn you forever.

Dark Devotion features several distinctive gameplay mechanics for greatly expanded replayability – the prayers, blessings and curses system allows for flexibility and a variety of approaches to each foe, while its myriad of weaponry allow for combining skillsets to alter your approach with each play through.

Dark Devotion is set to launch later this year. Learn more about Dark Devotion at darkdevotion.fr.









kirassss
2018-4-4 11:11 PM
本帖最后由 kirassss 于 2018-4-4 11:12 PM 编辑

First-person narrative puzzler The Spectrum Retreat coming to PS4, Xbox One, Switch, and PC in 2018

The Spectrum Retreat, a first-person narrative puzzler created by BAFTA Young Game Designer winner Dan Smith, will launch for PlayStation 4, Xbox One, Swtich, and PC in 2018, publisher Ripstone Games announced.

After winning the BAFTA Young Game Designer award in for the prototype of The Spectrum Retreat at 18 years old in 2016, Dan Smith has subsequently developed the game with the support of Ripstone, building a narrative around the first-person puzzle action elements. The game tasks players with exploring a “pristine and uncanny hotel” called The Penrose, solving its color-coded puzzles, and discovering the reason behind their neverending stay.

Here is an overview of the game, via its Steam page:

Check-in to The Spectrum Retreat for a stay you won’t forget. Manipulate your way to the truth in this captivating narrative-driven puzzler.

The Spectrum Retreat is a challenging, first-person puzzle game set in the near future. You awake at The Penrose hotel, a peaceful yet unsettling refuge from the outside world. As a valued guest, your existence is embedded into the corridors and guest rooms of The Penrose.

Exploration of the striking art-deco hotel will begin to uncover the mysteries of both The Penrose and the uncertainties surrounding your current stay. Your desire to unearth the truth is obstructed by an array of color-coded puzzles, mind-bending physics challenges and the growing fear of exposing your true intentions.

   
















kirassss
2018-4-5 10:52 AM
Fighting EX Layer adds Expert Mode

Arika has announced (2) an “Expert Mode” for Fighting EX Layer.

Expert Mode, which tasks players with various Ranked trials for each character, returns from the Street Fighter EX games.

The company also debuted the game’s title screen, which stars Shirase.

Fighting EX Layer is due out digitally for PlayStation 4 by the end of June.

   


   
kirassss
2018-4-5 02:17 PM
The Long Dark Season One: Wintermute Physical Edition Coming in September



The Long Dark Coming to Retail Through New Skybound Partnership

Today we’re excited to announce a new partnership! We’re working with Skybound Games, the new “indie”-focused publishing label of Skybound Entertainment (also known as the creators of The Walking Dead) to bring The Long Dark to retail stores in September 2018.

This means that in September, people around the world will be able to find disc-based copies of The Long Dark for Xbox One and PlayStation 4 on store shelves! Mind-boggling.

We’re excited to be working closely with Skybound on this, not just because this will bring a whole new retail audience to The Long Dark, but also because Skybound’s “creator first” culture meshes so well with our own. They’ve been great partners so far, coming at this relationship firstly as fans of the game, and we’re both energized by the opportunity to bring The Long Dark to fans of The Walking Dead, and vice versa.

A few of us from Hinterland were recently down at Skybound’s offices in LA and had the opportunity to meet with the heads of their various departments — comics, online editorial, publishing, and of course, games! It was fantastic to walk through their office and see so many artifacts of their various creations. It really inspired me and reminded me of all the ways in which I’d like to extend The Long Dark, and future Hinterland creations, outside the medium of video games. That way, we can tell more stories, and help you tell yours, across a wide spectrum of creations be they games, novels, comic books, film, television, you name it!

To be 100% clear — the relationship with Skybound doesn’t change anything about how we’re making The Long Dark. Hinterland is still 100% independent and we’re also our own publisher on all digital platforms — so think of this partnership as a way to amplify what we’re doing, bring our game to a broader audience, and also give us an opportunity to learn from one of the best IP creators in the business.

http://www.thelongdark.com/news/ ... and-skybound-games/
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