Don’t Starve has always been about being hungry, afraid, alone, and — most importantly — the people who play the game. Since the beginning, players have been expressing their desire to experience this world together with their friends, family, and especially their significant others. A constant through the years of Don’t Starve has been that people don’t just want to conquer the world of Don’t Starve; they want to do it together.
There is something special about Don’t Starve. A game that with no motivation, you are thrown into a hostile and unforgiving world. The only thing you can count on are your own decisions. The choices you make matter and even the simplest of decisions could be your last, if you push things just a little too far.
At some point, you know where you’ll get your next meal, you no longer dread winter or the next Deerclops attack. You have herds of beefalo under your control, and a sweet looking base and the tools you need to establish your dominion over the world that you have been thrust into.
But still what we all found, collectively as a group of players and developers, was that there was one thing you could just never truly conquer: the constant weight of being alone. Sure Chester is a bro, but Chester’s just not the same as having a good, true friend by your side. Thus began the saga of Don’t Starve Together.
In every way, Don’t Starve Together began as “Don’t Starve you could play with your friends.” But with new people came new challenges, and a new desire to share those experiences. In Don’t Starve Together, you could play with your friends and never be online at the same time. You can conquer the world together, and still be alone.
Players love to send us stories, pictures, and drawings of their love of Don’t Starve. And it’s also where we get to best see how much this game means to their relationships with friends. Players have sent us pictures of their matching Don’t Starve Tattoos, Don’t Starve themed birthday parties complete with pin the beard on Wilson. We have seen Wedding cake toppers and groups of friends dressed as Wilson, Willow, Wendy, and Maxwell. And one thing is certain: Don’t Starve players love to be together.
Don’t Starve Together on PS4 with splitscreen will have players sitting side by side and will bring the players of Don’t Starve Together, truly together.
Adult Swim Games: Headlander, Death’s Gambit, More at PS Experience
Hello. We’re Adult Swim Games, reporting from our booth on the PlayStation Experience show floor. Allow us to introduce you to several of your future favorites on PS4.
Start with Ray’s the Dead, an inspired new take on the zombie genre by Ragtag Studio. Rise from your grave and assemble your own shambling horde of brain-craving zombies as Ray, a freshly-risen corpse with a lot of questions.
Use your eager crowd of rotting friends to solve puzzles, attack enemies and uncover the mystery behind Ray’s death (and subsequent undeath) while tapping your feet to a stellar, 80’s-inspired soundtrack.
It doesn’t stop there — we’re also showing Death’s Gambit by White Rabbit, an adventure that has you exploring an alien, medieval world as an agent of Death (with a capital D). Take down giant monsters and horrific beasts to become more powerful, upgrade your weapons and abilities, and earn your keep. If you enjoy gothic fantasy with brutal, kick-your-ass difficulty, you’ll rather enjoy this one.
End your booth tour with Headlander, a retro sci-fi head trip by Double Fine Productions. You are the last known human in the universe; all that remains of you is a disembodied head.
Seeking clues to your fractured past, you must travel through a hostile world of machines using a special helmet that allows you to dock into and take control of any robotic host body, from armed guards and sentries to go-go dancers and tiny dogs. As you launch from one body to the next, you’ll start to discover that things are not quite what they appear to be and the fate of humanity has yet to be decided…
While we’re mentioning future PS4 favorites, go ahead and engage your hype machines for Rain World by Videocult. Take control of an adorable slugcat, both predator and prey, and brave the industrial wastes to find your family. Grab a spear and hunt enough food to survive each day’s harsh, punishing storm, but be wary — other, bigger creatures have the same plan… and slugcats look delicious. Nimble controls, unique physics, and gorgeous environments make this a title to look for in 2016.
We have even more incredible titles arriving on PS4 in the coming months, as well: Duck Game, Small Radios Big Televisions and more will all be available in 2016.
Sean Baptiste - Product Marketing Manager, Adult Swim Games
Making its debut at the PlayStation Experience this weekend, the first official Day of the Tentacle Remastered trailer !
Originally released by LucasArts in 1993 as a sequel to Ron Gilbert’s ground breaking Maniac Mansion, Day of the Tentacle is a mind-bending, time travel, cartoon puzzle adventure game in which three unlikely friends work together to prevent an evil mutated purple tentacle from taking over the world!
Now, over twenty years later, Day of the Tentacle is back in a remastered edition that features all new hand-drawn, high resolution artwork, with remastered audio, music and sound effects (which the original 90s marketing blurb described as ‘zany!’)
Players are able to switch back and forth between classic and remastered modes, and mix and match audio, graphics and user interface to their heart’s desire. We’ve also included a concept art browser, and recorded a commentary track with the game’s original creators Tim Schafer, Dave Grossman, Larry Ahern, Peter Chan, Peter McConnell and Clint Bajakian.
Day of the Tentacle was Tim Schafer’s first game as co-project lead, and a much beloved cult classic! This special edition has been lovingly restored and remade with the care and attention that can only come from involving the game’s original creators. It’s coming to PlayStation 4 and PlayStation Vita (Plus PC and Mac) early next year!
Psychonauts in the Rhombus of Ruin Announced for PlayStation VR
Announcing Psychonauts in the Rhombus of Ruin!
It seems like just the other day we were announcing a new Psychonauts game, and now we’re announcing another! What is this, Christmas? Oh right it kinda is I guess, Hooray!
Psychonauts in the Rhombus of Ruin was announced today at PlayStation Experience, as a PlayStation VR game coming to PS4 next year! It tells the story of what happens immediately after the end of Psychonauts which was always left on a cliffhanger…
At the end of Psychonauts [spoilers you guys!] Raz is recognized as a great PSI-Cadet and is asked to join his tutors as a fully fledged Psychonaut! But just as Raz is about to go home from camp with his father, news arrives that the Grand Head of the Psychonauts (and Lili’s father) Truman Zanotto, has been kidnapped. The team, Raz and Lili included, fly off in the Psychonauts jet to rescue him.
Psychonauts in the Rhombus of Ruin is a totally new game that will bridge the story gap between the original Psychonauts and the forthcoming sequel! Did we mention we were making a sequel? Well we want to - help us make it a reality by backing our crowdfunding campaign!
Full Throttle Remastered Announced for PS4, PS Vita & PC
Announcing Full Throttle Remastered!
With the smell of burning asphalt hanging staunchly in the air we’re proud to announce that we’ll be remastering Tim Schafer’s classic LucasArts adventure game Full Throttle!
Following speedily in the still-smoking-tyre-tracks of the Grim Fandango and Day of the Tentacle Remastered editions, Full Throttle Remastered will complete the trilogy of Tim’s games from LucasArts that we’ve been given the chance to restore. Just like those games, we will make a Remaster with the quality, care and attention to detail that can only come from involving the original creators.
Full Throttle Remastered will feature all new artwork, with high resolution backgrounds and animation, with each frame being repainted by hand. We’ll be aiming to restore the sound and music to a higher quality, and we’ll also fill the game with special features like concept artwork, commentary tracks and as many other things as we can think of!
Full Throttle Remastered will be coming to PC & PlayStation platforms in 2017!
Hello everyone! I’m full of excitement as we celebrate our official launch of Fat Princess Adventures, which is now available on PlayStation Store, so grab it and enjoy some chaos and cake with your friends.
Fat Princess Adventures takes players on a ton of chaotic, fast-paced quests to help save Princess Plump and Princess Muffintop from the Bitter Queen. Players can battle together with up to four players on the couch or with friends online. Class switching is fast and furious as players can change between Warrior, Mage, Engineer, or Archer at any checkpoint along the way, making class switching fast and furious.
Players can customize their character with oodles of gear and weaponry, with each individual piece affecting the player’s skills and combat. They can also level-up their character to survive the onslaught of bitter and disgusting creatures that have raided the land, including cake slimes, gobblings, rotten melons, baker monks, and voracious vegan pirates.
Every mettle of the player’s team will be tested in mighty boss fights against Zug the giant gobbling, Ogurt the ogre, Two Patches the pirate, the Head Baker Monk, and the Bitter Queen herself. And the battle never ends. Visit the Grindhouse to play previously completed levels for all new rewards.
Fans can also select from five unique personality types: Hero, Emo, Zen Master, Clown, or Evil Genius. Each personality delivers a running commentary on the action, using specific lines and humor. There’s a star-studded cast that includes the incredible talents of Nolan North, Tara Strong, Jess Harnell, Richard Horvitz, Tom Kane, Steve Blum, Fred Tatasciore, Erin Fitzgerald, James Arnold Taylor, Kari Wahlgren, Nika Futterman, and many more!
In honor of launching the game this weekend at PlayStation Experience, we’re offering a sweet, limited-time offer to anyone who downloads the game today. Players will receive a super-exclusive offering of a balloon gear set for all character classes. PS Plus members who jump to pick-up the game also receive a limited-time 10% discount.
We all hope you enjoy Fat Princess Adventures. Your love of her royal highness has continued to inspire us and so we’re looking forward to continuing this adventure with all of you online.
Developed exclusively for VR, Eagle Flight sends you to the skies of Paris to experience the freedom of flying and heart-pounding aerial dogfights like never before! Experience breathtaking free flight and absolute freedom as you soar past iconic landmarks. Hone your skills in single player missions, and explore the city to find hidden collectibles and discover secret passages to gain the advantage in multiplayer.
Sony Santa Monica announces The Modern Zombie Taxi Co. for PlayStation VR
The Modern Zombie Taxi Co. Announced for PlayStation VR
The Modern Zombie Taxi Co. is a new and exciting PlayStation VR game that lets you get to experience zombies in a completely new way. As seemingly the last human on earth, you take on the task of driving these brain-eating (and tea drinking) bodies to their chosen destination — but you better do it the right way!
Modern Zombie began as a fun VR demo with the player driving a car around filled up with rag dolls. Sharing the same physical space with the other floppy folks was hilarious and we knew we wanted to create a game out of this idea. We spent the next few months making a demo that we would show at BitSummit, an independent games festival here in Kyoto, Japan.
The game was an immediate hit at the show with the attendees and we were really surprised when we found out it won the best in show award at the event! The slapstick humor really seemed to resonate with folks. After BitSummit, we were lucky enough to create a relationship with the amazing team at Santa Monica Studio! Together, we have been working hard to bring you this very silly game for PlayStation VR.
The Modern Zombie Taxi Co. allows you to get real up-close with the zombies in a fun and quirky way as they bounce around in your car, shamble about and (poorly) drive around town. You’ll find that some zombies have very particular requests for their taxi ride and you can be sure they’ll tell you all about them as they careen about inside your car and invade your personal space. Don’t worry if they get too close — you can always just punch them off using your own hands and one-to-one tracking with DualShock 4 and PlayStation Camera!
Take advantage of PlayStation VR head tracking and look in the backseat of your taxi to witness these zany zombies’ antics first-hand! Take in this brightly colored, happy world filled with sandwich rain and biscuit hunts, beach balls, and much, much more. The slow-going zombies never seem to stop needing your help to take them places.
The Modern Zombie Taxi Co. will give players a memorable and unique VR experience that we hope will make them laugh as much as we have during the development of this game. We’ve fallen for these zombies and their odd personalities in this weird world of theirs, and we hope you will too!
Play golf with impossibly huge robots in a destructible world!
100ft Robot Golf allows you to experience the joy of golf from a 100 foot tall robot. Knock over buildings, cliffs, and other obstacles to secure an advantage - or hinder your opponents in the four player split screen and online modes!
Details
100ft Robot Golf is a real time golf game where you get to control impossibly large robots on their quest for par. Never get your ball stuck behind a pesky tree or skyscraper ever again! Just swing your golf club to smash even the tallest buildings out of the way - or into the way of your robot golfing buddies.
Up to four players can hit the greens, cities, mountains and orbiting moons that comprise the Robot Golf Tour Circuit. Either split-screen or online, budding robot golf pilots can play frantic real-time golf, classic turn based action, or even custom rulesets crafted for your own custom Robot Golf round!
Looking for something solo? 100ft Robot Golf's unique campaign mode reveals the real stories and experiences of today's robot golf pilots. Experience the excitement, romance, and thrills of controlling one hundred feet of raw golfing power through some of the cheapest '90s-inspired mecha animation ever committed to screen.
Game Features
• It's 100 foot robots playing golf.
• Destroy any obstacle to clear a path to par - or hinder your opponents shot.
• Play with up to four robot golfers, either split screen or online, in real time.
• Unique solo campaign mode tells the excitement, love, and intrigue of the Pro Robot Golf circuit through '90s-style budget mecha animation.
• Play in cities, on the moon, in a volcano, and more!
• PlayStation VR support allows you to strap in and experience destructive golf drives like never before.
The scientists here at Owlchemy Labs are excited to announce that Job Simulator will be a launch title for PlayStation VR! That’s right, that means you’ll be able to smash an egg, chuck a stapler, and serve a moldy hot dog from the comfort of your living room on PlayStation VR!
For those not yet familiar with Job Simulator, here’s the scoop: in the future, robots have replaced all human jobs. In an effort to ensure that humans would not forget what it was like “to job,” the Job Simulator was created. Players can re-live the glory days of work by simulating the job of a gourmet chef, an office worker, a convenience store clerk, and more!
Job Simulator is all about using your actual hands to interact with the world. The game relies on two tracked PS Move Controllers, one for each hand, to manipulate the environment. Once you’ve reached into the world with 1:1 tracked hands to pick up and throw items, you can never go back! Interacting with objects feels so natural that you don’t need to think “How do I pull this lever?” It just works.
Job Simulator also utilizes the tracking space of PlayStation Camera in a very significant way. The game encourages players to stand, reach, and move around the space in front of the TV, meaning you’ll have the room to live out all of your job-related fantasies. Feeling bored at work? In our Office Worker job, you can throw office supplies at your coworker one cubicle over without fear of impending unemployment. And the Office Worker job is just one of five fully-featured jobs to ship with the final game.
Job Simulator relies heavily on realistic physics to deliver hilarious moments of physical comedy. The feel of throwing a paper airplane, juggling a coffee mug, or opening a cash register all hinge on an incredibly smooth and fluid physics system. This means the industry standard of 60 frames per second gameplay just didn’t cut it for Job Simulator. The team buckled down and optimized further than we ever thought possible in order to bring our rich environments and physics interactions to the PS4 at 90 frames per second. We’re very proud of the entire team for pulling this off!
For those lucky enough to be attending PlayStation Experience here in San Francisco, come by the Job Simulator demo station on the show floor to try out the game. You’ll also have a chance to meet some of the Owlchemy Labs team in the flesh to ask all of your burning VR (or owl-related) questions.
We also have a little special nod to PlayStation fans in the game. We’ll divulge more information soon, but for now we can’t wait for you to be able to serve wacky customers expired hot dogs and juggle tomatoes from the comfort of your living room with Job Simulator on PlayStation VR.
Golem from Highwire Games is a PlayStation VR Exclusive
Announcing a game is exciting, exhilarating, and honestly… it’s pretty nerve-wracking. The veteran developers on our team have been through it many times before, but debuting Golem as a PlayStation VR exclusive in front of an enthusiastic crowd at PlayStation Experience was a remarkable moment. It was a significant milestone for Highwire Games, too, since Golem is our first game as an independent studio.
There is always a certain tension when you try to introduce a game with a movie-style trailer. How do you capture the dynamic nature of a game in a non-interactive video? Do you try to communicate the gameplay, or just focus on telling an interesting story? Do you accurately represent the look of the game, or blow the budget on a pre-rendered cinematic?
For a virtual reality game, made from the ground up to be played inside a head-mounted display, that tension hits a breaking point. Not only is VR interactive, it is transportive; it takes you into another world in a way traditional video just cannot capture. There is a sense of real dread and bodily danger that you get as you slowly creep through ancient ruins in search of artifacts and treasure, and it is something you have to experience for yourself.
So, when we were deciding how to introduce Golem to the fans at PlayStation Experience, we knew we couldn’t directly convey the experience of being a giant stone golem exploring an abandoned city. However, in our game you do not play as a single golem, but as someone with the ability to control golems, seeing through their eyes and directing their movements. Could we show the audience what it might be like to watch someone else controlling a golem, and indirectly communicate the sense of power and presence that the game offers?
It actually turned out to be quite effective to show both the golem and the one controlling it as separate characters in a more traditional trailer. We were able to introduce the fans to the world of Golem and give them a hint of the game’s mechanics. While you may not immediately know what it will feel like to put on a PlayStation VR headset and control a golem, at least you’ll know what to expect when you get a chance try it yourself! We hope you enjoyed the Golem trailer and we look forward to revealing more in the coming months.
Jaime Griesemer - Creative Director, Highwire Games
Hob: A Beautiful, Dangerous World from the Torchlight Team
The darkness rumbles to life. Massive gears turn their teeth, shifting ancient monoliths into place. Dappled forest light beckons you from your chamber, entering an unknown world buzzing with life above and whirring with mysterious machinery below. Welcome to the beautiful and dangerous world of Hob on PS4.
When we set out to make our third game, we wanted to create something unique. We’d spent the last several years making Torchlight and Torchlight II, and we were primed for a fresh challenge. Through months of creative brainstorming, and even a full proof of concept that was only shown to play testers, Hob championed its way through the iterative and pruning phases of pre-production, to become the game we are excited to show everyone.
Hob is an exploration adventure set on an unknown world that’s lush and alive. Wind blows through the grasses, flowers bloom as you walk by, and the mysterious sprites wink in and out of existence. In spite of this pastoral setting, violence lurks in hidden places.
As a player, you are dropped straight into this world without any text, backstory, or dialog. Creating an immersive experience is important to us; the story will reveal itself as you play, rewarding your exploration with bits of the narrative puzzle. There’s a deep and satisfying story to Hob, but you’ll have to play it to unravel the secret.
Very early in the game, you suffer a crippling attack by the rogue life infecting the landscape. This seeming tragedy actually jump-starts your abilities of traversal, combat, and upgrades. A new metal arm lets you use magnetic fields as a grappling hook, transforms into a shield, and allows you to pull and push the actual building blocks of the world into place. World-shifting is a core feature of Hob. As you re-align the world into its intended use, entire new play areas, previously unreachable, are fixed and unlocked.
You can think of our world as a Rubik’s cube collapsed on itself. Working out the puzzles allows you to access new areas that either lie dormant or are perhaps overrun with rogue life. This shifting will also affect the areas you’ve already explored, and things will probably be different when you go back to look.
At its heart, Hob is a mystery of who you really are. Not only are you alone and possibly the only one of your kind, but also you’re the only character who can affect the shape and purpose of the world.
Through your exploration you will fix a broken world, and learn your true identity.