本帖最后由 kirassss 于 2014-5-5 06:33 PM 编辑
A Driveclub update from Evolution Studios
來自Evolution Studios的DRIVECLUB新消息-Taiwan
大家好,
緊接著吉田修平先生昨天的話,今天會由Evolution Studios直接告訴你<DRIVECLUB>的最新消息。
我很自豪,可以帶領Evolution內才華洋溢且十分勤奮的團隊。對機迷來說最重要的是遊戲質素,因此我們決意要讓遊戲達到我們以前所承諾以及你們所預期的質素。
我們很感激你們的支持。在背後支持我們、並願意發表意見的遊戲群體使我們謙虛及獲得了動力。你們的一言一語好讓我們全力以赴實現最初的野心,那就昆令<DRIVECLUB>燃點起賽車遊戲熱潮。
我們需要直接回應你們的衷心支持。自從遊戲延期後,我們沈寂了好一陣子,四周亦開始出現不少謠言和誇張的報導,所以我希望在此講明白,<DRIVECLUB>需要更多時間令某項非常重要的功能正常運作。
動態選單是遊戲有趣與否的關鍵,因為它把你和其他<DRIVECLUB>玩家連在一起。不論開啟遊戲、在賽事和賽事之間或以電話或平版電腦登入<DRIVECLUB>也好,動態選單都需要把遊戲體驗流暢地連在一起,因為動態選單是你選擇玩甚麼、以及和誰玩的地方。
發展出活躍的網絡、把成千上萬個車會互相連繫對我們充滿野心的目標來說亦十分重要,玩家將在其中互相分享坐上跑車飛馳的刺激感覺。不論玩家只是想遊玩享樂、還是接受所有挑戰、在所有賽事中戰勝對手,遊戲正式推出後,這互相連繫的玩家團體也是令遊戲保持新鮮感和有趣的重要關鍵,因此確保這網絡完整是必需且合理的。
開發出增添了多項社交網絡元素的多平台動態選單,並把它與<DRIVECLUB>其他線上元素結合可謂賽車遊戲的先鋒、史無前例。我們知道自己的野心非常大,雖然製作團隊的規模相對地小,但實際上我們正貼近目標,這使我們十分自豪。開發進程很好,我很期待在開發中途繼續展示更多內容,證明我們下的所有苦功都是有價值的。
在那部分的工作進行時,團隊其餘成員正認真地發掘並善用PS4™的潛能,在其他方面進一步提升遊戲,包括:
- 繪圖 –我們不斷改善繪圖質素,找出新方法擴展PS4™,使遊戲看上去更細膩。你可以在昨天發布的最新影片中親自看看遊戲現在的樣子,所有片段均由PS4™截取。在十月,遊戲的繪圖將會更上一層樓。
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- 聲音 – 這是藝術。我們正調整遊戲中每一輛車的聲音,我們將會把相關影片放在一起,集中討論這部分。
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- 駕駛– 現在已經很有趣了,但我們正為遊戲的物理機制添加一些層次,令每一位玩家更易上手、有經驗的車手更享受遊戲。
- 車會 –作為重製動態選單的一部分,我們正試著令你更容易跟上車會發生的事。我們亦把車會人數由12人調整至6人(因為更緊密的車會會令遊戲更好玩,亦為6對6車會賽鋪路)。
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- 巡迴賽 – 我們持續改善車輛的操控和調整電腦玩家的人工智能,使賽事模式的難度增幅更平滑流暢。
- 車輛及賽道– 擁有更多時間亦代表遊戲將會有更多細心製作的車款和刺激的賽道。如果你未看過的話,可以看看昨天公布的法拉利影片。其後我們還會公布更多令你興奮莫名的車款。
再次感謝大家一直以來的支持,你們的支持毫無疑問是團隊的靈感來源。很開心有許多人期待遊戲推出,以及對<DRIVECLUB>承諾的所有內容感到興奮,因此希望你們明白我們不會因為時間而在質素方面妥協。
剛過去的冬天漫長而辛苦,但很高興我們終於可以再次和你們分享<DRIVECLUB>的精彩事。我們大概不會再次沈寂下來,因此你將在以後的日子及即將到來的E3 2014看到更多新消息!
DRIVECLUB製作團隊
A Driveclub update from Evolution Studios
Hi everyone. Following
Shuhei’s message yesterday, I’m here give to you an update on Driveclub direct from Evolution Studios.
I’m proud to be leading the extremely talented and hard-working development team here at Evolution. As gamers first and foremost, we are determined to deliver the game we promised to the quality we know you expect.
We appreciate all of your support — it’s motivating and humbling for us to have such a vocal and supportive community. Your messages drive us to do everything we can to live up to our original ambition of making Driveclub the game that invigorates the racing genre again.
Your great support deserves us to be open with you. I know we have been quiet for a while since we made the decision to delay the game, so I wanted to take this opportunity to let you know exactly why the team felt that Driveclub needed more development. We wanted to make sure we got one important feature right.
The dynamic menu is key to how much fun you’re going to get out of the game because it is the glue that connects you to everyone else in the Driveclub community. Whenever you fire up the game; between every race you play, and when you log in to Driveclub on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected. Essentially it’s where you discover what to play, and who to play with.
It’s also absolutely vital to our ambition of growing a vibrant network of millions of connected clubs, who all share the excitement of driving amazing cars together. Whether they play just to have fun, or to complete every challenge and beat their rivals in every race, it’s this connected community who will keep the game fresh and enjoyable well after launch, so it makes sense for the connectivity to be perfect.
No racing title has ever combined the development of a socially charged, multi-platform dynamic menu with all the other connected online elements that Driveclub delivers. We know that what we are creating here is hugely ambitious and we’re proud of the fact that we’re getting close now because we’re a relatively small studio. The progress we’re making is great, so I’m looking forward to showing you more as development continues and prove that all the hard work has been worth it.
While that work goes on, the rest of the team here is relentless when it comes to exploiting the power and confidence of PS4, so we’re also raising the bar even higher across other aspects of the game including:
• Visuals - We’re constantly improving how stunning the game looks as we continue to optimize visuals and find new ways of pushing PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It’ll look even better in October.
• Audio - It’s absolutely state of the art. We’re continuing to refine the authentic sounds that we have for each and every car in the game, and we’re going to put together videos that focus on this.
• Driving - It already feels great to play and we’re continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.
• Clubs - We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6-on-6 club races).
• Tour - The difficulty curve for the campaign mode is becoming even smoother as we continue to optimize the vehicle handling and also refine the game’s AI for non-player racers.
• Cars & Tracks - More time means more staggeringly detailed cars and exciting tracks, too. If you haven’t already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.
Thanks again to everybody for your continued support; it really is a huge source of inspiration for the team. We appreciate that there’s a lot of anticipation and excitement for everything that Driveclub promises to be, so we hope that you understand why we won’t compromise on quality to rush it to you.
It’s been a long and hard Winter, but it’s great that we can finally start sharing updates with you again about all of the cool things that Driveclub does. We don’t anticipate another quiet period for a while so you can expect to see plenty more from us in the coming weeks leading up to E3 2014!
More soon, The Driveclub Team
PSBlog:
http://blog.us.playstation.com/2 ... -evolution-studios/