2013年是个大作井喷的时代,在众多优秀的作品中大家还记得《孤岛惊魂3:血龙》吗,这款以从80年代家庭录像机中看未来在怪物丛生的岛屿中拯救世界的射击游戏,还是受到了很多玩家的喜爱。而就在最近育碧正式授权《孤岛惊魂3:血龙》总监Dean Evans来雇佣两个他最欣赏的同事来制作一个新的项目。
Evans在最近一次采访中透露了这个消息。
他说:“我目前正在制作一个新项目。我正在组建自己的‘梦之队’。
“我非常非常的开心。我想同这两个人共事已经很久了。因为《孤岛惊魂3:血龙》的成功,我得到了高层的信任来制作一个独一无二和引人入胜的游戏世界。”
尽管Evans没有透露项目的具体细节,但是在采访中他列举了以往的几个游戏创意,都十分的有趣和独特,但是也可能会冒犯一些人群。他还谈论了希望制作的游戏能吸引那些不自视为玩家的人群,并且希望制作一款全新的游戏。
他说:“我真的相信育碧,育碧的高层也相信我们会成功。我知道他们希望的是创新,他们想推动业界的发展,当然,这也是我一直想做的,那就是做我自己喜爱的游戏。
“我想制作一些疯狂的东西,一些普通公司和工作室不能接受的东西。我的动力就是去制作我制作的游戏,对于创造是没有限制的。”
The Far Cry 3: Blood Dragon creative director isn't finished shaking up games with his distinctive brand that's colorful, creative and sometimes crude
"I am working on a project," Evans tells me excitedly. His enthusiasm is palpable; the strain in his voice sounds like he's going to burst. "I am in the process of building my dream team."
Evans, who dared to dream with last year's Far Cry 3: Blood Dragon, a standalone downloadable title that re-skinned the original Far Cry 3 into a neon laser paradise of cyborgs and dragons, is in the process of moving his team into a new studio in Montreal, offices formerly occupied by THQ. There, Evans says he and his dream team are glad to have a "new consecrated space they can play with."
"This is the dream project," Evans says. "It's the one all of us have always wanted to make and it seems like they're gonna let us do it."
Evans says he's working with Ubisoft's Darren Bartley — whose DeviantArt page sports sketches of cyborgs, mechs and ghouls — as his concept artist. Art direction is being done by a well-known industry veteran — whom Evans can't name just yet — whose previous works include AAA stealth and third-person shooters and Evans says is an expert on 1980s and 90s aesthetics. This is a good first sense of the game he is working on.
"I am very, very happy," he says — his words are smiling. "These are two guys I've wanted to work with for a very long time. And because of how Blood Dragon went down, I've got the trust from the guys upstairs [at Ubisoft] to go and build a compelling and unique universe."
Evans adds that the project could still "go out the window" depending on how everything else under the company's banner performs in the months to come, but regardless, he's stoked.
Polygon:http://www.polygon.com/2014/1/28 ... n-ubisoft-next-game