《重返德军总部:新秩序》延期到2014年发售
一代经典系列新作《重返德军总部:新秩序》面临着延期的情况,日前出版商Bethesda宣布该作将从2013年第四季度发售延期到2014年发售。
“在次世代平台上开发游戏在当前来说还是有一些影响的,毕竟你是在开发两种不同的东西。”Bethesda的营销副总裁Pete Hines说道:“事实上次世代主机仍在发展,这是一个重要的影响因素,而重要的是我们也在寻找突破口并且为此努力着。”
“因为游戏中你不光要体验射击部分,你还需要驾驶、还要体验故事、角色和隐藏的部分,每一个点必须做到最好。所以在游戏中你不会只觉得射击部分是优秀的,在整个的游戏体验中你会觉得每一个部分都很出色,这正是我们在努力要做到的。”
Hines说:“这将是有史以来最好的《重返德军总部》游戏,所以它还需要相当长的一段时间来开发。你肯定不希望浪费时间和精力在一款平庸的游戏上,经过一两个月的等待,你绝对可以感受到该作也世界上其他游戏的差异。”
《重返德军总部:新秩序》将登陆PS3、XBOX360、PS4、XBOX ONE及PC平台。
Wolfenstein: The New Order delayed into 2014
Wolfenstein: The New Order, MachineGames revival of the classic shooter franchise, has been delayed from its tentative launch window of Q4 2013 into 2014, Bethesda Softworks VP of PR and Marketing Pete Hines told Polygon today.
Hines explained that several factors played into the studio's decision to delay the game, including challenges associated with developing for current and next-gen simultaneously and the multitude of genres that MachineGames is incorporating into the traditionally shooter-centric series.
"Working on next-gen and current gen definitely has an impact, you're developing for two different things," Hines said. "The fact that the next-gen stuff is still moving is also definitely a factor. But the most important thing was definitely just looking where it was at, what they needed to polish. Because it's just not trying to be a shooter, because it's trying to be a shooter that also has driving elements, story elements, narrative, stealth sections - each one of those has to be excellent. It's not just like we're making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it's all we're doing.
"We didn't just want to do a one-note Wolfenstein game," Hines added. "We wanted to make something that brought in all these elements, and as it turns out, the polish time you spend on the shooting stuff has no impact on what it feels like in the stealth part."
Hines emphasized that the game has been in development for quite some time at MachineGames - time that Bethesda doesn't want to waste by not allowing the game to have the development time it needs.
"MachineGames has been working on this game for a while," Hines said. "You don't want to waste all that time and effort for the sake of a couple of months, if a couple of months could make all of the difference in the world."
"This needs to be the best Wolfenstein game ever made, and you can't shortcut that," Hines said. "It can't have the same historical impact of Wolfenstein 3D, but it can be a better game."