

- Strength
16 + 1.7 - Agility
21 + 2.9 - Intelligence
15 + 2.6

Shrapnel

- Ability Type: Active
- Targeting Type: Area
- Ability Hotkey: C

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 120
- 15 seconds
- 900
- 450
- 10 seconds
- Enemy units
- 15% Slow / 10 DPS
- 2
- 120
- 15 seconds
- 900
- 450
- 10 seconds
- Enemy units
- 20% Slow / 20 DPS
- 3
- 120
- 15 seconds
- 900
- 450
- 10 seconds
- Enemy units
- 25% Slow / 30 DPS
- 4
- 120
- 15 seconds
- 900
- 450
- 10 seconds
- Enemy units
- 30% Slow / 40 DPS
• Grants vision of the area where it was casted (450 AoE).
Headshot

- Ability Type: Passive
- Targeting Type: N/A
- Ability Hotkey: O

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- 0.01
- Any unit
- 25% chance to deal 30 damage and ministun
- 2
- N/A
- N/A
- N/A
- N/A
- 0.1
- Any unit
- 30% chance to deal 30 damage and ministun
- 3
- N/A
- N/A
- N/A
- N/A
- 0.2
- Any unit
- 35% chance to deal 40 damage and ministun
- 4
- N/A
- N/A
- N/A
- N/A
- 0.2
- Any unit
- 40% chance to deal 50 damage and ministun
• Also works on allied creeps.
• Stun is blocked by magic immunity.
Take Aim

- Ability Type: Passive
- Targeting Type: N/A
- Ability Hotkey: E

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +55
- 2
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +110
- 3
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +165
- 4
- N/A
- N/A
- N/A
- N/A
- N/A
- N/A
- Attack Range +220
Assassinate

- Ability Type: Active
- Targeting Type: Unit
- Ability Hotkey: T

- Level
- Mana Cost
- Cooldown
- Casting range
- Area of Effect
- Duration
- Allowed Targets
- Effects
- 1
- 175
- 20 seconds
- 1500
- N/A
- N/A
- Enemy units
- Deals 355 Damage
- 2
- 275
- 15 seconds
- 2000
- N/A
- N/A
- Enemy units
- Deals 505 Damage
- 3
- 375
- 10 seconds
- 2500
- N/A
- N/A
- Enemy units
- Deals 655 Damage
• Crosshair on target is visible to allies only.
• Will still hit and damage the unit even if it goes invisible.
• Interrupts channeling spells.
• Interrupt works on magic immune units.
[ 本帖最后由 T_T_JS 于 2009-6-20 11:21 PM 编辑 ]