Seibu Wild Gunmans
(西部ワイルドガンマンズ)
- Team Logo/Mascot: A cactus wearing a cowboy suit
- Team colours: Brown, Gold and Dark Blue - Close match to the now defunct AFL team, Iowa Barnstormers
- Helmet logo: cross-section of a six-shooter's bullet chamber. Helmets are copper-coloured.
- The engrish name of Wild Gunmans has been corrected to "Wild Gunmen" in the Viz Comms translation
- Like Deimon, Seibu is highly focused on offense, with passing being the major component, (though the run with Riku has been recently added).
This is one bizarre team, but the second best team in the Spring Kantou Tournament. Their coach is an old Japanese man who acts like a real cowboy, the cheerleaders are Japanese girls who wear sexy cowgirl outfits (they even wield real guns). Their captain is the lineman Buffalo Ushijima. The most active team ever seen in Eyeshield 21 manga. During spring break, they train in Houston, Texas. Once Tetsuma, Kid and their coach team up with Sena, Mamori, Monta, and Hiruma to become Devil Gunmen in a beach football tournament, as the Seibu coach didn't want the prize, a bull, to be eaten by anyone. He also wanted it for their ranch. The teams chant is "GUN&GUN that will do"
Shien Mushanokoji
Seiyū: Yuuya Uchida
Kid with Monta, Sena, Mamori & Doc(キッド/武者小路紫苑) aka "The Kid". His real name is "Shien", which Hiruma mentions after Deimon’s sports day. He is a quarterback, and has one of the fastest pass speeds in Japan, possibly in the world. Kid and Tetsuma make up one of the strongest quarterback-wide receiver combinations in Japan (by high school standards), like the legendary Joe Montana-Jerry Rice combination, although to a lesser extent. Kid specializes in quick-draw shooting, where he throws the ball as soon as he receives it from the center to Tetsuma, Seibu's wide receiver (this kind of quick release is more akin to Miami's Hall of Fame passer Dan Marino). His personality is very laid-back. However, whenever he gets the feeling that things go too well, he always predicts that something bad will happen, (which usually does, such as in the Spring tournament when they were ahead of the Oujou White Knights during the first half, Tetsuma drank too much water and could not participate in the second half). His quote is "Something bad has to happen after something so good." Recently the manga has shown that Kid is the son of an Olympic class pistol shooter, which might account for his inhuman accuracy. He's also known Tetsuma since they were kids, accounting for how "in sync" they appear to be. Originally Kid couldn't throw and Tetsuma couldn't catch, but they practiced all the time as kids and got better.
- 40-yard-dash: 5.6 seconds
- Bench Press: 70 kg
- Height: 177 cm (5'9")
- Weight: 66 kg (145 lbs)
- Position: Quarterback
- Jersey Number: 7
- 2nd Year Student (Grade 11)
- A great sharpshooter like Hiruma, he's half-American and half-Japanese. The name 'Kid' is derived from the name of a famous cowboy, Billy the Kid.
- In America, he once teamed up with Hiruma in the beach football match and used a special technique named Super Quarterback Tag. Their tosses were so fast that everyone assumed that they were using the Too Tattoos' Dancing Flea technique.
TECHNIQUES/STRATEGIES
- Quick-Draw Pass - Kid is a specialist with short fast passes as soon as he gets the ball. The time it takes for him to raise and pass the ball is 0.15 seconds, as opposed to a normal quarterback's speed of 0.5 seconds. Catching him in a blitz is near-impossible. His throwing technique is odd as well - as opposed to releasing the ball from over his throwing shoulder, Kid throws the ball from in front on himself using both hands to generate an incredibly fast spiral, in a similar fashion to pass training machines that wide receivers use.
- Shotgun - A strategy that relies totally on passing. Instead of having one or two receivers ready to catch passes, the number is increased to four or more. The receivers spread out like buckshot pellets once the ball is snapped. This increases the number of directions in which the Kid can pass the ball. Even linebackers like Shin find it difficult to cover so many receivers at once.
Jō Tetsuma
Seiyū: Eiji Takemoto
Tetsuma arrives(鉄馬丈) A fast and quiet guy, he has a habit of following orders to the letter, and that can lead to disaster. It is very important to give him specific instructions and to watch him carefully. Otherwise, he will follow any general directions to the extreme. For example, the coach once said to him, "Go run a bit!!" so he kept running for 3 days and 3 nights, until he collapsed from hunger. Another time, was when Kid told him to wake him up after 5 hours while riding on a bus, Kid got off the bus earlier, but Tetsuma still waited 5 hours, then burst out of the back window of the bus to go look for Kid so he could wake him up! Whenever Kid calls a pass route, he dashes and uses it as followed, no questions asked. This makes him perfect for his position as a Wide Receiver, since the Kid doesn't even have to look for him in order to pass. In spite of his seemingly robotic demeanor, Tetsuma is a nice person, who has been friends with Kid since they were in middle school.
One important note is that after the game with Deimon, Tetsuma invokes a penalty, by striking Monta when he was about to attack the referee for ruling in favor of Seibu. This was actually done to save Monta from destroying the Devil Bats' chances of playing for third place in the tournament. As a result, Tetsuma was banned from playing in the finals of the Fall Tournament against Oujou. Without him, the Gunmen lost out to the White Knights again, but Monta vows to meet up with Tetsuma again during the Kantou Elimination Tournament.
- Position: Wide Receiver
- Jersey Number: 15
- 40-yard-dash: 5.0 seconds
- Bench-press: 115 kg
- 2nd Year Student (Grade 11)
His name also means Iron Horse. In America they use this nickname for the steam-engine train in the old west. This gives meaning to the pass routes he is ordered to follow, which likens him to a train that cannot be altered from the track it runs. He will bowl over anyone who gets in the way on the tracks. In the game against Deimon however, Monta does manage to upset his route and cause him to fumble.
In a match against the Oujou White Knights, he was the cause of a huge lead 20-7. But because he drank too much water during half-time, he cannot continue as he has to go to the toilet the entire time, causing his team to lose 20-21.
TECHNIQUES/STRATEGIES
- Pass Routes - Tetsuma has drilled all known pass routes into his head and can run them like a conditioned reflex. All he needs is to hear the route called out by Kid and he'll perfectly execute the movement. Nothing can disrupt him when he runs his routes, although Monta has made him fumble once.
Riku Kaitani
Seiyū: Yuuki Masuda
(甲斐谷陸) An extremely fast grey-haired boy and happens to be the one who taught Sena how to run. When Riku was in elementary school, he saw Sena being bullied and he used his speed to save him. After that Riku taught Sena that if he could run fast, he would never be bullied again. Sadly, Sena used his speed to be a gopher, (though it's ironic that being a gopher is what helped build up his speed). Riku soon left Sena's school because his family needed to move, but he and Sena met again in chapter 127. Like Shin, he was able to quickly deduce Sena's identity as Eyeshield 21. When his team went up against the White Knights, Riku proved to be no match against Shin and was unable to get by him once.
During the Kantou Tournament, Riku faced off against Gaō when he was about to beat up, possibly kill a fan who had insulted Banba, (and anyone else who was in the way). Fortunately, the incident ended without any bloodshed. After the Seibu Gunmen devastate the Misaki Wolves with a score of 82-14, they now prepare to face off against the Hakushuu Dinosaurs in the semi-finals.
Before the match between the Strong Golems and the White Knights, Shin approached Riku and asked him for the secret of the Rodeo Drive. Initially he refused, thinking that Shin had already defeated him during the Tokyo Fall Tournament and that he didn't need such a technique. However, after learning that Shin was going to use it in a method against Sena, Riku agreed to show him, thinking that Eyeshield 21 might be the one to beat him.
- 40-yard dash record: 4.5 seconds
- Bench Press: 60 kg
- Position: Running Back/Safety
- Jersey Number: 29
- 1st Year Student (Grade 10)
- Sena's top speed for a 40-yard-dash is 4.2 seconds, while Riku's is 4.5. However, Riku can run at his top speed for long periods of time, while Sena's normal speed during a match is 4.5 seconds, making them roughly the same in terms of speed in a real game.
TECHNIQUES/STRATEGIES
- Rodeo Drive - Riku's special running technique known as Rodeo Drive is very similar to Panther's Zero Gravity run. He uses this technique to make an immediate statement at the start of game against the Devil Bats by returning the opening kickoff for a touchdown. Sena paid him back by doing the same during Seibu's first kickoff. He also uses this technique to stop opposing runners. However, it is not effective against Shin's Spear Tackle nor Sena's Devil Bat Tornado.
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本帖最后由 逍遥人-Shadow 于 2007-11-22 03:31 PM 编辑 ]