Phil Spencer 之前向开发者表示最新的 Xbox 开发套件(SDK)将让有可能获取更多的 GPU 带宽和更好的图像表现能力,让开发者开发游戏更具有灵活性。Phil Spencer 也确认 Destiny 等游戏使用 Xbox One 新开发套件(SDK)提升分辨率,新闻来自 MJ 博客上的采访 Phil Spencer 的录音,他确认近日拜访了 Bungie 并打算使用 6 月的新开发套件(SDK)来提高分辨率。Bungie 确认 Xbox One Destiny 1080p30。这与已知的 PS4 版参数一样。
此外,他还说《Sunset Overdrive | 日落过载》也会使用新的开发套件释放出的额外机能来提升游戏内的世界表现力。
目前Visceral Games 正在制作警察悍匪为题材的系列新作《战地:硬仗 | Battlefield: Hardline》,创意总监 Ian Milham 今天在 E3 会场向媒体表示 Xbox One、PS4 两个版本都是 1080p 分辨率和 60fps 流畅度。
希望 Xbox One 新版开发工具真的解决了 ESRAM 的效率问题。
Visceral Games are working on the next entry in the Battlefield franchise which will be titled Hardline. Although different in theme than the main Battlefield series, it will still remain true to the roots that the the franchise is known. GamingBolt was able to get in touch with Ian Milham who is the Creative Director on Battlefield: Hardline at Visceral Games.
Battlefield Hardline is already confirmed to be running at 1080p and 60fps on the PlayStation 4, so where does that leave the Xbox One version? Ian confirmed to us, that ‘it should be the same.’
“If you look at the games that Visceral Games has made before, we have always strive for total parity between our platforms,” Ian explained. “Of course, the PC version, it will do whatever your PC can handle, and the PlayStation 3 and Xbox 360 versions will obviously not be as high res as compared to the PlayStation 4 and Xbox One versions. But those two [PS4 and Xbox One] should be locked in together.”
Battlefield Hardline will be available later this year for the PlayStation 4, Xbox One, PC, PlayStation 3 and PC. Stay tuned for more news and updates.
新闻来源:
Gamingbolt