Rollercoaster Dreams for PS4 and PlayStation VR Launches October 13
Rollercoaster Dreams Launches October 13 on PlayStation VR
Hiya! I’m pleased to announce that Bimboosoft is bringing Rollercoaster Dreams to PS4 and PS VR on October 13.
Rollercoaster Dreams is an amusement park management game. You can play in your own amusement parks, and amusement parks made by players from all over the world! The game supports PlayStation VR, so you can feel like you’re truly in the game world.
As you know, you can see objects in real 3D with PlayStation VR. But the visual element isn’t the only feature of PS VR that enhances a player’s immersion. PS VR also has awesome 3D virtual surround sound. When you wear headphones you can recognize the position of sounds. I thought it would be impossible to generate sound positions with headphones, but I was surprised to learn that we recognize sound position by differences in sound timing, not the sound wave direction. The virtual surround sound enhances the realistic sensation of the amusement parks in Rollercoaster Dreams.
Although you can play Rollercoaster Dreams in VR and with a regular display, I strongly recommend you play it with PlayStation VR. The feeling of entering into the world of the game is incredible. It’s a revolution in gaming, similar to when games made the leap from sprites to polygons. I’m fortunate to be involved with this revolution, and looking forward to playing other games with PlayStation VR.
I hope you enjoy the virtual amusement parks in Rollercoaster Dreams!
对于这次发表的 PS VR 游戏中,有哪些让自己留下最深刻印象一事,吉田表示,除了刚刚提到的《Mortal Blitz VR》之外,其实所有的游戏他都非常喜欢,因为 SIE 原本就是选择精采的游戏来展出,每款都独具特色,诉求不同喜好的玩家族群,像是喜欢日系动漫画题材的玩家,现场就有《初音未来》,而对于喜欢惊悚恐怖类型游戏的玩家,现场则是有《 恶灵古堡 7:生化危机》或是韩国团队开发的《The School 2 Swan Song(原名 White Day 2)》,能提供这么多样化的游戏给玩家,是一件很棒的事。
Robinson: The Journey Dev Diary 1: Beginning of the Journey ~ PlayStation VR
Robinson: The Journey Dev Diary 1: Beginning of the Journey
With development for Robinson: The Journey in full swing, Crytek sent Robinson developers to the Senckenberg Natural History Museum in Frankfurt to discuss VR, the inspiration behind the game, and dinosaurs.
Robinson was built from the ground-up for VR, and the possibilities the medium offers were key in driving the team’s development choices while creating this first-person sci-fi adventure game. “It ticks off all the sci-fi boxes,” said Producer Elijah Freeman. “It has an alien planet, dinosaurs, and robots. You can’t get a better game than that.