
Warhorse Announces Kingdom Come: Deliverance
曾经开发过《Mafia II》和《闪点行动》的捷克工作室Warhorse Studios日前透露了一个全新的游戏项目,其名为《天国降临:解脱(Kingdom Come: Deliverance)》。该作由CryENGINE 3开发,游戏类型为开放世界的第一人称RPG,历史背景发生在中世纪,对应平台为PC和次世代。日前官方也放出了游戏首段宣传片,据称下一次更新游戏内容将会在33天之后,请玩家们继续关注论坛吧。
Nearly 18 months after its inception, independent, Czech, video game development house Warhorse Studios today announced details of its debut title, Kingdom Come: Deliverance. Coming to PC and next-gen consoles in 2015, the game is an open world, action-adventure, role-playing game featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat.
Leveraging decades of combined experience in AAA game development, including titles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises, the creative talent powering Warhorse Studios is well-versed in pushing the boundaries of RPG storytelling in sprawling, immersive environments. “The team’s ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox genre in a believable, real-world context and scope,” remarked studio Creative Director Dan Vávra. “To that end, we’re harnessing CryENGINE®3, nonlinear narrative, varied freedom in character progression, and a consequence-laden living world in ways that have never been possible until now.”
Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come: Deliverance promises a first-person seat to a harsh and brutal power struggle for the throne. As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period-accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story. Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones - it draws its inspiration instead from historically authentic characters, themes, and warfare.
Further details for Kingdom Come: Deliverance will be released on January 20, 2014.



