本帖最后由 kirassss 于 2014-10-29 07:24 PM 编辑
开发商确认《濒死之光》本世代版本已经取消
《濒死之光(Dying Light)》是由《死亡岛》开发商Techland所制作的一款主打四人合作的丧尸生存类新作,游戏将于2015年1月27日登陆北美,1月30日则将登陆欧洲。本作原本将会登陆PS3、PS4、XBOX 360、XBOX One和PC平台,不过日前Techland确认他们已经取消了本作的PS3版和XBOX 360版。
据报道,本作的开发商Techland表示对于本世代平台而言,本作的技术力有些过于先进了。在官方Facebook中,他们透露:“我们花了近三年的时间确保将所有的功能都加入我们的游戏中,以创造真正的次世代体验。”
“许多这样的‘次世代感觉’都与《濒死之光》的技术进步相关。例如,能够在游戏中一次显示20万个对象。再加上我们使用了基于物理效果的逼真光照技术,你可以真的感觉到次世代主机开始被推动至极限。”
“像玩家赋予的自然运动、三重角色发展系统、广阔的开放世界等一些我们的核心特色支柱都是《濒死之光》的内在组成部分。然而,将这些全部组合到一起后的体验只可能在技术先进的平台上实现。”
“因此经过全面的内部测试,我们只能选择舍弃本世代主机,将《濒死之光》在次世代主机和PC平台上推出。简单来说,就是旧主机无法运行这款游戏。”
《濒死之光》是一款开放世界沙箱游戏,Techland引以为豪的Chrome引擎6可以为游戏提供了超强的物理效果和光影效果,让他们可以创造逼真的照明和阴影系统。
消息来源官方面子书 -
https://www.facebook.com/DyingLi ... 76005088784?fref=nf
Dying Light cancelled on last-gen platforms
Techland's message on Facebook
Dear Gamers,
As you probably know, we’re wrapping up the development of Dying Light, our biggest and most ambitious project to date. We spent the last three years making sure that all the features of our game add up to create a truly next-gen experience.
Much of this “next-gen feel” is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms.
Therefore, after thorough internal testing, we have come to the conclusion that we have no choice but to leave past-gen systems behind and release Dying Light exclusively on the next-gen consoles and PC. Put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time.
To ensure you enjoy Dying Light as much as we would like you to, we chose to release it without any compromises on the three strongest systems available. Thanks to this, you’ll get the full and best experience regardless of the platform you play on.
We hope you understand the hard choice we’ve had to make. With the launch just around the corner, we can’t wait to show you Dying Light in the state it was meant to be. We’re looking forward to your reactions and impressions as we release the game in January 2015.