Megadimension Neptunia VIIR is a ‘super remake’ that seems like a different game in a new engine
《新次元游戏海王星 VII Realize》新情报 新引擎新表现
Compileheart于3月12日举办的“游戏的电击 感谢祭2017”活动上公布的PS4平台系列新作《新次元游戏海王星 VII Realize》,在本周电击PS杂志上的制作人访谈中公开部分新情报,本作为“海王星”系列首款对应PS VR,访谈要点如下:
-选择对应VR是因为玩家呼声很高,但因为是RPG,具体要怎么表现还挺苦恼。
-选择V2作为对应VR作品的原因是时机很好。
-VR化的是故事中会发生的“VR剧情”,没有PSVR也可以玩,对着屏幕就可以,这部分的内容量还不少。
-VR剧情新追加的画面不仅在“V2”故事中有,通关后也存在。
-包括VR部分在内,我们正在挑战利用新引擎来表现作品,游戏部分甚至会让人感觉是完全不同作品的程度。
-续报将于5月25日发售的电击PS杂志上公布。
The latest issue of Dengeki PlayStation has an interview with Megadimension Neptunia VIIR producer Naoko Mizuno, director Fumihiko Tabata, and character artist Tsunako, who provide new information about the March-announced PlayStation 4 title.
Get the tidbits below.
PlayStation VR support was added in response user demand. It’s still an RPG, so they had to think about how to express it.
The reason they chose Megadimension Neptunia VII as the virtual reality-supported title is because the timing was right.
There are “VR Events” that occur during the story. You can still play these parts with just the monitor if you don’t have a PlayStation VR. A considerable volume of these events are planned.
These newly added VR Event scenes don’t just consist of the Megadimension Neptunia VII scenario, there are also scenarios for after you clear the game.
The game uses a new engine. They’re super-remaking it to the degree that it will seem like a different game.
There will be more news in the May 25-released issue of Dengeki PlayStation.
Megadimension Neptunia VIIR is due out for PlayStation 4 in Japan this summer.