本帖最后由 kirassss 于 2017-11-21 07:10 PM 编辑
Square Enix on Switch: ‘We want to proactively create new IP and reboot past titles,’ ‘Well suited to mid-sized titles’ Square Enix to Be Announce Release Dates of “Major” Games Between April and E3;
Square Enix 旗下多款大作发售日将于明年 4 月与 E3 之间公布
在Square Enix 最近一次的财报大会问答环节中,社长松田洋祐表示旗下大作正在国内外的工作室里积极开发中,而他们将于明年 4 月与 E3 之间公布这些大作的发售日。据推测《Final Fantasy VII Remake》与《王国之心 III》等作品的发售日有可能将于这段时间内公布。
松田洋祐首先介绍了公司的财政状况与公司未来计划,随后和与会股东进行了问答环节。其中他被问到,为何《勇者斗恶龙 XI 追寻逝去的时光》都已经发售了,但是Square Enix 的内容生产账目却比2017财年度还要高。
松田洋祐答复:“(这是因为)我们国内外的工作室正在积极开发多款大作。我们将会在2018财年结束(即2018年3月31日)与E3之间公布这些作品的发售日。”
Square Enix 旗下目前最受关注的大作莫过于《Final Fantasy VII Remake》与《王国之心 III》了,这两款作品目前都还没有公布具体发售日。
而Square Enix 的另一款新作《LEFT ALIVE》也在问答环节中被提及,松田洋祐表示本作将被打造成 3A 级品牌,但是他们不计划投入巨大的开发资金。但是从内容上,本作将会以硬核的方式令玩家们满足。
另一方面,包括《Final Fantasy XV》在内的 Square Enix 旗下作品之前均受到了开发停滞与大改的困扰、造成大量的重新开发、导致发售日不断拖延。松田洋祐表示目前 Square Enix 已经降低了这方面的风险:
“[……]我们在每一个开发企划的初期,在设计上都会十分精确,因此我们将会面临更小的风险,不再需要反复重做。我相信自2019财年(2018年4月1日)起预计发售的新作的开发状况符合我们的计划。”
Square Enix has released
the outline of its results briefing held on November 8, 2017, in which Square Enix president and representative director Yosuke Matsuda shares choice words for Nintendo Switch.
Here are the key questions and answers, which expand upon our initial report from earlier this month:
Q: Where do you intend to prioritize allocation of your development resources going forward?
A: We base our development resource allocations on the unique attributes of each platform. In particular, Nintendo Switch makes it easier for us to leverage our back catalog of assets and expertise, so we want to be proactive in creating new IP and rebooting past titles for that platform.
Q: What do you think of Nintendo Switch, and how are you approaching development efforts for it?
A: Nintendo Switch is seeing rapid uptake, and we welcome the arrival of such a platform. We intend to be proactive in our development efforts given that it’s a platform that is well suited to the mid-sized titles at which we excel.
Here are a few other interesting comments from the Q&A:
Q: Why is the balance of your content production account larger now than it was at the end of FY2017/3 even though Dragon Quest XI has already been released?
A: Development efforts for major titles are underway at both our overseas and domestic studios. We will be making announcements about the release dates of those titles between the end of FY2018/3 and E3.
Q: What do you think of the platform Steam for downloading PC games?
A: Steam has many users, but our games tend to get lost amongst the many titles it offers. As such, we think it’s important to guide users from our sales website to Steam.
Q: Left Alive was introduced in September. What will it cost to develop, and what is the positioning of the title?
A: We want to make it into a AAA brand, but that does not mean that we intend to devote massive development costs to it. Content-wise, the game will be satisfying in a hardcore way, and that’s how we want to market it to players.
https://www.dualshockers.com/squ ... -dates-major-games/