Souls-inspired shooter Immortal: Unchained announced for PS4, Xbox One, and PC
魂系列启发性作品《不朽:释放》公开 宣传片震撼公布
今日瑞典游戏开发商 Toadman Interactive 公开了旗下全新的游戏作品,一款受魂系列启发的科幻第三人称射击游戏《不朽:释放》(Immortal: Unchained)。
这也是开发商第一款原创游戏作品,游戏设定在一个相当疯狂的未来幻想世界,而这个世界也是宇宙中崩溃地区的一部分。
游戏中玩家将操作被称为“人间武器”的主角,而目标就是终结大灾难,主角对于自己的身份并不了解,也同时失去了记忆,唯一的认知就是逃出这个世界。伴随着玩家不断深入游玩,你会遇见很多不同的角色并推动故事的发展,游戏也为玩家准备超过100种不同的枪械武器和装备。
目前游戏还在紧锣密鼓的制作中,对应平台为PS4、Xbox One和PC,并计划在2018年第二季度发售。

Sold Out Sales and Marketing and developer Toadman Interactive have announced Immortal: Unchained, a new Souls-inspired third-person shooter / action RPG hybrid coming to PlayStation 4, Xbox One, and PC in 2018.
Set in a futuristic fantasy world collapsing in a cosmic event, the game puts players in the role of a living weapon whose goal is to bring an end to the cataclysm. He is unwillingly unchained and released by the warden, and told only that his skills are required to save the world. With no memory of who you are or what you do, you must set off and discover what you can from the game world and characters.
Mobility, attack direction, and well-timed doges all play an important role in survival as you encounter enemies. It is described as “far from a reflex shooter” and ‘not an easy game.’ When you die, you are restored by the Monolith, who oversees the flow of the Cosmos, and your bounty is left where you were defeated.
The Cosmos consists of many worlds, some of which you will visit in the game. All worlds are connected via a network known as the Stream. By exploring the Stream and collecting clues, gear, and rewards, you will become a strong enough weapon to save the Cosmos.
As for why it is you who has to save the Cosmos, that is something you will uncover as you play. Toadman Interactive teases “a lot of untold stories about the world hidden below the surface.” The story is written by a narrative team consisting of Anne Toole (The Witcher) and Adrian Vershinin (Killzone: Shadow Fall and Battlefield 1).
http://www.immortalthegame.com/






