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【PS4/PSV/IOS/PC/Droid】Project Phoenix

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kirassss
2013-8-13 06:54 PM
植松伸夫等名家参与企划Phoenix开始募集资金

  Project Phoenix是集结了大量著名游戏制作人员的全新JRPG企划,其中包括《最终幻想》系列的音乐制作人植松伸夫,《灵魂能力5》《战场女武神》等作品音乐监督的由良浩明,更有来自《合金装备5》《刺客信条2》《光环4》等大作的制作人员参与其中。目前官方放出了段宣传视频和部分艺术设定图,而整个项目已经开始募集资金。Project Phoenix原定登陆PC、MAC、iOS、Android等平台,目前官方已经跟索尼接触,登陆PS4和PSV基本确认。相信正式作品出炉后会是一款高质量的JRPG,不过官方表示要在2015年才能让大家玩到完成的作品。



Project Phoenix - Japan's Indie Game Featuring AAA Talent

Project Phoenix today announced their intention to set up a Kickstarter to develop a Japanese role-playing game combined with Real Time Strategy. Uniting top developers from the East and West, Project Phoenix is the brainchild of game developer Hiroaki Yura, the founder of Creative Intelligence Arts. This fresh take on the JRPG genre features the art direction of Kiyoshi Arai, who brings experience from Final Fantasy XII and XIV, and music headed up by Nobuo Uematsu, the legendary composer of the Final Fantasy series, marking Uematsu's first ever commitment to an independent game project.

“For 25 years, I've been working on a lot of video game music like the Final Fantasy series. This is the first time I've worked on an independent game,” says Uematsu, Project Phoenix's lead composer. “Although it's fun to create a game within a large company, I've always been interested in being able to work in a small, passionate independent games team. I'm really looking forward to it.”

The development team members have an impressive array of credits, including the Final Fantasy series, Halo 4, Crysis 3, L.A. Noire, World of Warcraft, StarCraft II, Diablo III, Soulcalibur V, Disappearance of Haruhi Suzumiya, Steins;Gate Fuka Ryōiki no Déjà vu, and much more. Several of the members are yet to be announced, including a secret designer from a leading anime mecha title that changed the course of Japanese pop culture's influence in the world.

The Project Phoenix Kickstarter is seeking $100,000 to fund the programming and artistic development of the game. Backers have the opportunity to secure digital and limited edition physical copies of the title, along with the chance to be featured as non-playable characters such as a bar owner with their own personal musical theme composed by Uematsu. Stretch goals also include the creation of additional areas, graphics and cinematics, as well as the talents of Grammy Award winning sound engineer John Kurlander (Lord of the Rings trilogy, Skyrim, The Beatles) and the Eminence Symphony Orchestra bringing the music of Uematsu and his co composers to life.

Players will follow the story of the amnesiac angel, Ruffles, who has landed in the world of Azuregard and encounters the troubled Templar, Marcus Stern. Together with the elven princess Sylrianah, who is reserved but curious to see the world beyond the forest, and Zarum the Lost, a battlemage with his own internal conflicts, they form an unlikely bond. These four heroes must discover their place in a world brought to war by misunderstanding and ignorance, and perhaps ultimately even save it from itself.

Project Phoenix is a sprawling adventure where you will travel and battle enemies across Azuregard. The game departs from traditional JRPG conventions through its use of RTS elements, yielding a combat system that is fast paced and dynamic. Furthermore, players can have their characters interact with environmental terrain features, be it rope bridges or boulders, to create tactical advantages.

Project Phoenix is scheduled for release in mid 2015 for PC, Mac, Linux, iOS, and Android. Excited fans can venture to projectphoenix.info to learn more about the game's development and join the community forums. Game director Hiroaki Yura and team members will be there to answer fan questions about the development of Project Phoenix.











kirassss
2013-8-15 07:32 AM
本帖最后由 kirassss 于 2013-8-15 09:46 PM 编辑

网罗世界知名开发者制作 《凤凰计划》募资大成功

   近日在募资网站KickStarter上出现了一款日式RPG单机游戏的开发计划《凤凰计划(Project Phoenix)》,并在一天内募集到了$365,638,远远超过了其$100,000的目标,他们第二阶段的目标是$650,000,让我们拭目以待吧。根据了解,这是一款结合日本、美国与欧洲等地区的顶尖游戏开发者所制作的游戏,而游戏总监则是知名的日本小提琴家由良浩明(Hiroaki Yura),他个人参与制作过的游戏包括了《暗黑破坏神3》、《战场女武神》以及《命运石之门》等作品。



  由良浩明指出,《凤凰计划》是一款为全世界玩家所打造的日式RPG,并希望透过结合全世界各地的游戏人才,齐心协力地打造出一款不管是在画面上还是游戏系统上,都具备水准之上表现的游戏作品。

  根据官方公布的资料,参与制作的游戏开发者包括曾参与制作以下作品的游戏设计人员:《最终幻想》系列、《暗黑破坏神》、 《合金装备5:幻痛》 、《魔兽世界》 、《光晕4》、《上古卷轴5:天际》、《星际争霸2》、《刺客信条2》、《孤岛危机3》、《灵魂能力5》、《战场女武神》等。此外本作也邀请到知名作曲家植松伸夫来为游戏设计曲目。

   


Project Phoenix is a SQUAD-BASED, REAL-TIME STRATEGY GAME combined with strong Japanese RPG design influences, brought to you by top Eastern and Western creators who have worked on many blockbuster game titles.

Platforms: Mainly for Windows, Mac and Linux via Steam and our website. iOS and Android will have a different version to the PC counterparts due to limitations.
We are also working to have the game released on PlayStation 4 and other platforms but is yet to be confirmed.

Estimated release: Mid-2015.

# of Players: This game is primarily a single player game and we would like to focus on that aspect. We do have ideas for multiplayer and co-op modes but we'd only work on it if the multiplayer stretch goal is achieved.



We are making a rich, immersive game that will set a new standard of excellence for the Japanese gaming industry, all without major studio backing!  Although we have a large array of top talent, we are JRPG fans first and foremost and wish to create a game worthy of longstanding JRPG fans who truly deserve it. In doing so, we will become a phoenix that will rise from the ashes to forge a new direction for the Japanese games industry through a work that awes and inspires all.  With the lofty heights we’ve set, we’d like YOU to be a part of our vision and the process and we’re optimistic about it. After all, we’ve got a brave, stubborn, if somewhat forgetful angel on our side, reminding us of what we truly stand for!



Project Phoenix is a fantasy themed squad-based real-time strategy game combined with Japanese RPG design influences.  The game draws you in with its breathtaking fantasy world, deep storyline, Japanese character designs, and a memorable cast, most notably, the band of heroes under your command.  Furthermore, its intuitive real-time tactical combat is dynamic, fluid, and streamlined, allowing you to experience the strategic options without being bogged down by overwhelming archaic battle systems.

Throughout the adventure, players will piece together the mysteries of an angel with amnesia and travel through the land of Azuregard with an unusual band of heroes searching for answers.
kirassss
2013-8-15 09:38 PM
本帖最后由 kirassss 于 2013-8-15 09:48 PM 编辑

  《凤凰计划》是一款运用Unity打造的小队即时策略游戏,制作团队希望打破追求画面的迷思,尝试设计更具挑战性的游戏系统,并打破日式RPG剧情单调的刻板印象。玩家可以率领英雄小队,在Azuregard游戏世界中拼凑失落的谜题,击败未知的强大敌人。本作可切为探索、战斗与角色养成三大部分来介绍:

  1.探索未知地图展开冒险

在Azuregard 中,未探索过的区域有着不明的敌人伺机而动!这边会有不同的种族以及关键人物角色等待玩家前来探索,同时各个地区有其专属的装备及特殊的当地文化。



  在游戏世界里并没有特定等级的怪物分布区域,因此玩家可以自行决定如何按照自己的步调探索游戏世界。

  2.不强调细微操作,专注在即时的策略布局

  在尚未探索过的地区中可能会面对到敌人的威胁,而游戏中的战斗可以简单区分为因故事需要而触发的战斗,以及动态发生的随机遭遇战。

  剧情上的战斗是为了剧情所铺陈的必要战斗,因应不同的剧情走向需要而设计。而随机遭遇战则是动态发生的战斗,在玩家探索地图的同时随时都有可能会遭遇到敌人的袭击。



  游戏中的战斗系统仅需透过滑鼠点击与选取即可操纵队伍中的英雄,每个英雄都有其独特的技能可在战斗中运用,这些技能会依赖不同角色的魔法或耐力值来使用。

  适时的运用策略,并组合不同种类的英雄将会是获胜的关键!此外官方也提到游戏战斗时会被以下几个要素所影响:

  地形:地形的高低会影响战斗时的优劣势,地形所包括的障碍物也会影响战斗过程。有些单位在某些特定地形会具备移动上的优势,增添游戏的策略性。

  迷雾:战斗时的地图会有迷雾存在,遮蔽玩家的视线,让战斗更具备挑战性。玩家需要善用具备侦查技能的单位来作战。

  仇恨值:游戏中的怪物会自动判断谁是最具威胁的单位,或是因应剧情需要而有特殊的状况产生。某些单位具备类似嘲讽的技能来转移仇恨值。此外游戏中也会有着各式各样,会让人印象深刻的Boss等待玩家挑战。





The world is changing...

The orcish clans, mankind's ancient enemy, have begun migrating from the mountains and their raids upon human settlements become more brazen and audacious by the day.  If this wasn't enough, the denizens of the southern coastal regions hear rumor of the free men who, once vanquished, have emerged, more organized than before, all with the goal of toppling the Empire. Amidst the stirrings of war, the elves watch a fateful star and recognize it as a portent that will decide the fate of all those who live in Azuregard.

It is within these tumultumous times that the troubled paladin Marcus Stern encounters Ruffles, an angel stricken with amnesia. Together with the elven princess Sylrianah, reserved but curious to see the world beyond the forest, and Zarum the Lost, a battlemage with his own internal conflicts, they form an unlikely bond. These four heroes must discover their place in a world brought to war by misunderstanding and ignorance, and perhaps ultimately even save it from itself.



Project Phoenix is a sprawling adventure in which you explore a vast, rich land and do battle against formidable enemies. The gameplay eschews micromanagement in favour of a focused Real Time Strategy system enhanced by JRPG elements. You can level your characters and teach them new abilities but at the same time they behave intelligently when you are not controlling them directly.

The game has three distinct modes: Exploration, Combat and Character Advancement.

Exploration is where you travel the many realms of Azuregard. As well as progressing the story, you will discover different races, acquire better equipment and meet new characters. Each time you arrive somewhere new, you’ll be able to outfit yourself with the local equipment and experience some of their culture. There will be no grinding through enemies to be able to advance to the next area. You will be able to advance at your own pace, and either push on with the story or take your time as you see fit.

Each town or city you find yourself in will be populated by an interesting cast of characters, with their own stories to tell. There’ll be good reason to stick around some places, or to do a bit of extra exploration.

Combat takes place in predefined areas, tailored to match the locale. There will be two main types of combat: Story battles and Random battles. Story battles will be carefully-tuned scenarios integral to the story’s progression. Random battles will be dynamic combat scenarios activated occasionally during the story, but generally when exploring areas without any new story content (such as when backtracking). They will be available whenever you want, without being a burden to play.

Combat uses a point and click system to control your party of heroes. Each hero has abilities they can use in battle, and the use of these abilities depletes either their mana (magic reserves) or their stamina. Tactical play and the combination of different heroes will be the main factors in your success, as well as taking advantage of the following conditions:

Terrain: Terrain comes in different heights, so you can use the lay of the land to your advantage. There are also destructible elements to damage or slow down your foes. Some units also get a movement advantage in different terrain to allow for more strategy.

Fog of War: Apart from special scenario objectives, the combat map will be hidden until explored. This helps keep things exciting and suspenseful and also gives you plenty of opportunity to use the scouting abilities of particular heroes.

Threat Management: Generally enemies will target those they consider the greatest threat, or a specific target when the story dictates. However there are character abilities to redirect their attention to another character. Not only does this lend itself to structured defensive play – knowing who the enemy will target will allow you to set up some cunning traps! Of course, no JRPG is complete without memorable, awe-inspiring bosses, and we have plenty of those as well. These challenging scenarios will have you focusing your entire party on an epic enemy, using your skill to win the day.  

Character Advancement is an important piece, and comes from the game’s JRPG heritage. Each hero you control will be a distinct class, with their own look, abilities, and usable equipment. Of course there will be overlaps in equipment, but there won’t be too many dilemmas when it comes to selecting who gets a new item. As characters increase in experience, they automatically get improved stats, as well as new abilities. For further customisation we have a simple talent system in place, so that you can choose the path you want your characters to take. If you want to have more control over your team, we are also including customable heroes that can be recruited as you progress through the game. That way, if you love a character class but want to put your own spin on it, you can.  
kirassss
2013-8-15 09:44 PM
本帖最后由 kirassss 于 2013-8-15 09:49 PM 编辑

   3.培养独一无二的英雄小队

   育成英雄一直都是游戏中非常重要的地方。游戏中玩家控制的英雄会有各种不同的职业、外观以及技能,这同时也会影响到他们所能穿上的装备与道具。



  角色升级时会自动分配点数以及技能。而为了让玩家有更多客制化的选项,游戏也设计了天赋系统,这么一来同一名角色也会有各种不同的走向与变化。



  游戏预定2015 年推出

  游戏总监由良浩明指出,由于参与游戏制作的成员个个来头不小,因此他们可说是赌上自己的名誉来制作游戏!而目前游戏还在事前策划的阶段,并已构思出主要的剧情走向,以及可能会遭遇到的困难。

  而就目前来说,《凤凰计划》将会专注在设计单人游戏的内容,虽然团队也有多人连线或合作模式的想法,但要在募资目标实现后才会考虑加入游戏中。

  由良浩明表示,日式RPG 的精神,就是把角色的情绪和梦想带给玩家

  《凤凰计划》现在仍处于事前策划阶段,预计在2015年推出PC版本,iOS与Android也会有衍生的游戏作品推出,而团队未来也计画在PS4上推出游戏。
kirassss
2013-8-19 08:16 PM
《凤凰计划》最新细节透露 男主角艺术图曝光

  近日,《凤凰计划》的募资金额已经超过50万大关,达到502421美元,捐赠者数目一共7936人。距离募资结束还有24天,看来超过百万大关指日可待。

  今天我们从开发商Creative Intelligence Arts那得到了一幅“粗糙的”艺术图,展现的是男主角Marcus Stern。这幅艺术图是由《凤凰计划》的首席艺术设计师GONTARO亲笔绘成。

153_130819150028_1.jpg

  Creative Intelligence Arts还放出了一些这部JRPG游戏的基本玩法和发展机制。

等级和技能

  目前等级上限设定一直在80到100级徘徊,每一个等级上限都有自己优点和缺点。如果设定到了100级,也不会让那20级感觉变化不大,会为玩家升的每一级提供足够多的内容和挑战。

  游戏的等级机制和普通的RPG相似。当获得足够多的经验时,你就可以升级,人物属性也会提高。同时你也将获得一个技能点数,每个人物拥有两个技能书,你可以把技能点数集中应用到一个上。设计者的观点就是玩家升满级后,也不会把一个技能树的所有技能都升满。这也提供了不同技能等级的多种搭配方法。

  角色职业

  每一个职业的基础能力都是相似的,但每一个都会有完全不同的技能树。目前公布的四种职业:圣殿骑士,圣骑士,开拓者,战斗法师。更多的信息会在未来某个时间公布。

  小队阵型

  在战斗中,你可以通过一个阵型来控制自己的角色,不用再挨个单人控制。游戏总共有10个左右的可操控角色,队伍人数越多,战斗力越强。

  举例:你给9位角色创建了三支小队。第一个小队放3个坦克,第二个放3个远程攻击,第三个放3个治疗。当你使用这个阵型和敌人战斗时,你就可以直接操控小队,治疗小队就会一直支持其它两个小队,远程小队保护两侧和后方。

  当然你也可以把职业打乱了组合,组合种类多种多样,有可能会有意想不到的效果。

  阵型姿态和移动

  人物的姿态和移动是以小队为单位的。但你没直接控制一个小队时,人物AI会自动恢复阵型姿态。目前考虑的姿态有三种:进攻,防守,潜行。即使不在战斗中,小队的姿态也不会变,你也可以在战斗中暂停来改变合适的小队姿态。
kirassss
2013-8-27 07:21 AM
本帖最后由 kirassss 于 2013-8-31 06:25 AM 编辑

《凤凰计划》募到62万美元 首部介绍视频放出

  Kickstarter上的JRPG《凤凰计划》持续升温中,它的募资活动的捐助者已经突破了一万名,迄今筹集了62.37万美元,距离高级目标只有迟尺之遥。

  另外,Creative Intelligence Arts放出了首部视频,详细地介绍了战斗系统。视频中游戏制作总监Hiroaki Yura解释了地形和战术的恰当运用。

  这个视频包括了一些相当有意思的概念,还有一些精美的原画,如果你也在期待这款作品,那么不要错过了。

   
kirassss
2013-8-30 06:34 AM
《凤凰计划》主角艺术图 3A级新作募资超60万

  《凤凰计划》继续保持着在Kickstarter迅猛的态势,近日其募集的资金已经超过了60万美元。到今天,其准确的数字为602292美元,目前还有17天募资结束。

  游戏制作团队随即放出了一张艺术概念图,展示了游戏中的几位主角。



  我们还得知制作团队又添两名虎将:角色设计师Asami Hagiwara,其著名的SD艺术画每月都会刊登在秋叶原的MOGRA Club报纸上。概念艺术师Koji Moriga,他曾为《最终幻想11:阿多林的魔境》设计怪物模型。
kirassss
2013-9-3 06:49 AM
《凤凰计划》目标50-60小时游戏时间 战斗细节放出

  《凤凰计划》(Project Phoenix)这款由Creative Intelligence Art开发,在Kickstarter上集资的策略JRPG将会有50-60小时游戏时间。游戏总监Hiroaki Yura在外媒VG247的采访中透露了一些游戏战斗任务的细节。

  Yura告诉VG247:“游戏的目标游戏时间为50-60小时。开发组希望塑造一个充满变数的、有史诗感的游戏世界。”

  他还补充说,游戏中的战斗将和《星际争霸》比较相似,但有几处明显的不同。“你可以和所有JRPG一样自定义并升级你的角色,但我们主要偏向以小队为基础的战斗。战斗胜利后,如果角色生还的话,将得到经验并升级,还会得到战利品。我并不会详述所有的不同之处,这可能说也说不完。”

  关于操作,他这样说道:“只要通过鼠标点击就能移动,而攻击指令和普通的RTS相似。但你还可以选择小队的战斗姿势,比如攻击姿势、防御姿势、潜行姿势等。”

  “同时,在最近的更新里,地形也变的很重要,不同的地形将会给玩家带来不同的战略优势/劣势。最后,根据不同的任务,玩家选择不同的战斗姿势,合理地划分小队,利用好地形,以取得任务的胜利。”

  战斗将会有不同的目标,而不只是简单地杀死所有敌人来取得胜利。Yura解释道:“任务目标包括:从A点转移到B点并且生存下来、防守一个区域一段时间、帮助另一个人物一段时间、杀死特定的角色等。”

  截至目前为止,该作已筹得$688,466远超目标$100,000,离筹款结束还有4天。
kirassss
2013-9-5 07:28 AM
《凤凰计划》募资72万美元 男主角英雄范十足

JRPG《凤凰计划》到今天早上募资总额已经达到了719369美元,你看到这篇文章的时候可能已经超过72万美元了。

开发组也随机放出了一张由首席美工Gontaro绘制的新的艺术概念图,展示了游戏中的主角Marcus Stern,英雄范十足。

153_130904102835_1.jpg
kirassss
2013-9-5 07:58 PM
Project Phoenix confirmed for PlayStation 4 & PS Vita



The Console-ation Prize!

In running this Kickstarter, if there’s one thing we’ve really come to appreciate, it’s your energy, enthusiasm, and, of course, your patience! After a lot of hard work on the back end, we can finally announce that Project Phoenix will officially be released on the Playstation 4 and Playstation Vita!

Over the past few weeks, we’ve received many messages, e-mails, and queries about the possibility of the game being released on the PS4 and PS Vita and now, after long negotiations and discussions, that wish has become a reality! So although not every single detail about the release has been finalized, we’re proud and excited at the prospect of developing for the Playstation platform.

So what does this all mean for those of you who are interested in getting a PS4 or PS Vita version of Project Phoenix? Well, we’re working on getting the pledge tiers ready through our Paypal donation page and will update you all accordingly when that's up and ready!

Those who have already backed it through Kickstarter and prefer a PS4 or PS Vita version, please stay tuned to the updates page and we'll have more information on how to make the change once we're up and running.

News:http://www.kickstarter.com/proje ... talent/posts/589592
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