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标题: 【PC/PS4/Xbox One】MASS EFFECT™: ANDROMEDA [打印本页]

作者: kirassss    时间: 2014-6-12 08:28 PM
标题: 【PC/PS4/Xbox One】MASS EFFECT™: ANDROMEDA
本帖最后由 kirassss 于 2015-11-3 07:12 PM 编辑

Mass Effect: Andromeda Announced

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Introducing Mass Effect: Andromeda

Today we debuted the first cinematic trailer for our next game, Mass Effect: Andromeda. While we are still many months away from the game’s release date in holiday 2016, we’re excited to show you a bit of where we’re at. First, though, some background on the game itself.

When we wrapped up the original Mass Effect trilogy with Mass Effect 3: Citadel in early 2013, planning and design on Mass Effect: Andromeda was already well underway. We knew we wanted to start with a foundation composed of the best parts of any Mass Effect game: exciting new worlds to discover, great characters, and intense action. At the same time, we clearly wanted to expand the definition of what you should expect from a Mass Effect game.

While we aren’t ready to go into too many details just yet, as you saw in the trailer and can tell by the name, this game is very much a new adventure, taking place far away from and long after the events of the original trilogy. You will play a human, male or female, though that’s actually not the character you saw in the trailer (more on that later). You’ll be exploring an all-new galaxy, Andromeda, and piloting the new and improved Mako you saw. And through it all, you will have a new team of adventurers to work with, learn from, fight alongside of, and fall in love with.

We built this trailer in Frostbite, our game engine, and it represents our visual target for the final game. We are thrilled by what we’ve already been able to achieve in bringing Mass Effect to Frostbite and by putting our entire focus on PC and current gen consoles. With the time remaining in development, we’re excited about the possibility to push things even more.

Thank you again for all of the support you keep showing us, and we’re looking forward to sharing more details with you near the end of the year. Until then, the teams in our Montreal, Edmonton, and Austin studios will be hard at work creating an entirely new adventure for you to lose yourselves in.

Thanks,

Aaryn Flynn, Studio General Manager, BioWare Canada - Yanick Roy, Studio Director, BioWare Montreal

bioware.com
作者: kirassss    时间: 2015-4-19 05:54 PM
Rumor: Next Mass Effect details leak through survey



Last Month I Took a Random Survey About Mass Effect 4. Here is What I Found Out

Sometimes I take surveys online for a little extra money. One day last month I got one with this:

The Next Mass Effect Context

The next Mass Effect game takes place in the Helius Cluster (a cluster of 100s of solar systems in the Andromeda Galaxy), far removed by time and space from Commander Shepard’s heroic acts and the final events of the Mass Effect trilogy. You are a pathfinder, a combat trained but un-tested explorer leading an expedition into the Helius cluster to establish a new home for humanity. As you explore this sprawling series of solar systems (over 4x the size of Mass Effect 3), collecting resources and building colonies, you will encounter the savagery of untamed lands in the form of cut-throat outlaws and warring alien races. To survive and colonize the wild reaches of space, you will need to grow your arsenal, your ship, your crew and make strategic (and often uneasy) alliances to fight against increasingly menacing foes. Along the way, you will encounter the remains of a once powerful and mysterious alien race, the Remnant, whose forgotten technology holds the key to gaining power in this region of the galaxy. As you uncover who the Remnant were, and the mysteries their ruins contain, you are drawn into a violent race to find the source of their forgotten technology that will determine the fate of humanity.

Collect Resources to Fuel your Growth

Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons, such as improving your leg armor to allow you to jetpack jump, or upgrading your cryo-beam (laser cannon) to target enemies or do area damage around you to clear out close threats. As you build your arsenal and resource infrastructure, you will be able to explore deeper into the increasingly dangerous and resource-rich solar systems of the Helius Cluster.

A Capable Crew

Throughout the story, you will recruit seven distinct crew members to fight by your side. Each crew member has a unique personality and specific abilities that open up strategic options as you choose which two of them to bring into each mission. For example, Cora has the ability to deploy a biotic shield that protects everyone in the bubble while still allowing you and your squad to fire out of it. Your crew will grow alongside you as you explore the Helius Cluster, and you can choose how you upgrade your crew’s weapons, gear and abilities to increase their individual combat effectiveness. Create the perfect squad to react to any situation and to support your preferred gameplay style.

Your Crew, Your Story

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

Explore each individual’s backstory and develop your relationship with them through conversations and unique missions. True to Mass Effect, what you choose to say will directly affect your crew’s loyalty and relationship with you, and will open up different conversations and narrative opportunities at the end of the game depending upon how you approach each encounter.

Deployed Strike Team Missions

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

Active Strike Team Missions

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.
作者: kirassss    时间: 2015-4-19 05:54 PM
Multiplayer “Horde” Mode

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

Establish Settlements

Search solar systems for rare habitable planets to establish a settlement that could serve as a base for humankind’s new home in the Helius Cluster. As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials.

Dialogue

Building upon the rich history of strategic dialogue that has defined the Mass Effect series, you can make meaningful choices in every conversation you have with characters that impact the way your game evolves. The next Mass Effect adds deeper control over your conversations through a greater ability to interrupt and change the course of the conversation as it is happening. During certain conversations, you will be able to take action based choices, such as the option to pull out your gun and force someone to open a door instead of convincing them to do it through conversational guile. Action based choices give you more options for how you approach dialogue with characters in the game and can lead to more extreme outcomes on the story as it evolves around the decisions you make when interacting with a huge cast of NPC characters.

Seamlessly Travel Through the Next Mass Effect Universe

As you pilot your space ship, Tempest, across the 100s of solar systems that are seamlessly connected in the next Mass Effect, you will encounter new planets filled with valuable resources, intelligent life, conflict, and alien technology that all give you opportunities to increase the power of your character, your ship and your team so that you can build them into a force that perfectly suits your gameplay style. Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens.

Customize and Share Your Experience

Discover new things in Andromeda Galaxy, like alien artifacts and natural wonders, that serve as trophies and decorations that you can use to modify the look of your character, Tempest (Space Ship) and Mako (land vehicle). Customize the way your squad and your character look with clothes and aesthetic modifications that you unlock throughout the game. Photos you take from the far reaches of the galaxy can be used to decorate your starship or sold to certain characters.

Remnant Vault Raids: Find and activate Remnant Monoliths to unlock Remnant vaults. Explore abandoned Remnant ruins to find and locate a powerful artifact, but once you remove it you will trigger the vault defenses that will arm traps, activate defense robots and even change the architecture of the vault itself to stop you from escaping. Fight your way out of the vault and you will be rewarded with valuable loot, including powerful gear, crafting resources and Star Keys that can be used to unlock massive orbital facilities in space that grant permanent stat bonuses.

Optional Elite Remnant Vault Raids are scattered around the Helius Cluster located in special orbital facilities that are unlocked by Star Keys. Similar to the standard Remnant Vaults, you enter them to retrieve a special artifact which will trigger the vault defenses that arm traps, activate defense robots and change the architecture of the vault itself to stop you from escaping. However, Elite vaults ratchet up the difficulty of the encounter with increasingly powerful defense robots and traps, as well as roaming outlaws and deadly Khet patrols that are also in search of the elite artifacts. Elite Remnant vaults will test the limits of your combat and puzzle solving acumen, but with greater difficulty comes greater rewards. Gain rare loot, narrative acclaim and huge rewards for completing these daunting challenges.

Khet Outposts

As you explore planets throughout the Helius Cluster, you will encounter Khet Outposts. These outposts are optional combat experiences where you enter the outpost and fight off waves of enemies. Destroy Khet outposts to earn XP, rewards and thwart their growing power in the region. Your allies will reward you with praise and increased narrative options as you fight to remove the Khet presence from the region.

Drive and upgrade your Mako (land vehicle)

Explore the surfaces of 100s of planets in the Helius Cluster in your versatile land vehicle, the Mako. Whether you are looking for a place to set up a colony, searching for a Remnant vault or attacking a Khet Outpost, you will enjoy getting there in your Mako. Equip and upgrade your Mako in dozens of ways, like adding turbo boosters, upgrading your shield generator or adding a Hostile Detector to your radar to create the ultimate planetary exploration vehicle. Finally, get your Mako looking the way you want with a custom paintjob.

Reddit/MassEffect
作者: kirassss    时间: 2015-4-21 07:10 PM
《质量效应》新作具体细节或遭在线调查泄露

  根据Reddit用户benjamin_stone的文章,他表示自己在上个月参加由Bioware举行的在线调查中,开发商请求他对《质量效应》新作给出自己的建议。而在调查中,官方泄露了很多《质量效应》新作的具体细节。对此我们还是抱着怀疑的态度去看,但是在没有官方消息的情况下,这样的细节对于苦等新作的粉丝来说无疑是很好的解渴之计。

  关于游戏主要内容和故事背景:

  根据这份传闻中的调查问卷的内容,《质量效应》的新作地图是《质量效应3》的4倍大小,而故事主要发生在仙女座星系的赫利俄斯星团中。而新作的故事与薛帕德指挥官毫无关系,并且前作三部曲的最终结局也对新作的故事没有影响。

  玩家将扮演一位带领着远征队的探路者,并在赫利俄斯星团中“为人类建立新的家园”。玩家在探索过程中将搜集资源,并且建造殖民地,同时还要和星际间其他种族以及各种法外狂徒进行接触。这样的说法也和之前Bioware提到过的《质量效应》新作的全新探索方式有所呼应。

  在故事中被称为“幸存者(Remnant)”的神秘外星种族所拥有的“失落的科技”将是掌握整个仙女座星系的关键所在。玩家在游戏过程中将能够发现幸存者留下的技术蓝图,这些蓝图能够帮助玩家制造更好的装备和武器。

  剧情模式中玩家一共能够招募七位同伴,每位同伴都有自己特有的技能以及战斗策略选项。当然也少不了各自的背景故事以及他们自己的活动区域。就像前作一样,每位同伴都会对玩家的行动、选择以及对话作出不同的反应。游戏中还有被称作“忠诚任务”的伙伴任务,当完成对应任务后将能够提高伙伴的忠诚度并解锁新的技能树。

 关于探索和自定义内容:

  暴风星舰:玩家可以操纵这艘星舰探索游戏中的各个星球,同时能够对星舰内部的装饰进行自定义。飞船的飞行、降落、驾驶Mako登陆车、步行这一系列过程中将完全无缝衔接,不会出现读取画面。

  Mako登陆车:可以对其升级,加装涡轮冲刺、护盾生成器、敌人探测仪等装备,还可以自定义登陆车的涂装。

  星球:有超过100多种星球可以探索,同时可以在这些星球上建立殖民地,并政府外星堡垒和岗哨。

  殖民地:在宜居星球上建立居住地,并能根据居住地种类的不同获得不同的奖励。例如,侦查型居住地将会驱除地图上的战争迷雾并提供更多的突击小队任务,同时挖掘型居住地将能够定期的提供制造所需素材。

 任务种类以及多人模式:

  突袭幸存者堡垒:共分为两大类的远古遗迹。

  标准型:需要找到并启动幸存者巨石阵才能进入,并在其中找到“蕴含力量的艺术品”。在取得艺术品后会激活相应的防御系统,玩家需要对抗机器人、陷阱以及变化的地形。任务成功后会有丰厚的奖励,包括制造素材、星球之匙。

  轨道设施:通过星球之匙解锁,并提供更高难度的堡垒突袭,并增加Khet和不法之徒这两种普通模式下没有的敌人。通关后的奖励将有稀有的道具以及其它稀有奖励。

  Khet哨所:作为支线任务,抵抗数波敌人的攻势并完成任务能够获得经验值,并减少Khet的力量。Khet势力的减弱情况将直接增加主线的可选择分支。

  突袭小队:当玩家在游戏中建立了足够多的殖民地后,就需要“招募雇佣兵来组建由AI控制的突击小队”,这些可以接受玩家远程指令的小队将能够弥补由于游戏地图过大而导致玩家分身乏力的局面。相应的,游戏中也会有专门的“突击小队任务”。

  主动模式突袭小队:在该模式下,玩家可以使用自己的多人模式角色来手动完成突袭小队任务,同时还能与同伴进行在线合作任务,参与任务的好友越多任务难度将会越高。参加其他人的突袭小队将有额外奖励,包括经验、装备以及多人模式角色的自定义内容。

  游戏中的多人模式被称为“部落模式”,包括玩家在内最多三人需要在银河系内的不同地点抵抗敌人一波波的进攻。随着回合数的推进,游戏的难度会变高同时会出现更多的支线任务。完成整轮游戏后玩家能够获得多人模式的升级点数,也能够得到剧情模式中的APEX货币。基本上和《质量效应3》的多人模式差不多。

  总之,大家还是抱着怀疑的态度对待这些内容。更多消息,还是等待官方在今年能给我们带来切实的新作具体内容吧。
作者: kirassss    时间: 2015-6-18 06:37 PM
本帖最后由 kirassss 于 2015-6-18 06:47 PM 编辑

【E3 2015】《质量效应》系列新作曝光! 《Mass Effect:Andromeda》将于2016年末登场

  EA 的 E3 展前媒体发表会也终于在今日 5 月 16 号清晨正式开始,而旗下工作室 BioWare Montreal 的知名《质量效应》系列,也在本次的发表会上曝光了系列新作《Mass Effect:Andromeda》,除了释出了游戏预告之外,也同时宣布该款新作将会在 2016 年末假期档期登场。小最灵活,可以使用机甲载具的「IMP AND Z-MECH」,展示如何合作防卫从地底窜出数波的植物攻击。

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作者: kirassss    时间: 2015-11-3 07:14 PM
《质量效应(Mass Effect)》系列新情报将会在N7日当天公布

  BioWare近日在他们的博客上提到,将在2015年11月7日,也就是今年的N7日为玩家们奉上《质量效应》系列的惊喜。

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  然而令人遗憾的是,制作组已经明确表示并不会有系列新作《质量效应:仙女座(Mass Effect: Andromeda)》的最新消息。那么官方口中的“惊喜”到底是什么呢?我们就等待当天的消息公布吧!

  在去年的N7日活动上,BioWare公布了众多《质量效应:仙女座》的概念图,这款作品预定于2016年秋季登陆PS4、Xbox One和PC平台。官方消息 - http://blog.bioware.com/2015/11/ ... -here/?sf42184488=1


作者: kirassss    时间: 2015-11-8 07:01 AM
本帖最后由 kirassss 于 2015-11-10 06:33 PM 编辑

Commander Shepard Passes the Torch in Mass Effect Andromeda's N7 Day Video
跨平台新作《质量效应:仙女座》公布预告影片


  美商艺电旗下 BioWare 目前开发中,预定于 2016 年第 4 季推出的 PC/PS4/Xbox One 版科幻冒险 RPG 系列最新作《质量效应:仙女座》(MASS EFFECT: ANDROMEDA),日前释出预告影片,收录了有关宇宙开发的历史镜头,以及由声优 Jennifer Hall 演出的女性版 Shepard 少校对于新世代 N7 成员的训话场景, 最后画面则将出现一艘造型奇特的宇宙飞船。



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作者: kirassss    时间: 2015-11-17 10:55 PM
Mass Effect: Andromeda《质量效应:仙女座》的游戏主角名称遭眼尖的网友发现

  《质量效应》的一位粉丝可能发现了下一代 Mass Effect: Andromeda《质量效应:仙女座》主角名称究竟为何。 在论坛网站 Reddit 上的文章中,眼尖的网友 Benelioto 在 2015 年 N7 日宣传影片里发现了第 44 秒时画面左方出现了一个兵籍牌。

  根据 Benelioto 表示,在这个兵籍牌的上(如同下方图片所示)面似乎写着「RYDER」或者「RIDER」。 这位网友也提到这次的游戏主角可能是以 Sally Ride 来命名,也就是第一位登上外层空间的美国女性航天员。 这似乎与前三代的《质量效应》主角名称有着强烈关联性,因为经典角色「Commander Shepard 薛普指挥官」,便是以第一位美国男性航天员–Alan Shepard 为命名灵感。

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  在 E3 大展上公开的发表影片中,《质量效应:仙女座》的画面伴随着美国歌手 Johnny Cash 所演绎的《Ghost Riders In The Sky》一曲。 Reddit 网站用户 The_Iceman2288 也迅速指出,「ghost 鬼魂」的另一个说法就是「spectre 幽灵」,也就是在《质量效应》系列的游戏世界中负责维持宇宙和平的探员总称。

  除了上述的推测之外,当一位粉丝向游戏开发商 BioWare 蒙特娄工作室的制作总监 Yanick Roy 问道他们是否会把歌曲换成「更适合《质量效应》游戏世界的音乐时」,Roy 在一则推特文中回答:「抱歉,我们不会。 因为这部宣传影片之所以选择这首歌,是有着非常特殊的理由,而各位玩家之后也将会了解。 」

  既然官方都说之所以选择曲名中有「Rider」的这首歌曲有着「非常特殊的理由」,那么网友猜测的主角名称为「RYDER/RIDER」的可能性似乎不低。

  目前能够确定的消息就是各位玩家在《质量效应:仙女座》中将不会看到任何过去几代游戏的熟面孔,其中当然也包括初代主角「薛普指挥官」,BioWare 的资深开发总监 Chris Wynn 也要求粉丝们对于这件事实「坦然接受。 」

  《质量效应:仙女座》将成为 BioWare 的这个知名科幻角色扮演游戏系列的第四代续作,目前预计将会在 2016 年的圣诞档期之间推出。
作者: kirassss    时间: 2015-12-29 06:52 PM
《质量效应:仙女座》资深研发总监离开 BioWare

  《质量效应:仙女座》资深研发总监 Chris Wynn 在圣诞节前夕宣布离开研发团队与此部作品的研发工作。

  Chris Wynn 最近在个人推特表示,他以沉重的心情告诉大家他将离开 BioWare 蒙特娄工作室与《质量效应:仙女座》这部作品,并且将返回美国。

  他表示,《质量效应:仙女座》研发团队是他曾经一起工作过、最厉害的团队,每天一起工作让他倍感鼓舞,他将会热切期待《质量效应:仙女座》的上市。

  随后 BioWare 在接受国外媒体访问时指出,Chris 是这个团队的伟大成员,他们感谢他的贡献,且预祝他在新的冒险上有好的发展,而 BioWare 蒙特娄、埃德蒙顿与奥斯汀工作室与将会尽最大努力、全速研发《质量效应:仙女座》这款作品。

  PC/PS4/Xbox One《质量效应:仙女座》预定 2016 年秋季问世。


作者: kirassss    时间: 2016-1-8 07:29 AM
BioWare 成员分享 Mass Effect: Andromeda《质量效应:仙女座》首次游玩体验

  Mass Effect《质量效应》最新作品 Mass Effect: Andromeda《质量效应:仙女座》即将在今年推出,可想而知其工作室此刻正加紧赶工当中。 不过即便如此,我们对于这部作品的了解仍旧十分模糊。 幸运的是,一名 BioWare 的成员最近分享了他在《质量效应:仙女座》第一个小时里的游戏体验,甚至还差点泄漏过了头。

  BioWare 加拿大埃德蒙顿总部的 Comeron Lee 于周一游玩了 60 分钟的《质量效应:仙女座》游戏内容,不过他并非开发团队的一员。 结果如同预期,他并没有透露太多信息,不过也快了。 Comeron Lee 自己也表示差点就要不小心分享一张开发中游戏的截图。

  以下是 Comeron Lee 在玩过游戏后于 Twitter 上对于新作的描述(根据 DaulShockers 网站):

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Cameron Lee:「我刚刚玩了 1 小时的《质量效应:仙女座》.......」

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网友 Matt Dykstra:「感觉如何? 」

Cameron Lee:「非常有趣,而且我还打了不少敌人。 」

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网友 BioFan:「你说你玩了 1 小时,这是序章的长度吗? 或只是还在开发当中的一小段试玩过程,我这样问会不会太直接? 」

Cameron Lee:「我对开发部门的工作进度不是很熟悉所以没办法告诉你,不过倒是被我们自己正在开发当中的另一款新作吸引。 」

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网友 Brad Gray:「.... 该死 Cameron,我想这不是一般人可以看得到的东西 xD」

Cameron Lee:「lOl 我差点就要顺手分享一张开发过程的游戏图片了,不过这部作品可能在先前就有流出它旧的代号名称了。 」

  Lee 实际上是 BioWare 位于埃德蒙顿总部的游戏制作负责人,由他领导开发的作品除了 2014 年推出的 Dragon Age:Inquisition《闇龙纪元:异端审判》之外,根据 Comeron Lee 上面所提及,现在我们也知道有另一部新作正在开发中。

  至于最近其他和《质量效应:仙女座》相关的新闻还有一名本作的资深开发总监 Chris Wynn 于去年年底离职。 不过就在 Chris Wynn 离职的消息公开后,他目前仍然没有透露未来的打算。 稍后 BioWare 也出面声明此事并不会影响《质量效应:仙女座》的开发,所有进度依旧按照计划全速进行。

  《质量效应:仙女座》预计今年秋季于 Xbox One、PS4 及 PC 登场,去年 11 月官方也曾公布一支暗示性的影片。
作者: kirassss    时间: 2016-3-3 07:41 AM
《质量效应:仙女座(MASS EFFECT: ANDROMEDA)》延期 多款大作年内发售

  EA首席财务官表示,《战地》和《泰坦天降》系列的新作将在2016-17财年第三季度推出,而在E3 2015上公布的《质量效应》系列新作《质量效应:仙女座》则延后到2016-17财年第四季度。

  这意味着《战地》和《泰坦天降》新作将在2016年9月30日到2016年12月31日间,也就是今年年内推出。而《质量效应:仙女座》则延后到明年1月1日到3月31日间。

  另外,首席财政官还提到了《镜之边缘:触媒》将在2016-17财年第一季度推出,与早前公布发售日期的5月24日相符。


作者: kirassss    时间: 2016-3-30 05:58 PM
Survey suggests Mass Effect: Andromeda is about colonialism



Mass Effect: Andromeda Outline

Mass Effect: Andromeda takes players to the Andromeda galaxy, far beyond the Milky Way, where players will lead the fight for a new home in hostile territory - where WE are the aliens - opposed by a deadly indigenous race bent on stopping us.

Experience the freedom to traverse and explore a planet-dense but seamless open-world galaxy, rich with discovery. Play as the leader of a squad of military-trained explorers in an intense third-person shooter, with deep progression and customization systems.

This is the story of humanity’s next chapter, and player choices throughout the game will ultimately determine our survival in the Andromeda Galaxy.

Description for a "possible future version of Mass Effect"

There is a major battle brewing, and it awaits you. It is unfolding across a galaxy of planets, with creatures and species entirely unknown. Draw your weapon, because the fighter is bigger than you thought. It’s not just for your own life, it’s for all of humanity – the ultimate battle for a place we can all call home.

Survey sent out by Electronic Arts -


作者: kirassss    时间: 2016-5-11 06:55 AM
本帖最后由 kirassss 于 2016-5-11 07:25 PM 编辑

Mass Effect: Andromeda will ship early 2017, will be at E3
《质量效应:仙女座》2017年发售 将在E3期间出展


  《质量效应:仙女座》是很多玩家在2016年相当期待的游戏之一,但可惜的是,各位在今年不会看到它正式上市了。Bioware工作室在官方博客正式宣布,《质量效应:仙女座》将延期至2017年初上市(1月至3月之间),随后EA的财报也再次证实了这一点。

  早在今年的三月,EA的首席财务官就已经表示这款作品将延期至2017年初,只不过这次延期的消息被正式确认了而已。本作延期的理由依然是保证游戏质量,虽然游戏延期,但Bioware工作室称,本作将出现在今年的EA Play活动上,这将是这款作品第一次面向公众进行展示。

  《质量效应:仙女座》是该系列的第四款作品,本作的开发过程可谓是历尽波折。在数年的制作中,不断有制作团队的核心成员离职,因此即使是延期,希望他们可以为我们呈现出一款满意的作品。



An Update on Mass Effect: Andromeda

With Mass Effect: Andromeda, our team at BioWare is exploring how far they can take this beloved franchise. Yes, we’re building the best of what we all love about Mass Effect – amazing stories, characters and fun third-person shooter combat – and bringing them along with us on the expedition to Andromeda. But we’re also excited to be introducing new features and ways you can enjoy a Mass Effect game.

• More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.

• New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds.

• The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today’s consoles and the first built on the Frostbite engine. We’re pushing the technology to deliver visuals, story, and gameplay that have never been done in franchise history.

As we’ve been playing the game at the studio recently, it’s showing us that we’re taking the game in the right direction. But we also know we need the right amount of time to make sure we deliver everything the game can be and should be – that’s our commitment from all of us to all of you. Because of that, Mass Effect: Andromeda will now ship in early 2017. We can’t wait to show you how far we’re all going to go. We’ll see you at the EA Play press conference on June 12, with an update.

Thank you for your patience and support.

masseffect.com
作者: kirassss    时间: 2016-6-13 06:46 PM
本帖最后由 kirassss 于 2016-6-13 08:51 PM 编辑

【E3 16】《质量效应:仙女座》公开新宣传影片 展示游戏场景与角色动作

  EA 于今(13)日凌晨释出于 2015 年曝光《质量效应》系列新作《质量效应:仙女座(暂译,原名:Mass Effect:Andromeda)》最新宣传应片,展示游戏场景与动作。

  由 BioWare Montreal 工作室开发的《质量效应:仙女座》为《质量效应》最新续作,故事设定是在更未来的时间点,以仙女座星系为主要舞台。
  PC、PS4、Xbox One《质量效应:仙女座》预定发售日期延至 2017 年初。

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Electronic Arts and BioWare have released a new behind-the-scenes video for Mass Effect: Andromeda.

The Frostbite Engine-powered Mass Effect promises “a whole new galaxy” to explore, and to “push the boundaries of known space into the next generation, delivering distant star systems with remote and hostile planets ripe for discovery.”

Mass Effect: Andromeda is due out for PlayStation 4, Xbox One, and PC in early 2017. EA promises to share more information this fall.
作者: kirassss    时间: 2016-9-8 06:16 PM
Mass Effect: Andromeda PS4 Pro Showcase Gameplay





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Mass Effect: Andromeda Coming to PlayStation 4 Pro

We’re pleased to announce that Mass Effect: Andromeda is coming to the PlayStation 4 Pro in early 2017. The power of PS4 Pro allows us to bring a new galaxy to life with crisper visuals, high-dynamic range lighting, and the most lifelike characters we’ve ever created.

With these technological advancements and HDR10 support, we’re preparing to deliver a truly immersive Mass Effect experience for our players. For PC gamers, Mass Effect: Andromeda will support 4K resolution and Dolby Vision.

We look forward to showing you more of Mass Effect: Andromeda on November 7th, in celebration of N7 Day.

masseffect.com
作者: kirassss    时间: 2016-11-2 07:04 AM
本帖最后由 kirassss 于 2016-11-2 02:49 PM 编辑

Mass Effect Andromeda 'Join the Andromeda Initiative' Trailer
《质量效应:仙女座》曝宣传预告 新计划透露


  今天 Electronic Arts 和 BioWare 联合发布了一段《质量效应:仙女座》短预告(Mass Effect Andromeda 'Join the Andromeda Initiative' ),同时还公开了官方宣传网站,邀请玩家共同加入他们的“仙女座 先知( The Andromeda Initiative)”计划,在这个计划中玩家将会得到关键任务的信息、特殊训练机会,完成后还能获得相应奖励。

  根据宣传网站提供的信息,“仙女座 先知”计划将于11月7日开启,也就是众所周知的《质量效应》系列纪念日“N7日”。

  《质量效应:仙女座》将于2017 年春季正式登陆PS4、Xbox One以及PC平台。

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Join the Andromeda Initiative

The Andromeda Initiative is currently seeking recruits. Registered recruits will be among the first contacted to receive critical mission information, special training opportunities, and will also be eligible for reward upon program completion. Orientation begins Nov. 7.
作者: kirassss    时间: 2016-11-8 07:26 AM
本帖最后由 kirassss 于 2016-11-8 07:13 PM 编辑

Mass Effect: Andromeda Cinematic Reveal Trailer
《质量效应:仙女座》震撼宣传片 人类VS外星劲敌


  Bioware 超级大会 N7 大会正式公布《质量效应:仙女座》震撼预告片,其中包括过场动画与实机游戏演示,人类探路者Ryder家族探索仙女座星系报以和平心态找寻新家园却陷入仙女座战斗以及神秘外星劲敌。

  本作主角为Ryder 家族,旁白为Ryder 父亲 Alec Ryder,由著名配音演员 Clancy Brown 配音,还包括男主角 Scott Ryder,由 Tom Taylorson 配音,女主角 Sarah Ryder,由 Fryda Wolff 配音,用户选择男女Ryder都将碰到对方和Ryder父亲角色。

  另外《质量效应2》打造的忠诚任务系统加入《质量效应:仙女座》,用户达成支线任务将解锁众多隐藏内容,比如 Ryder 家族,影响游戏打造独特游戏玩法,多人模式支持4人联机游玩。

  游戏标准版售价60美元,豪华版售价70美元,超级豪华版售价100美元,2017年春发售,Xbox One,PS4,PC平台。



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Andromeda Intiative


Mass Effect: Andromeda Trailer

N7 Day is a celebration. A celebration of the community, of the fans – of you. And this year, we're excited to look far beyond the familiar boundaries of the Milky Way, 2.537 million light years away to the depths of the Andromeda galaxy. In celebration of N7 day, we're happy to share more information on Mass Effect: Andromeda, scheduled to launch in Spring 2017.

Take the role of the Pathfinder, leading humanity's search for a new home in this unexplored and unforgiving region of space. You'll chart your own course, navigating the Andromeda galaxy to unravel its mysteries, discover vivid alien worlds, and lead the charge to find the human race a new home among the stars. You'll be able to upgrade and customize your gameplay experience with a deep and flexible progression system, and lead your squad into action-packed combat using advanced weaponry, special abilities, and more than a few new tricks.

There's plenty to talk about between now and the release, and you won't have to wait long to discover more Mass Effect: Andromeda news. There's new information all over MassEffect.com, including an update to the Andromeda Initiative that includes pre-departure information and training. Make sure you sign up to receive vital intel as it comes in. And if you want to relive Mass Effect, Mass Effect 2, and Mass Effect 3, they’re available in the EA Access Vault and Origin Access Vault.

masseffect.com















Info on the Standard, Deluxe and Super Deluxe Editions




《质量效应:仙女座》限定版公布 不包括游戏

  Bioware本届N7大会公布《质量效应:仙女座》大量情报,日前国外著名模型厂商PDP授权打造该作限定版遥控车,来自游戏载具游牧车。

  这套模型车包括三个版本,限定版售价200美元,普通版售价100美元,微型模型版售价10美元。

限定版游牧车采用1:18比例打造,支持充电,安卓iOS手机遥控,支持拍照与摄像,《质量效应:仙女座》套装。
标准版游牧车采用1:18比例打造,金属材质,普通电池,装备攻击机武器,《质量效应:仙女座》套装。
微型版游牧车采用1:64比例打造,金属材质。

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Amazon.com










Game Informer Details
作者: kirassss    时间: 2016-11-10 07:28 AM
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作者: kirassss    时间: 2016-12-2 06:14 PM
本帖最后由 kirassss 于 2016-12-3 03:44 PM 编辑

Mass Effect: Andromeda official gameplay trailer
《质量效应:仙女座》曝光 4K 宣传影片 在新星球展开冒险!

  美商艺电今日在「The Game Awards 2016」颁奖典礼上曝光《质量效应》系列新作《质量效应:仙女座(暂译,原名:Mass Effect:Andromeda)》新一波宣传影片。

  《质量效应:仙女座》设定是以仙女座星系为主要舞台,美商艺电在颁奖典礼结束后,随即在 Youtube 公开了 4K 版本的宣传影片:

  影片中玩家将扮演开拓者的角色,为了人类的未来寻找可以居住的新星球,玩家将在游戏中到不同的地方冒险、与各地的原住民见面,当然、偶尔也会有坏事出现。

  PC/PS4/Xbox One《质量效应:仙女座》预定明年春季上市。

Explore Mass Effect: Andromeda with a New Gameplay Reveal

In Mass Effect: Andromeda, you’ll lead humanity into an uncharted galaxy, encountering undiscovered worlds, alien species, wondrous technology, and all-new gameplay. At The Game Awards 2016, we revealed brand-new gameplay footage, and are thrilled to share it with you here!

The new reveal kicks off with a view of the Galaxy Map, which will allow you to navigate from one system to another in the Tempest and scan planets for resources. You’ll encounter locations like the bustling outlaw home world of Kadara Port, a planet where battles between different factions are commonplace. The video highlights one of these such confrontations, in which a group of outlaws are entrenched in battle and the Pathfinder is presented with an opportunity to engage or ignore the skirmish entirely.

As the Pathfinder, you’ll be able to call down Forward Stations to change up your weapon loadouts, alter squad composition, fast-travel to other locations, and discover nearby resources and details about surrounding regions. You’ll chart courses to hazardous environments and fight hostile wildlife. You’ll traverse across dangerous worlds, using your scanner to discover clues about your mission locations.

The reveal also shows off a number of features with which you’ll want to become familiar as Mass Effect: Andromeda’s Pathfinder. You’ll encounter entirely new alien races such as the Kett, and will grow to rely on companions like Vetra and Drack, seen in the video. Leading your squad through beautiful-yet-deadly worlds, you’ll progress your Pathfinder with a deeply customizable character system, crafting, and a host of new weapons, powers, and gear. And of course, you’ll develop lasting relationships with your companions forged from a long and perilous journey through space.

Mass Effect: Andromeda is set to launch in Spring 2017, and we’ve got so much more to share with you as we prepare for liftoff. Be sure to sign up for the Andromeda Initiative to receive pre-departure training videos and exclusive in-game rewards.

See you in Andromeda!

masseffect.com

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作者: kirassss    时间: 2017-1-5 07:25 AM
本帖最后由 kirassss 于 2017-1-5 07:43 AM 编辑

Mass Effect: Andromeda Launches March 21 in North America, March 23 in Europe
《质量效应:仙女座》发售日公布  3 月 21 日登北美


  BioWare 的做新作《质量效应:仙女座》今天官方正式公布具体上市日期。本作将会在 3 月 21 日于北美首发,而欧洲地区晚两天于3月23日上市。

  今天终于正式公布发售日期,想必不少《质量效应》死忠粉们也能松一口气。接下来让我们看看BioWare 制作人 Aaryn Flynn 是怎么向大家介绍《质量效应:仙女座》这部作品的吧。“《质量效应:仙女座》可以说是迄今为止最能体现 BioWare 雄心壮志的一款《质量效应》作品,而且在画面上比起前作也有大幅度进步。而为了确保游戏能迎来一个顺利的发售,在圣诞假期期间的时候几个制作人还各拿了一份游戏回家去玩,亲自检测游戏中可能存在的问题,”Aaryn Flynn 在官网上如此介绍道,“假期结束后他们的反馈都是一致好评。也正是因为有这些老制作人们的认可我们才能进一步下决心在 3 月 21 日就为大家带来《质量效应:仙女座》这部作品。”

  此外本作是系列在次世代平台上的首次登场,也是首部采用寒霜引擎 Frostbite 的《质量效应》作品,系列前三部曲使用的则是久经考验的虚幻引擎3 Unreal Engine 3。

  《质量效应:仙女座》将登陆 PS4,Xbox One以及PC,国际版的发售日期则是 3 月 23 日。



Mass Effect: Andromeda Coming March 21, 2017

On behalf of our teams across Montreal, Edmonton and Austin, I’m excited to announce that Mass EffectTM: Andromeda will be launching in North America on Tuesday, March 21, 2017 and beginning Thursday, March 23, 2017 in Europe. We appreciate your patience (and in fact, even your lack of patience in some instances) as we’ve been focused on completing the game. Here’s a little bit of context into how we’ve gotten here.

Mass Effect: Andromeda is our most ambitious Mass Effect game to date. We’re telling completely new stories, creating new characters, new planets, new species, and introducing new gameplay systems. And for the first time, we’re bringing Mass Effect to the FrostbiteTM game engine, an incredible engine that’s delivering a tremendous graphical jump from the trilogy to Mass Effect: Andromeda. To deliver on this, we’re taking all the time we can to make sure you’re getting the best possible experience.

Over this holiday break, developers at BioWare took home a version of the game in what we call the “holiday build”. This is a longstanding studio tradition that goes back to the early days of the original Mass Effect. Many load up a PC or console and go home to play as much as possible at their leisure. Coming back from holiday, the feedback has been great. Getting the endorsement from members of our studio, many of whom played key roles on the original trilogy, was definitely a key factor in helping us lock in on the date.

Even more exciting for us over the last couple of months has been seeing the excitement build in the community as we’ve started to share more about the game. The passion you have for the franchise continues to drive us. And now, we’re just a couple of months away from delivering a brand new Mass Effect experience to you for the first time in five years – richer, deeper and ready for exploration. We’re excited about how far we are going with the franchise, and we hope you find it’s been worth the wait.

See you in Andromeda,

Aaryn Flynn, General Manager of BioWare

masseffect.com
作者: kirassss    时间: 2017-1-5 06:19 PM
本帖最后由 kirassss 于 2017-1-6 07:15 PM 编辑

Mass Effect: Andromeda CES 2017 Gameplay Trailer
《质量效应:仙女座》发售日确认 释出 CES 2017 宣传影片


  EA 发行,BioWare 工作室所开发的 PS4 / Xbox One / PC 动作角色扮演第三人称射击游戏《质量效应:仙女座(暂译,Mass Effect:Andromeda)》官方在今(5)日透露本作将会在 2017 年 3 月 21 日于北美上市,欧洲则是在 3 月 23 日发售。

  《质量效应:仙女座》为《质量效应》登上次世代平台的最新续作,在 2015 年的 E3 展首度曝光。 当时透露在 2016 年末佳节档期上市,但现确认将推迟至 2017 年 3 月末问世。 新作故事设定是在更未来的时间点,以仙女座星系为主要舞台,以更具野心的规模带来次世代的游戏画面、崭新的星球舞台以及更新的游戏系统。


  另外,官方配合 CES 2017 释出了最新的游戏影像,有兴趣的玩家不妨点选确认内容。

  PS4 / Xbox One / PC《质量效应:仙女座》 2017 年 3 月 21 日于北美上市。

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Mass Effect: Andromeda - Official CES 2017 Gameplay Trailer

Check out this NVIDIA GeForce exclusive trailer for Mass Effect: Andromeda featuring new environments and gameplay, revealed at NVIDIA’s CES 2017 Keynote. Mass Effect: Andromeda is coming March 21, 2017 to PC, PlayStation 4, PlayStation Pro, and Xbox One.

Mass Effect: Andromeda puts you in the role of the Pathfinder; an elite soldier, explorer and guide tasked with finding humanity a new home in an uncharted galaxy. From arresting visuals and thrilling combat, to epic story and characters, Mass Effect: Andromeda is truly the next generation of Action/RPG gaming.

For more on Mass Effect Andromeda: masseffect.com
作者: kirassss    时间: 2017-1-9 06:49 PM
《质量效应:仙女座》最新情报 主机版同样支持HDR

  距离《质量效应:仙女座》的发售日越来越近,BioWare制作人们也越来越频繁地和玩家进行沟通。不久前BioWare大佬Aaryn Flynn又通过推特为我们带来了一些情报,赶紧来了解一下吧。

  先是一则与HDR有关的情报。几天前BioWare借着Nvidia在CES的平台向外界公布了不少《质量效应:仙女座》的情报,其中一条即是PC版游戏对4K分辨率和HDR(高动态范围成像)的支持。既然PC版《质量效应:仙女座》将支持HDR,那么PS4 Pro和Xbox One S呢?Aaryn Flynn的答案简单而明确:同样支持。

  第二条情报则和大多数玩家关系不大:《质量效应:仙女座》在首发时将不会支持阿拉伯语。不过Aaryn Flynn对于不少玩家要求推出阿拉伯语版也产生了相当大的兴趣,并称“看到这么多玩家想要阿拉伯语版还真是让我开了眼界”。随着《质量效应》系列的一步步走红,想必《质量效应:仙女座》在全球范围内都是玩家普遍期待的大作。

  《质量效应:仙女座》将在3月21日率先登陆北美,对应的平台为PS4,Xbox One以及PC。
作者: kirassss    时间: 2017-1-9 06:55 PM
《质量效应:仙女座》公开限定版艺术集 曝飞船设计图

  《质量效应:仙女座(Mass Effect Andromeda)》将于 3 月 21 日首发登陆北美 PC、PS4 和 Xbox One 平台。而《质量效应》系列开发商 Bioware 官方商城近日上架了《质量效应:仙女座》的限定版艺术集,并公开了艺术集的封面设计图。

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  相较于普通版的《质量效应:仙女座》艺术集,这款限定版采用了完全不同的封面,此外该版本还将附带 3 张飞船数据蓝底设计图,同时实体版还包含电子版艺术集的下载码。限定版艺术集售价80 美元,目前开始接受预定。

  据悉,该艺术集将包含有游戏的原创设计图,其涉及人物、飞船和枪械等原画内容,目前该艺术集的普通版已经正式上架亚马逊,支持直邮中国地区,售价39.99美元,并将在 2017 年 3 月 21 日与游戏同日推出。
作者: kirassss    时间: 2017-1-13 07:18 AM
Mass Effect: Andromeda 'Tempest & Nomad' Briefing Video

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作者: kirassss    时间: 2017-1-27 06:28 AM
本帖最后由 kirassss 于 2017-1-30 08:17 AM 编辑

Mass Effect: Andromeda Second Cinematic Trailer & Pathfinder Team Briefing Video
《质量效应:仙女座》全新CG预告


  Bioware沙盒巨制《质量效应:仙女座(Mass Effect Andromeda)》今日公布全新CG预告片,主角团队与反派正式亮相,官方宣称很棒的亲热戏登场,男主角Scott Ryder与人类女队友Cora的激情画面。

  主角团队作为集合银河系人类与外星人的探路者团队探索仙女座星系探寻新家园,不过却遭到全新外星种族Kett的骚扰,游戏反派即为该种族名为Archon的角色,虽然主角团队并非为战斗部队,但不得不操上武器大干反派。

  这些队员包括人类主角哥哥Scott Ryder,妹妹Sarah Ryder,他们的父亲Alec Ryder,人类角色Cora Harper,人类黑人Liam Costa,Asari星人Peebee角色,Turian星人女角色,克罗根星人Drack,人工智能角色Sam,以及前作那个科学家所属种族新角色。

  另外,本作动画由《神秘海域4》动画设计Tal Peleg打造,支持流性恋,即不限制性取向恋爱机制。男主与人类女角色Cora亲热,还可以与人类男黑人及其他外星人队友亲热

  游戏预订可获游牧号车涂装,3月21日正式发售登陆Xbox One,PS4,PC,Xbox One与PC平台EA会员用户3月16日游玩10小时体验版,数据支持传输正式版,正式版游戏3月18日开启预载。

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Meet Your Squad Members with a New Trailer

As humanity’s Pathfinder, you’ll explore undiscovered planets, encounter alien civilizations, and make new friends – and not a few enemies. When Mass Effect™: Andromeda launches this coming March, you’ll grow to rely on a diverse squad of teammates, each with their own talents and personalities.

Two of your starting squad mates will be Liam and Cora, who both signed up to be part of the Pathfinder team on the Ark Hyperion. Liam has already made a name for himself in the Milky Way as a security specialist, with expertise in crisis response, while Cora has had the unique experience of training with the asari matriarchs. Along with Alec, Scott, and Sara Ryder, they form the core of the Pathfinder team, and will be vital companions as you touch down on the Nexus for the first time.

Unlike Liam and Cora, your other squad mates, like Vetra, Peebee, and Drack, have traveled to Andromeda long before your arrival. Vetra, who is already onboard the Nexus, has found that family ties are more important than venturing deeper into the galaxy. Neither Peebee nor Drack were part of the initial Pathfinder team, and while you’ll find Peebee to be a free spirit with a penchant for alien civilizations, you’ll come to know Drack as an aged and grizzled veteran, even by krogan standards.

Of course, you’ll encounter a number of other companions as you traverse Andromeda in search of humanity’s new home, and will put your trust in others like Kallo Jath, your salarian pilot. Among other accomplishments, Kallo was one of the engineers who built the Tempest in its Milky Way construction, and knows the ship inside and out.

Mass Effect: Andromeda launches on March 21, 2017 in North America and March 23, 2017 in Europe. Sign up for the Andromeda Initiative now to receive pre-departure training information and exclusive in-game rewards.

masseffect.com
作者: kirassss    时间: 2017-1-30 06:28 PM
《质量效应:仙女座》新情报 多人模式不可跨平台联机

  《质量效应:仙女座(Mass Effect Andromeda)》即将在3月发售,近日BioWare在推上回答了很多玩家关于新作的疑问,继续向大众揭开这款太空RPG游戏的神秘面纱。

  制作人Fernando Melo确认《质量效应:仙女座》的多人模式将不会支持跨平台联机,和《质量效应3》一样,多人模式只能在同平台上联机。

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  另一方面据DualShockers 报导,《质量效应:仙女座》PC版能够解锁帧数,对于部分玩家来说,这是一个不错的消息,其实在早先《质量效应》系列制作人Aaryn Flynn已经在NeoGAF上确认了解锁帧数。

  关于《量效应:仙女座》里的爱情选项还要再等待一段时间才会公布,官方要继续保密,不过从预告来看,玩家可以亲吻新的外星人,所以至少会有1种感情选项。

  女主角Sara Ryder将会有更多的男性爱情选择,还有一些没有公布的角色。关于角色创建,玩家可以选择训练种类、自定义名字,如果你保留了名字,其他角色会叫他们Scott或者Sara,否则他们会被叫做Ryder,因为Ryder是角色的姓。Flynn保证会很快透露小队成员的数量,玩家还能为角色换服装。

  游戏中也会解释为什么可以从仙女座和当地原住民进行联络,像是old hacking ones这种小游戏们也会回归。《质量效应:仙女座》将于3月21日发售。敬请期待吧。
作者: kirassss    时间: 2017-2-3 06:12 PM
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作者: kirassss    时间: 2017-2-11 04:43 PM
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作者: kirassss    时间: 2017-2-14 10:40 PM













作者: kirassss    时间: 2017-2-18 03:51 PM
本帖最后由 kirassss 于 2017-2-18 04:35 PM 编辑

Mass Effect: Andromeda Gameplay Series #1: Combat
《质量效应:仙女座》战斗游戏演示前瞻 画质全面升级


  Bioware 沙盒巨制《质量效应:仙女座(Mass Effect Andromeda)》日前正式公布官方系列实机演示,本期为武器与技能,战斗系统与游戏画质全面升级。

  本作设定为流畅,爽快节奏的第三人称战斗系统,移动机制大幅升级,可以借助喷气式背包跳跃,冲刺,空中盘旋战斗。全新加入的“动态掩体系统”可以将任何物体作为掩体,而且进入掩体为系统自动设计。

  游戏枪械种类包括手枪,猎枪,狙击步枪,冲锋枪,还包括诸如阿萨利之剑与铁锤近战武器,而且所有武器不限制职业,任何玩法都可以游玩所有武器枪械。

  游戏枪械与武器装备按照科技来源包括三大种类,其中之一为“银河系武器”,操作风格和系列前三部作品差不多。另外两种均为“外星人武器”,尚未公布详情。

  另外,游戏技能包括战斗,生化,科技三大种类,战斗技能适合打造战士职业玩法,聚焦武器与装备专精。科技技能可以让角色装备更多实验型武器,聚焦主角和团队的战略专精升级。生化技能可以让游戏角色掌控“黑暗能量”,操控质量与引力,比如操控敌军作为盾牌,发射小型引力场浮空敌军。

  《质量效应:仙女座》预定 3 月 21 日正式发售,Xbox One 与 PC 版EA 会员 3 月 16 日可游玩 10 小时体验版,PS4 平台因为不支持 EA 会员服务所以并不包括体验版。

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Weapons and Skills in Mass Effect: Andromeda

In Mass Effect: Andromeda, you are the Pathfinder – the ultimate adventurer in a vast, unexplored galaxy on a mission to find a new home for humanity. You’ll visit untamed worlds, make lasting relationships with new companions, and face some of the most dangerous challenges the Andromeda galaxy has to offer.

In our first deep-dive gameplay video, we’re going to take you through the weapons and skills that you’ll become familiar with when the game launches on March 21.

Movement

The action in Mass Effect: Andromeda is built around fluid, fast-paced, third-person combat. You’ll experience freedom of movement with the use of a jump-jet that allows you to jump, evade, and hover in the midst of battle. You’ll also discover a dynamic new cover system that enables you to seamlessly use almost anything, including your own vehicle, for cover. Using your jump-jet and the cover system, you’ll be able to approach each battle in a way that suits your gameplay style.

Weapons

In Mass Effect: Andromeda, there are four categories of firearms: pistols, shotguns, and sniper and assault rifles—plus a range of melee weapons for up-close combat. These categories accommodate a variety of specialized play styles. If you want to get in close, you can focus on melee, shotguns, and pistols. If you prefer to shoot while on the move while maintaining your distance, assault rifles will be your weapons of choice. Or, if you like to hang back and pick off enemies one-by-one, sniper rifles will be the way to go.

There are no class restrictions on weapons, so trying something new is as easy as switching your loadout.

Weapons and gear in Mass Effect: Andromeda fall into three technology types based on where their supporting tech comes from. Milky Way weapons typically use physical ammunition that’s similar to the types of weapons you might be familiar with from the previous three games – with some advancements, of course. These are high-impact, projectile-based guns; they’re great against most non-shielded targets, but require you to keep an eye on your ammo.

Remnant weapons typically use beams, have a high rate of fire, and are extremely accurate. They use an overheat system that doesn’t require a reliance on ammunition. You’ll never run out of ammo, but you’ll have to wait for your gun to cool down from time to time.

You’ll also encounter weapons incorporating technology from civilizations in the Heleus Cluster of the Andromeda galaxy. Heleus weapons are generally plasma-based, which means they benefit from heat-seeking technology. Some other Heleus weapons are charge-based: the longer you charge them before releasing, the harder they hit.

Melee weapons vary in both damage and speed. Hard-hitting hammers do maximum damage, while lightning-fast shivs or swords allow you to get in and out of harm’s way with speed and precision.

Skills

In addition to weapons, you can also develop skills and abilities. Like the weapons, there are no restrictions on what skills you can choose, and each of the three main categories – Combat, Tech, and Biotics – is designed to facilitate a certain style of play.

Combat skills are great if you want to focus on weapons, gear, and efficiency in battle. These skills focus on improving weapon damage and accuracy, as well as enabling the use of flak cannons, grenades, trip mines, and more.

Tech skills allow you to equip your Pathfinder with more experimental weaponry, or focus on strategic improvements for yourself and your squad. The Cryo Beam and Flamethrower offer more offensive punch, while skills like Invasion and Energy Drain weaken your opponents and soften them up for easier take-downs. And, if you need some additional firepower, you can deploy your very own assault turret.

Last, but not least, your Pathfinder can control dark energy to manipulate the power of mass and gravity. Biotic skills like Pull and Throw allow you to literally control the battlefield, using your enemies as shields or even weapons. Abilities like Annihilation and Singularity, for example, will damage anything or anyone caught up in their powerful grip.

Each skill can be upgraded to become increasingly more devastating and effective, with different upgrade paths for even more ways to customize your play style. Enemies in Mass Effect: Andromeda have specific strengths and weaknesses, and your strategic use of different skills and abilities will determine your tactical advantage against your opponents.

Be sure to keep your eye on MassEffect.com for more information on gameplay in Mass Effect: Andromeda, as we’ll be touring you through squads, crafting, multiplayer, and so much more before launch.

Mass Effect: Andromeda launches on March 21, 2017 in North America and March 23, 2017 in Europe. Sign up for the Andromeda Initiative now to receive pre-departure training information and exclusive in-game rewards.
作者: kirassss    时间: 2017-2-18 04:39 PM
《质量效应:仙女座》公布新成员 1400岁的近战老兵

  《质量效应:仙女座》官网今天公布了游戏里的另一位可招募的成员Narmor Drack,他是一位已经1400岁的Krogan战士,来自于Krogan母星Tuchanka,隶属于Nakmor部落,以下是官方公布的详细信息。

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  姓名:Nakmor Drack

  种族:Krogan

  籍贯:Tuchanka

  身高:196厘米

  体重:340公斤(包含义肢)

  所属:Nakmor部落

  绰号:老头子;Drack the Nak

  战斗角色/专长:经验丰富的老兵,近距离战士

  惯用武器:Ruzad霰弹枪

  惯用技/其他能力:血怒。Drack释放出他愤怒中的力量,用强化近战攻击席卷战场,同时他会受到减伤效果,生命恢复速度加快。

  格言:“你们知道我曾经目睹多少人类在我眼前死去吗?你们就是任人宰割的鱼肉,被惯坏的小屁孩们。”

  官方描述:每个团队都有一位长者,在这儿就是Drack了。这位年迈的Krogan在银河系中闯荡了超过1400个年头,他当过士兵,当过雇佣兵,甚至有一段时间他还当过海盗。当机会来临,这位忠诚却又固执的老兵选择了和他的部落一起踏上前往仙女座的旅途,而这,又将为他带来一段在另一个星系中的冒险历程。

  《质量效应:仙女座》将于3月21日正式发售,登陆PC、Xbox One和PS4。
作者: kirassss    时间: 2017-2-23 10:25 PM
本帖最后由 kirassss 于 2017-2-24 06:44 AM 编辑

Mass Effect: Andromeda Gameplay Series #2: Characters
《质量效应:仙女座》最新预告战斗游戏演示前瞻角色篇


  《质量效应:仙女座》(Mass Effect: Andromeda)官方公布新的游戏预告片,详细介绍了游戏中角色属性、技能、团队以及战斗技巧。

  在游戏中,将有超过 300 种的技能,而正如此前公布的那样,学习技能没有职业的限制。随着游戏技能的解锁,职业类型总共分为了七种:士兵、工程师、异能者、哨兵、先锋、渗透者、探索者。技能的配置文件可以进行替换,使得解决战斗的方法多样。而快捷栏里有三个技能和一个配置文件,在战斗时可以随时切换,这样在战斗中的技能可以达到 12 种。

  每个队友都有3各主动技能和 2 个被动技能,战斗时可以给队友下达指令,守卫、攻击或者集合,还可以和队友联手创造出威力巨大的 Power Combos。.

  此外在 Xbox 商店中 Xbox One 版容量曝光文件大小 42.19GB。

  《质量效应:仙女座》将于 2017 年 3 月 21 日发售。

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The second video in Electronic Arts and BioWare’s Mass Effect: Andromeda gameplay series focuses on profiles, favorites, and your squad.

As you level up in Mass Effect: Andromeda, you’ll gain access to dozens of skills and over 300 skill upgrades. You’re free to pick any skill without being limited to a class, which allows you to create a Pathfinder suited to how you want to play.

As detailed in the first video, there are three main types of skills in the game: combat, tech, and biotics. As you unlock skills over the course of the game, you’ll also gain access to profiles. There are seven types of profiles. Here are two of them:

Adept – The Adept profile is perfect for players who want to specialize in biotics. As you choose more biotic skills, the Adept profile will give you bonuses to suit your play style. Choosing Adept gives bonuses to the duration and damage of your biotics. And the more you invest in your skills, the higher level profiles you can unlock.

Explorer – Maybe you want to be more versatile, choosing some combat mixed with biotic and tech skills. This will unlock the Explorer profile, giving you perks and buffs that enhance all your abilities.

You can swap between these profiles at any time, giving you a number of ways to tackle each battle and never locking you into a particular style of play.

Favorites are a quick way to map three skills and a single profile to one slot. At any time during combat, you can switch between these four slots, giving you access to up to 12 of your favorite skills during a fight.

As for your squad, each of your six squad-mates has three active and two passive skills. In the video, we see Cora use her biotics as a support character and Drack able to soak up damage as a bruiser. You can set your squad up around the battlefield, ordering them to defend locations, attack targets, or rally to your side, as well as team up with them for Power Combos. These activate when you or one of your squad-mates primes an enemy or group of enemies, setting them up for the kill, then you or a squad-mate jumps in to detonate and finish the job. You can level up your squad-mates to make them specifically good at priming or detonating targets.

Mass Effect: Andromeda is due out for PlayStation 4, Xbox One, and PC on March 21 in North America and March 23 in Europe.

Mass Effect: Andromeda’s ship doctor is voiced by Game of Thrones’ Natalie Dormer

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Game of Thrones star Natalie Dormer braves a hostile new galaxy as Dr Lexi T’Perro in Mass Effect: Andromeda

In the newest instalment of the Mass Effect series, Lexi enters the depths of outer space, stepping on board The Tempest. Natalie Dormer voices one of the game’s central characters and one of the first characters players will meet when they wake up from their 600-year cryo sleep.

Dr Lexi is calm and compassionate with a feisty edge. Her role is to maintain crew fitness, both physical and mental, and research how the environments and situations they are exposed to throughout the Andromeda galaxy affect human biology and psychology.

Mass Effect: Andromeda will be available on 23rd March on Xbox One, PlayStation 4 and Origin for PC.


















作者: kirassss    时间: 2017-2-25 04:24 PM
本帖最后由 kirassss 于 2017-2-25 04:41 PM 编辑

Mass Effect: Andromeda PC System Specs and Andromeda Initiative Weapons Briefing
《质量效应:仙女座》宣布制作完成 现已正式压盘!


  在刚刚公布了《质量效应:仙女座(Mass Effect Andromeda)》的PC配置要求之后,游戏开发商 BioWare 又在官方推特上宣布游戏目前已经制作完成并成功压盘。这同时也意味着游戏将可以在今年3月21号如期发售。

  PC版配置要求游戏的这个配置需求也和之前EA旗下的《战地风云 1》配置要求基本一致,对玩家显卡的最低配置要求为GTX660(2GB显存)或是AMD Radeon 7850(2GB显存)。具体内容如下:

  最低配置:

    系统: 64位 Windows 7, Windows 8.1以及Windows 10
    处理器: Intel Core i5 3570或AMD FX-6350
    内存: 8 GB
    显卡: Nvidia GTX 660 2GB, AMD Radeon 7850 2GB
    硬盘空间: 至少55 GB闲置空间
    DirectX: DirectX 11

  推荐配置:

    系统: 64位 Windows 7, Windows 8.1以及Windows 10
    处理器: Intel Core i7-4790或AMD FX-8350
    内存: 16 GB
    显卡: NVIDIA GTX 1060 3GB或AMD RX 480 4GB
    硬盘空间: 至少55 GB闲置空间
    DirectX: DirectX 11

  《质量效应:仙女座》是继质量效应之前剧情连贯的三部曲之后的重启之作,本作中玩家将扮演全新的角色在遥远的织女星系展开新的星际冒险。

  游戏由全新的寒霜3引擎打造,其不仅在画面上将有更大的进步,而且在具体的战斗、技能以及载具系统方面新作将做出改进。另外游戏也将支持多人合作以及多人对战模式。

  《质量效应:仙女座》将登陆PC(origin)、PS4以及XboxOne全平台。目前游戏的预购也已经开启,目前普通版三个平台的预购价均为60美元,豪华版售价均为70美元。

[youtube]6NAoAj3WS4A[/youtube]

PC System Requirements Revealed

Mass Effect: Andromeda goes gold

Mass Effect: Andromeda has gone gold, developer BioWare announced. That means development on the game is complete and it’s ready to meet its release date.

If you missed it yesterday, catch part two of Mass Effect: Andromeda‘s gameplay video series, which focuses on profiles, favorites, and your squad, here.

Mass Effect: Andromeda is due out for PlayStation 4, Xbox One, and PC on March 21 in North America and March 23 in Europe.
作者: kirassss    时间: 2017-3-1 07:21 AM
Mass Effect Andromeda ~ Peebee's Loyalty Mission Gameplay

[youtube]x9rwdaI8rCo[/youtube]
作者: kirassss    时间: 2017-3-2 06:35 PM
本帖最后由 kirassss 于 2017-3-2 11:06 PM 编辑

Mass Effect: Andromeda ~ Kumail Nanjiani as Jarun Tann

[youtube]wwDQDVGsrH4[/youtube]

《质量效应:仙女座》多人测试被取消 PAX East展会提供试玩

  在去年的11月份,《质量效应:仙女座》制作人曾表示游戏在正式上市之前将推出多人测试版,不过根据近日Bioware所发布的信息,多人测试已经被取消了。

  Bioware在自己的官方博客中发表了一篇有关PAX East 2017游戏展的信息,该信息透露了游戏的部分消息。Bioware表示欢迎玩家在游戏展时莅临他们的展位,届时他们将展出《质量效应:仙女座》游戏,而且每天还会放出不同的游戏角色,展会给了玩家可以在PC上体验《质量效应:仙女座》多人游戏的机会。

  据了解,Bioware届时将准备12台配备了Nvidia显卡的电脑供玩家试玩,玩家也可以去微软的展位体验游戏的Xbox One版本。另外,Bioware还表示PAX East 2017上将会对多人游戏实况进行直播,而之前所说的多人测试版不再推出。PAX East 2017游戏展将在3月10日举行(北京时间应为3与11日),虽然Bioware承诺将有直播,不过此举依旧大大减少了玩家们玩到该游戏的机会。
作者: kirassss    时间: 2017-3-4 05:04 PM
本帖最后由 kirassss 于 2017-3-4 05:32 PM 编辑

Mass Effect Andromeda Exploration & Discovery, First 13 Minutes
《质量效应:仙女座》探索行星多达上百颗和超长开场剧情/基本操作演示!

  EA 今天公布《质量效应:仙女座(Mass Effect Andromeda)》最新游戏演示预告片聚焦本作的探索元素。

  游戏主线聚焦仙女座的“Helius”星群,用户可以通过“暴风号”飞船导航星群,探索行星,卫星,星际飞船。飞船航行期间,可以通过窗户观看星群运动情况。

  本作可探索行星多达上百颗,其中包括大量开发商精心打造的多样化行星,每个行星都包括独立的剧情,独立的角色,独立的挑战。预告片展示了“Eledin”行星,这颗沙漠行星布满了由危险生物守卫的圣器,克罗根星人适宜居住,不过克罗根星人不信任“探路者”团队,所以处理好和克罗根星人的关系可以成功探索这样的行星。

  用户还可以通过游牧车探索行星,通过升级,可以让游牧车包括更强的推进力,更强的弹跳力,更强的操控。

  每个行星均包括哨战,哨战作为传送点使用旅行系统,哨战还可以更改武器装备,若游牧车被毁坏还可以用它来召唤,而且它还包括补给品,还可以作为环境危害的保护仓,因为每个行星都包括各种各样的环境危害。

  用户探索发现的全新地点,全新角色都将提升VP点数,VP点数可以打造基地,升级总舰。让行星可以支持总舰,VP得达40点,赢得VP点数可以通过解决行星威胁,环境危害,达成行星任务。

  各种各样的探索发现还可以增加仙女座VP,“仙女座VP”可以用来升级总舰,挑选更多总舰的角色加入主角团,这些角色将影响用户的技能。探索行星还包括各种各样的堡垒,解锁这些堡垒可以获取“仙女座”神秘道具。

  另外今天国外媒体 IGN 公布了 EA 旗下Bioware工作室开发的《质量效应:仙女座》的开场13分钟演示。相关的演示为我们展示了游戏的主要故事背景:在2185年,人类开始穿越银河系之外的探索更为遥远的仙女座星系;以及主角乘坐的方舟飞船在达到仙女座星系之后,遭遇严重的事故。

  演示除了交代故事背景之外,还为我们展示了游戏中的基本操作等内容,关于游戏中战斗以及技能系统则没有展示,不过这些内容在游戏之前公布的宣传视频中均有涉及,感兴趣的玩家可以在新闻下方的延伸阅读中看到。

  《质量效应:仙女座》作为之前系列三部曲之后的重启之作,采用全新的寒霜3 引擎打造,游戏将于 3 月 21 号正式在PC(origin平台)、PS4 以及 XboxOne 平台发售。

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Exploration, Discovery, and Crafting in Mass Effect: Andromeda

Welcome back to the Mass Effect: Andromeda gameplay series. In our first two videos, we took a closer look at weapons and skills, and then profiles and squads. In this installment, we’re diving straight into the heart of Mass Effect: Andromeda – exploration. The Andromeda Galaxy is filled with worlds to discover and diverse locations to explore.

The Galaxy Map

The story in Mass Effect: Andromeda takes place in the Heleus Cluster, a portion of space populated with dozens of star systems. You can navigate these systems using the Tempest’s onboard Galaxy Map and see everything that exists outside your ship’s many windows in real-time. Planets, moons, space anomalies, and starships will all be visible from the Tempest.

As you look over the map, you’ll see dozens of systems and over a hundred planets in the Andromeda Galaxy, including several that you can explore on foot. That’s where your adventure will begin in earnest.

Planets

Each world visited will have its own story, characters, and—of course—challenges.

In our gameplay video above, the world we’re visiting is Elaaden. When you explore the opening landing area, called Paradise, you’ll quickly discover that the heat on Elaaden can be deadly, that water is scarce, and that mysterious ancient artifacts are scattered across the landscape, guarded by dangerous remnant creatures. To make a life on Elaaden, you have to be desperate – or krogan.

Yet even the krogan aren’t happy, and they don’t trust anyone from the Andromeda Initiative – least of all a Pathfinder. How you deal with the krogan and the challenges that go along with them will ultimately determine success on Elaaden.

The Nomad, your all-terrain rover, is key for quickly covering the expansive landscapes throughout the Andromeda Galaxy. You’ll be able to enhance the Nomad with a series of functional upgrades designed to give you better Turbo Boost, higher jumps, better handling, and more.

Forward Stations

While exploring, one of your objectives will be to discover locations where you can call down Forward Stations. Once found, each of these Forward Stations acts as a fast travel point, allowing you to change your loadout or call the Nomad if it gets lost or destroyed. It also allows you to resupply, while protecting your team from any environmental hazards.

In some locations, like the dunes on Elaaden, you’ll be exposed to localized and/or global hazards, such as extreme temperatures. The Pathfinder and the Nomad are both separately outfitted with Life Support systems that help protect against these hazards, but once these systems run out of energy, you’ll need to find a safe location or a Forward Station to recharge them.

Outposts

When traveling throughout a planet, you’ll discover new areas to explore, characters, and storylines. Ultimately, all your discoveries will help raise the Viability of the planet, which in turn lets you to create an outpost and upgrade the Nexus – the Andromeda Initiative’s space station.

Before a planet can support an outpost, you’ll need to raise its Viability to at least 40% by countering threats, allying yourself with the locals, solving environmental problems, and accomplishing specific tasks related to that planet’s story. In the case of Elaaden, for example, your relationship with the krogan ultimately determines whether the viability of an outpost.

Additionally, your exploration and discoveries nets you Andromeda Viability Points (AVP). Attaining certain AVP thresholds makes upgrading the Nexus possible and wakes up more colonists from cryo-sleep. Which colonists you decide to wake up determines what perks and advantages you’ll be able to utilize. Want to get an edge in research and development? Wake up scientists. Need more combat prowess? Rouse the military personnel. Want some help with trading? Call in the merchants. The choice is yours!





Vaults

No one said finding a new home for humanity would be easy. The Andromeda Galaxy holds many mysteries, not the least of which is a vast network of ancient Vaults.

Simply figuring out how to access one of these Vaults is a challenge, taking you across an entire world to complete. Once inside a Vault, you’ll need to rely on every element of Mass Effect: Andromeda gameplay – including exploration, environmental navigation, puzzle-solving, and combat – to bring them online and make it out alive. Resolving the mystery of these Vaults may hold the key to survival in the Andromeda Galaxy.
作者: kirassss    时间: 2017-3-4 05:33 PM
Crafting

If you like building and modifying weapons and gear to match your unique play style, you’ll love our deep crafting system. In Mass Effect: Andromeda, assembling your ideal equipment relies on two key components: Research and Development.

Research: When exploring, you’ll want to scan all the unique wildlife and tech you discover to earn Research Data related to your subject. The more you learn, the more unique and rare blueprints and augmentations you’ll be able to unlock.

Development: Once research is done, it’s time to craft. Look at the blueprints to see what materials are needed and where they can be found. Get materials from merchants, find them while exploring on foot, mine them with the Nomad’s drone, or discover them while exploring space in the Tempest. Depending on the materials used and the research you’ve done, you can apply augmentations while building gear.

Augmentations : These are special devices which can be incorporated into a weapon or armor piece during crafting to give it unique properties. Below are just a few of the Augmentations available, to provide a sense of what’s possible when you use them while crafting a weapon or piece of armor:

• Aerial Stabilizer: If used while crafting a weapon, grants accuracy to weapon damage whenever you’re hovering. If used while crafting armor, improves your biotic powers while hovering.

• Beam Emitter: Replaces the firing mechanism of a gun with an energy beam. Turn your Avenger into a laser rifle!

• Coolant Unit: Increases clip size whenever special ammo is in use, allowing you to get the most out of your cryo, incendiary, or disruptor rounds.

• Shield Disruptor: If used while crafting a weapon, increases the power of your disruptor ammo. If used while crafting leg armor, adds an electrical discharge to your air melee attacks.

• Vintage Heat Sink: Converts any gun to an overheat system (like in the original Mass Effect™), where you’ll never run out of ammo.

Additionally, a huge variety of mods can further enhance your weapons abilities, as well as Remnant “fusion mods” that can upgrade your armor. And the more you explore, the more materials you’ll find, the more amazing things you’ll build, and the more devastating you’ll be on the battlefield.

At its heart, Mass Effect: Andromeda is a game of discovery and exploration. The choices made and the places visited let you blaze a unique trail through the Andromeda Galaxy. Whether exploring the depths of a crashed starship, or delving into the core of an active volcano – the more you engage with the world around you and the characters in it, the more that world will surprise with what’s waiting just around the corner.

Mass Effect: Andromeda launches on March 21 in North America and March 23 in Europe.

masseffect.com
作者: kirassss    时间: 2017-3-7 07:25 AM
本帖最后由 kirassss 于 2017-3-7 06:59 PM 编辑

Mass Effect: Andromeda 'Golden Planets' Briefing Video
《质量效应:仙女座》新宣传片 介绍八大潜在栖息地


  《质量效应:仙女座》距离发售只有两周,我们在了解完故事背景小队成员和武器能力后也终于要着手了解仙女座群星的一草一木了。在刚刚发布的这段宣传片中,BioWare就向我们介绍了八个潜在的种群栖息地,虽然风景各异,但都充满了生机。

  作为寻路者的一员,我们的主角二人组在《质量效应:仙女座》中的初始任务就是跟随队友一起在仙女座中寻找适合银河系生物生活的星球。初步的目标共有八个,每个星球的生态环境也差别非常大,有海洋居多的,也有遍地沙漠的,甚至还有植被泛滥的。视频中最后一个星球则是我们的最初探索目标,相信在那里也会发生更多奇特的故事。

  《质量效应:仙女座》将在3月21日发售,登陆的平台为PS4,Xbox One以及PC。

[youtube]kT6P3wIvp3Y[/youtube]
作者: kirassss    时间: 2017-3-8 07:31 AM
Mass Effect Andromeda ~ A Tour of the Nexus

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作者: kirassss    时间: 2017-3-9 07:25 AM
Mass Effect: Andromeda new 4K screenshots, detailed PC settings









Mass Effect: Andromeda PC Graphics Settings Revealed, Exclusive 4K Ansel Screenshots Released

The long-awaited Mass Effect: Andromeda launches on March 21st in North America, and March 23rd in Europe, and will be available from March 16th for Electronic Arts’ Origin Access subscribers. Featuring an entirely new setting and story, Mass Effect: Andromeda is an ideal entry-point for franchise newcomers, presenting fresh story-led, action-RPG gameplay set hundreds of years after the events of the original Mass Effect Trilogy.

Today, we’re unveiling the graphics settings for the PC version, and showing four 4K screenshots captured at max detail levels using NVIDIA Ansel and its Free Camera and Super Resolution options.

If you’ve played other Frostbite Engine games, such as Battlefield 1 and Mirror’s Edge Catalyst, you’ll know that titles built on DICE and EA’s engine run well and feature a good range of graphics options. Unsurprisingly then Mass Effect: Andromeda continues the trend, enabling you to scale image quality and performance to suit systems old and new.

As you can see below in screen captures of the WIP graphics menu, Mass Effect: Andromeda gives you options for Ambient Occlusion, Anti-Aliasing, Chromatic Aberration, Effects Quality, Film Grain, Lighting Quality, Mesh Quality, Post-Process Effect Quality, Resolution Scaling, Shader Quality, Shadow Quality, Terrain Quality, Texture Filtering Quality, Texture Quality, and Vegetation Quality.









In total there are 16 options that affect image quality, most of which have several detail levels. Additionally, Mass Effect: Andromeda players with a HDR television, or a G-SYNC HDR monitor, can enable the best implementation of HDR seen to date on PC with one flick of a switch in the Video menu.



For playing Mass Effect: Andromeda on PC, here’s what BioWare and Electronic Arts recommend for Minimum settings at 1280x720, and High settings at 1920x1080:

Mass Effect: Andromeda Minimum System Requirements For 1280x720

• CPU: Intel Core i5-3570 or AMD FX 6350
• GPU: GeForce GTX 660
• RAM: 8GB
• OS: Windows 7, Windows 8.1 or Windows 10 (64-bit versions)
• HDD: 55GB free space
• DirectX: Version 11

Mass Effect: Andromeda Recommended System Requirements For 1920x1080

• CPU: Intel Core i7-4790 or AMD FX 8350
• GPU: GeForce GTX 1060 3GB, or GeForce GTX 970
• RAM: 16GB
• OS: Windows 7, Windows 8.1 or Windows 10 (64-bit versions)
• HDD: 55GB free space
• DirectX: Version 11

If you wish to crank those 16 options to their maximum levels, or run at higher resolutions with higher framerates, you’ll want to equip your system with a faster GPU, such as the GeForce GTX 1070, GeForce GTX 1080, or newly-announced GeForce GTX 1080 Ti.

With enough horsepower you’ll be able to run Mass Effect: Andromeda at 4K with maximum settings, an experience exemplified by the exclusive PC screenshots above. Each is captured at max settings at 4K using NVIDIA Ansel, with no additional post-processing or Photoshopping.

If you’ve not heard of NVIDIA Ansel before now, it’s a powerful screenshot tool that enables you to capture unique, professional-grade 2D, 360° and Virtual Reality 360° screenshots on GeForce GTX graphics cards. During gameplay simply press Alt+F2 and you’ll be able to frame and capture your own screenshots, and render them to your PC at resolutions up to 63,360 x 35,640, 33 times higher than 1920 x 1080.

If you’re not geeking-out about all these graphics settings and features, and just want to play the game with a good framerate on your available hardware, load GeForce Experience and apply its one-click Optimal Playable Settings for the best possible experience from the second you load Mass Effect: Andromeda. GeForce Experience will automatically determine and apply the best settings for your CPU and GPU, whilst targeting a smooth 60 FPS.

If you want to know more about Mass Effect: Andromeda’s single-player and multiplayer modes be sure to check out the game’s official website. And for more on the PC version, stay tuned to the NVIDIA GeForce YouTube channel in the coming days.

geforce.com

作者: kirassss    时间: 2017-3-9 07:35 AM
本帖最后由 kirassss 于 2017-3-9 04:25 PM 编辑

《质量效应:仙女座》公布新演示 微交易将加入游戏!
转载 - 游侠网

  《质量效应:仙女座》还有两周就将发售,IGN今天又发布了游戏新的试玩视频,展现了Voeld,Kadara和Eos三个可探索星球,以及战斗场面。

  IGN的编辑认为“仙女座”最吸引他的部分就探索,并且带我们领略了三个不同的星球,Voeld一个冰天雪地的世界,在Kadara上,演示了一段和野兽战斗的场景,而在沙漠星球Eos中,巨大机械沙虫似的生物,对付他你得用上一些强力武器。这只是游戏中部分可探索的星球,还有更多的未知在浩瀚的宇宙中等着你。

  另外根据零售商ShopTo.net上架的商品来看,游戏的多人模式应该含有微交易,玩家可以通过游戏获得点数,也可以直接购买游戏点数,并在中获得物品道具,可以看到有不同数量可供选择,500点数售价3.95英镑,而最贵的12000点数价值79.96英镑。

  不过游戏的多人模式并没有对战模式,所以于平衡性没有影响,Bioware官方并没有公布微交易的内容,不过从商店页面可以看出,这是对应PS4版的商品,并且“只用于多人模式”。同时NVIDIA还曝光了游戏的画面设置菜单。

  可以看出游戏有非常多的画面选项:屏幕校准,安全区调整,胶片颗粒,色差,整体画面质量,分辨率比例模式,材质质量,抗锯齿,环境光遮蔽,后处理特效质量,材质过滤,光照质量,阴影质量,特效质量,网格质量,着色质量,地表质量,植被质量。

  此前我们已经知道了游戏的推荐配置需要GTX1060,不过NV也表示,如果你想全部开启上述特效,并且在更高分辨率下运行,你还是需要更强大一些的显卡,比如GTX1080,NV也展示了《质量效应:仙女座》的全特效高清截图,效果非常震撼。

[youtube]-tWj7DBdAMA[/youtube]
作者: kirassss    时间: 2017-3-10 07:34 AM
Mass Effect Andromeda ~ Driving and Upgrading The Nomad

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作者: kirassss    时间: 2017-3-11 04:09 PM
本帖最后由 kirassss 于 2017-3-11 04:52 PM 编辑

Mass Effect: Andromeda Launch Trailer
《质量效应:仙女座》震撼发售预告 大反派技能碉堡


  Bioware沙盒巨制《质量效应:仙女座(Mass Effect Andromeda)》即将正式发售,日前官方公开本作震撼发售预告片,还包括Rag’n’Bone Man演唱的劲爆主题曲“Human”,游戏反派仙女座Kett种族总统Archon亮相,技能非常霸气碉堡。

  游戏主角团队作为集合银河系人类与外星人的探路者团队探索仙女座星系探寻新家园,不过却遭到全新外星种族Kett的骚扰,游戏反派即为该种族名为Archon的角色,虽然主角团队并非为战斗部队,但不得不操上武器大干反派。

  游戏主角团队包括人类主角哥哥Scott Ryder,妹妹Sarah Ryder,他们的父亲Alec Ryder,人类角色Cora Harper,人类黑人LIam Costa,Asari种族Peebee角色,Turian种族女角色Vetra Nyx,克罗根种族Nakmor Drack,人工智能角色Sam,以及前作那个科学家所属种族新角色Kallo Jath。游戏主打流性恋,即不限制性取向的恋爱玩法,主角还可以与团队外部的各种星球种族角色恋爱,探索星球可以留意各种猛男与妹抖。

  游戏采用寒霜引擎打造,开发商聚焦该作画质达《质量效应3》CG宣传片级别,预定3月21日正式发售。

[youtube]X6PJEmEHIaY[/youtube]

Mass Effect: Andromeda Launch Trailer

We’re closer than ever to taking you to Andromeda. To celebrate, we’ve put together a launch trailer for you to enjoy and share with others. This trailer means a lot to us too. Many of us have been working on this game for years, and to see all of these moments put together in one trailer helps even us realize just how big this adventure is. But even more humbling are your reactions – your excitement and your enthusiasm give us all energy to keep going.

Thank you again for coming on this journey with us, and we’ll see you very soon in Andromeda.

masseffect.com

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作者: kirassss    时间: 2017-3-14 07:31 AM
Mass Effect Andromeda ~ Jaal introduction & Science Series Part 1: The Pathfinder

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[youtube]J4vVN87hnYA[/youtube]
作者: kirassss    时间: 2017-3-15 07:26 AM
本帖最后由 kirassss 于 2017-3-15 06:53 PM 编辑

Mass Effect Andromeda Multiplayer Gameplay Trailer
《质量效应:仙女座》曝光多人模式宣传影片

转载 - 巴哈姆特

   美商艺电旗下 PC/PS4/Xbox One 动作角色扮演游戏《质量效应:仙女座(暂译,Mass Effect:Andromeda)》曝光多人模式游戏介绍影片。

   由 BioWare 工作室研发的《质量效应:仙女座》是以仙女座星系为主要舞台,玩家将扮演开拓者的角色,为了人类的未来寻找可以居住的新星球,玩家将在游戏中到不同的地方冒险、与各地的原住民见面,同时可能面对危机。

   《质量效应:仙女座》可支持最多四人的合作模式,玩家可以共同合作来面对一波波的敌人,使用高科技武器来进行战斗,为了人类未来的新住所而奋战。

   PC/PS4/Xbox One《质量效应:仙女座》预定 3 月 21 日在北美上市,3 月 23 日在欧洲发售。

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The fourth video in Electronic Arts and BioWare’s Mass Effect: Andromeda gameplay series focuses on multiplayer.

In Mass Effect: Andromeda, up to four players will be able to join forces in cooperative multiplayer to battle through hordes of enemies and win using “high-tech armaments and deep customization.”

Mass Effect: Andromeda is due out for PlayStation 4, Xbox One, and PC on March 21 in North America and March 23 in Europe.
作者: kirassss    时间: 2017-3-24 07:36 AM
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作者: kirassss    时间: 2017-3-24 07:15 PM
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作者: kirassss    时间: 2017-3-30 06:17 PM
本帖最后由 kirassss 于 2017-3-30 06:49 PM 编辑

BioWare to share plans to address Mass Effect: Andromeda feedback on April 4
Bioware对所有《质量效应:仙女座》玩家的信


  Bioware刚刚在其官方推特上放出了一则对于全部《质量效应:仙女座》玩家的信息。里面的内容是这样的:“距离《质量效应:仙女座》上市已经有一周的时间了,而我们对于玩家们终于能够体验到我们一直以来努力制作出的成果而感到兴奋。我们在这段时间收到了很多的玩家反馈,有一部分是赞美,有一部分是批评。所有这些反馈都是我们能够继续对游戏进行支持的一个重要环节,而我们也等不及在4月4号与各位分享更多我们接下来对游戏的一些计划。”

  “与此同时,请继续将你们的反馈传达给我们。我们的团队时刻都在倾听各位的意见,并一刻不停的将所有这些信息汇总并将其用来改进我们的游戏。”

  “感谢各位对我们的支持,也感谢大家能够与我们一起踏上这段旅程。”

  看起来4月4日官方会公开一些之后对于游戏的更新安排和计划



To Our Players

It’s been a week since we officially launched Mass Effect: Andromeda worldwide, and we couldn’t be more excited that our fans are finally experiencing everything we’ve worked so hard to create.

We’ve received quite a bit of feedback, some of it positive and some of it critical. That feedback is an important part of our ongoing support of the game, and we can’t wait to share more of our immediate plans with you on Tuesday, April 4.

In the meantime, keep your feedback coming. Our team is listening, working around the clock to gather information and plan out solutions to improve and build on Mass Effect: Andromeda.

Thanks for your continued support and for joining us on this journey.

twitter.com
作者: kirassss    时间: 2017-3-31 07:22 AM
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作者: kirassss    时间: 2017-4-5 07:10 AM
本帖最后由 kirassss 于 2017-4-5 04:36 PM 编辑

Mass Effect: Andromeda update roadmap detailed
《质量效应:仙女座》补丁来袭 面部表情终于要修复了


  《质量效应:仙女座》自发售以来,饱受玩家诟病,这其中吐槽点最多的大都为技术性问题,比如动画等。Bioware日前正式公开补丁计划,其中将修复玩家们争议的动画问题,并会增加大量游戏内容,比如提升男主与男性角色亲热动画质量。


  补丁计划总览:

  角色自定义增加更多选项与多样性

  提升游戏角色的造型与发型美感

  提升过场动画与实机游戏动画质量

  提升游戏男主角Scott Ryder与男性角色的亲热动画质量以及加入更多互动选项

  修正Hainly Abrams对话问题

  因为《质量效应:仙女座》之前宣称支持流性恋,但事实上,很多可攻略角色均设置了性取向,主角性别不对无法发展恋爱关系,所以官方据此将加入更多恋爱亲热选项。根据之前IGN发布的攻略角色信息,人类女Cora为异性恋,人类男Gil为同性恋,外星女Peebee与Vetra为双性恋,外星男Jaal为异性恋,人类男黑人Liam为异性恋,人类女Suvi为同性恋,Avela为异性恋,人类男Reyes为双性恋,Keri为双性恋。

  这些增加与修正的游戏内容将通过两个月正式打造完成,第一款补丁1.05版本预定4月6日发布,主导修正技术性问题,提升游戏性能,其中包括争议的游戏角色面部动画。

  1.05版补丁详情:

  提升教学界面系统

  战役模式平衡性修正,包括子弹,战甲,武器,游牧车,角色档案,攻击力,游戏角色升级系统

  多人模式平衡性修正,包括武器,掩体系统,敌军设置

  增加星际地图自动驾驶动画的可跳过选项

  提升游戏角色发展关系的逻辑性

  提升游戏角色的唇间动画,面部表情动画,支持各国配音版本

  修正奇怪的模型碰撞问题

  修正游戏音乐与配音问题

  修正队友不射击问题

  修正错误解谜后无法操控控制台的问题

  修正主角被场景卡住的问题

  修正游戏存档问题

  修正多人模式无法互动的问题

  提升游戏稳定性

  另外 Bioware 还将打造更多 APEX 任务,比如新地图,新角色,新武器,均为免费发布。

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Mass Effect: Andromeda – The Journey Ahead

It’s been two weeks since the launch of Mass Effect: Andromeda and we’re thankful to the millions of you who have already joined us on this journey. And though the game is now in your hands, it’s really just the beginning.

Since launch, our team has been poring over your comments and feedback, looking to discover what you like about the game, as well as areas we can evolve or improve.

This Thursday, we’ll release a new patch that addresses technical fixes (crashes, improved performance), but also adds a number of improvements we’ve heard you ask for, such as:

• Allowing you to skip ahead when travelling between planets in the galaxy map
• Increasing the inventory limits
• Improving the appearance of eyes for humans and asari characters
• Decreasing the cost of remnant decryption keys and making them more accessible at merchants
• Improving localized voice over lip sync
• Fixing Ryder’s movements when running in a zig zag pattern
• Improving matchmaking and latency in multiplayer

There are many more adjustments being made, all of which you can find in our patch notes.

Over the next two months we’ll be rolling out additional patches which will go even deeper and look to improve several areas of the game:

• More options and variety in the character creator
• Improvements to hair and general appearance for characters
• Ongoing improvements to cinematic scenes and animations
• Improvements to male romance options for Scott Ryder
• Adjustments to conversations with Hainly Abrams

These upcoming patches will also address performance and stability issues. And we’re looking at adding more cosmetic items to single player for free.

For multiplayer, over the same timeframe, we’re going to continue to build on the APEX missions that have been running since launch. We’ll be adding new maps, characters, and weapons. On Thursday, we kick off the first of three new chapters centered around The Remnant Investigation.

This is just a taste of what’s in store as we continue to support Mass Effect: Andromeda. And as always, you all play an important role in that. We want to hear from you about your experiences, both what you love about the game and what you’d like to see changed. We’re listening, and we’re committed to partnering with you as we continue to explore the Andromeda galaxy together.

Here’s to a great journey, Aaryn Flynn, General Manager BioWare

masseffect.com
作者: kirassss    时间: 2017-4-7 07:24 AM
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作者: kirassss    时间: 2017-5-11 07:13 AM
本帖最后由 kirassss 于 2017-5-11 07:37 AM 编辑

Kotaku: BioWare Montreal Downsized, Mass Effect Put On Ice For Now
仙女座后质量效应遭彻底冰封 开发人员已转移EA


  经历过BioWare两极分化评价的《质量效应:仙女座》之后,粉丝们很希望尽快知道该系列今后的走向。不过据知情人士透露,至少目前来看BioWare没有制作续作的打算。据与该公司关系密切的四位消息灵通人士透露,BioWare已经在暂停质量效应系列,并将负责开发仙女座的BioWare蒙特利尔分公司改为一家支持性的工作室。

  当然,这也并非以后再也见不到质量效应新作,毕竟BioWare不太可能彻底抛弃这个品牌。不过,从消息来看,BioWare似乎想要整个系列“冷静”一段时间。

  上个月,一些BioWare蒙特利尔工作室的员工被转移到同样位于蒙特利尔的EA Motive,帮助开发全新的《星球大战前线2》。此外,BioWare蒙特利尔工作室的这些工作人员也将帮助支持BioWare的其他游戏,和全新的开发代号为Dylan的新IP。BioWare蒙特利尔还将继续为《质量效应:仙女座》提供多人补丁和支持。

  无独有偶,EA官方也发表公告证实了BioWare员工调往EA Motive。



Sources: BioWare Montreal Scaled Down, Mass Effect Put On Ice For Now

In the wake of BioWare’s polarizing Mass Effect: Andromeda, fans have wondered where the lauded sci-fi series will go next. The answer, according to people familiar with the studio, is nowhere—at least for the time being. BioWare has put Mass Effect on hiatus and turned Andromeda’s developer, BioWare Montreal, into a support studio, according to four sources close to the company.

That doesn’t mean there will never be another Mass Effect game, of course. It’s unlikely that BioWare will kill the popular sci-fi franchise. But BioWare is letting Mass Effect sit for a while rather than putting staff on Andromeda’s follow-up right away, those sources said.

Last month, a number of BioWare Montreal employees were transferred to the studio EA Motive, also based in Montreal, to work on Star Wars Battlefront II. Those remaining at BioWare Montreal will help support BioWare’s other games including the new intellectual property, code-named Dylan, which we expect the company to announce at E3. BioWare Montreal will also continue to patch and support Andromeda’s multiplayer.

BioWare’s main studio in Edmonton is heading up Dylan, while BioWare’s other studio, in Austin, is also helping out with that game.

When reached for comment, publisher Electronic Arts sent over the following statement, attributed to BioWare Montreal studio director Yanick Roy:

"Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create.

The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects.

With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We’re also ramping up teams on other BioWare projects in development.

There will be much more to come from BioWare in the years ahead."

More at Kotaku
作者: kirassss    时间: 2017-5-12 07:36 AM
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作者: kirassss    时间: 2017-5-26 07:22 AM
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作者: kirassss    时间: 2017-6-9 07:26 AM
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作者: kirassss    时间: 2017-6-23 07:31 AM
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作者: kirassss    时间: 2017-7-14 10:17 AM
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作者: kirassss    时间: 2017-8-20 03:17 PM
本帖最后由 kirassss 于 2017-8-20 03:19 PM 编辑

Bioware ends Single-Player patches and content for Mass Effect Andromeda
《质量效应:仙女座》1.10版本后单人模式停止更新 未来将更新多人模式


  《质量效应:仙女座》官方今日发布消息称,最近的1.10版本是最终的更新,目前没有为单人和故事进行更新的计划。不过在接下来的几周内,多人模式的团队会公布一些消息。

  官方在公告中先是感谢玩家们一直以来的支持,以及对每次更新方向的帮助。

  《质量效应:仙女座》团队表示,多人模式的更新包括新的多人任务,新的角色包,以及N7日商店里的新内容。


Mass Effect: Andromeda - Update from the Studio

Since the release of Mass Effect: Andromeda, we’ve worked hard to address feedback from our community. From improving animations to expanding customization options, we looked to respond to your concerns, and build on what you loved.

With each patch, you let us know we were heading in the right direction, and we're grateful to everyone who joined us on this journey. We're proud of what we created, and we hope you enjoyed it as well.

Early in development, we decided to focus Mass Effect: Andromeda’s story on the Pathfinder, the exploration of the Andromeda galaxy, and the conflict with the Archon. The game was designed to further expand on the Pathfinder’s journey through this new galaxy with story-based APEX multiplayer missions and we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark.

Our last update, 1.10, was the final update for Mass Effect: Andromeda. There are no planned future patches for single-player or in-game story content.

In the coming weeks, our multiplayer team will provide details of their ongoing support and upcoming content, including new multiplayer missions, character kits, and what’s in store for N7 Day.

We appreciate all the millions of people who came with us to the Andromeda galaxy. We hope to see you again in the Mass Effect universe.

masseffect.com




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